+1 for TP support, will be great.it'd be great if it could do a check for portals too. I know you mentioned it'll cancel if you get hit by a mob while tping anyway...but the thing is, glass cannons like DHs can sometimes get one shotted...so makes it kind of irrelevant.
PLEASE add functionality for doing a check while tping.
Im using this profile - http://www.thebuddyforum.com/demonb...ard-sarkoth-class-specific-release-farix.htmlCan one of you link me your sarkorth profile, ill test tp out ty.
Im using this profile - http://www.thebuddyforum.com/demonb...ard-sarkoth-class-specific-release-farix.html
And this plugin with it - http://www.thebuddyforum.com/demonb...ugins/55890-plugin-icools-sarkoth-helper.html
The problem: When casting TP and getting hit by any mob character is standing still to death. Is there any option to toggle combat after TP interruption?
it works... doesn't tp when it detects any nearby mobs around. BUT! it just stands there. it waits for the mob to attack it first before retalliating. then tp out after mobs are wiped out. if u can fix that problem. then this plugin will be really awesome. xD
EDIT: oh btw when the tp is channeling and there's mobs around coming at you, it doesn't stop channeling and just goes on. just want to let you know.
it works... doesn't tp when it detects any nearby mobs around. BUT! it just stands there. it waits for the mob to attack it first before retalliating. then tp out after mobs are wiped out. if u can fix that problem. then this plugin will be really awesome. xD
EDIT: oh btw when the tp is channeling and there's mobs around coming at you, it doesn't stop channeling and just goes on. just want to let you know.
You probably have another plugin fucking with it. IE icools or sarkoth wait.
okay.
Hmm thats wierd, I am not seeing the issue of the bot stalling before attacking on detection. I can force the bot to move closer to the mob if it detects mobs nearby if that will help?
hmm..that can help a bit man. but lemme wait for carguy's reply.
Icools is probably preventing you from attacking. Try to disable it once.
Problem is though, you will attack mobs on the way to the TP area. Basically, it's a problem of the plugin's not playing nice with each other.
anyway, EMC, I think i saw something earlier along the lines of - Zeta.Internals.Actors.AnimationState.channeling or something similar. Can you do anything with that?
yea dude i kinda tested it with Icools off, and yes it started to attack mobs along the way lol. well. i can waste a few seconds and wait for the mobs then kill em, as long as i dont pay many repair fees. i can wait for further updates from EMC. xD thanks guys.
can you try the latest (1.1.0.2) and see if that fixes the issue. Thanks.