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[Plugin] CancelLogout in combat

No dice on the new version. Like i said, its just too much plugin interference. EMC. Any chance you could just implmenent some combat / nocombat tags like secure town portal?

Yeah I will work on that today. Can you pm me what features you would like. Thanks.
 
I'm having a problem with it killing "Pile of Bones" and "Infernal Cocoon" in the Core of Arreat. It will interrupt the town portal to just inch towards either of these, but usually before it walks far enough it will start using the town portal again. This is on a Barbarian, and I'm using the user defined abilities combat class which doesn't usually break either of these.

Can you post your profile xml please, so I can test with it? Thanks.
 
EMC thank you once again for such an amazing work.

I think there is only one way to eliminate interference between plugins. If you could involve function of "Icools Sarkoth Helper" in your own. I mean - function of disabling combat and loot until getting into cellar (of course with the exceptions of which we speak in this thread, such as interruption of TP etc.). In this case, your plugin will be simply flawless. Also it would be nice to create a donation button in first post of this thread.
 
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EMC thank you once again for such an amazing work.

I think there is only one way to eliminate interference between plugins. If you could involve function of "Icools Sarkoth Helper" in your own. I mean - function of disabling combat and loot until getting into cellar (of course with the exceptions of which we speak in this thread, such as interruption of TP etc.). In this case, your plugin will be simply flawless. Also it would be nice to create a donation button in first post of this thread.

this.
 
Does this still work? I died at the end of a sarkoth run while logging outwithout it stopping it?
 
Yeah it still works, but I wouldn't use this if you are using EMCBehavior's SafeLeaveGame
 
Interrupted TownPortal and Combat
Here is the problem, we can't detect what spell the player is casting; well I can't seem to find anything in the API that say the player is casting "Use Town Portal." So, here is the alternate solution: as of v1.1.0.1 CancelLogout introduces a new tag, called SafeTownPortal (after scouring through the forums to figure out how to implement this, credits to combat behavior plugins to show me the ropes).

did you try to overrule the usetownportal behavior ? or isnt that possible ? (did not look into custom behaviors :)
 
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