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[Release] Demonbuddy with improved navigation

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Also he will often just stand there with piles of gold all around trying to calculate a path... but failing... wont move until i click somewhere :( Not the same as before. it goes through the full cycle of navigation clear and calculate over and over
 

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Identifying items is bugged, you will DC whenever it tries to. I tried manually identifying the items and then it worked without problems.

EDIT: Also, if you encounter an error while leaving the game, it won't recreate a game, it will just stand in the menu's. ( Though it will close the error :D )
 
Yep... IDing Rare items seems to be what's causing all these dc's, because after i ID'ed them manually, the bot works just fine.
 
Yep... IDing Rare items seems to be what's causing all these dc's, because after i ID'ed them manually, the bot works just fine.

Same but i also get this bug:

[18:50:32.765 N] Stashed item [Seeking Sovereign Greaves of Pain]
[18:50:34.240 N] Stashed item [Wishful Essence] x6
[18:50:35.706 N] Stashed item [Seeking Sovereign Greaves of Pain]
[18:50:37.175 N] Stashed item [Wishful Essence] x6
[18:50:38.630 N] Stashed item [Seeking Sovereign Greaves of Pain]
[18:50:40.109 N] Stashed item [Wishful Essence] x6
[18:50:41.564 N] Stashed item [Seeking Sovereign Greaves of Pain]
[18:50:43.034 N] Stashed item [Wishful Essence] x6
[18:50:44.515 N] Stashed item [Seeking Sovereign Greaves of Pain]

Keeps doing it over and over but this does not happen all the time.

Crashed ID my self then it went to the vendor and sold a rare that it took from my stash!
 
Last edited:
New build pushed. Changes are as follows:

Should no longer D/C when identifying items.
Should no longer get stuck while looting or interacting (Added IsMoving checks to PathPrecision checks)
Logging in works properly now.
The window location, and size will now be remembered. (First-run may cause the window and size to default to very small sizes. Please resize accordingly and restart the bot!)
 
New build pushed. Changes are as follows:

Should no longer D/C when identifying items.
Should no longer get stuck while looting or interacting (Added IsMoving checks to PathPrecision checks)
Logging in works properly now.
The window location, and size will now be remembered. (First-run may cause the window and size to default to very small sizes. Please resize accordingly and restart the bot!)


Testing now :P. hope it fixed the stashing issue, sold my rares! and issues with stashing kept stashing one item over top another item.
 
version .140 bug: auto kill monster at start while the profile set to <KillMonsters>False</KillMonsters>
 
New build pushed. Changes are as follows:

Should no longer D/C when identifying items.
Should no longer get stuck while looting or interacting (Added IsMoving checks to PathPrecision checks)
Logging in works properly now.
The window location, and size will now be remembered. (First-run may cause the window and size to default to very small sizes. Please resize accordingly and restart the bot!)

Now it wont let me load more then 1 copy of DB i login after loading the 2nd one and nothing appears.
 
what is this devs?

[01:05:17.927 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
at Zeta.Internals.Actors.DiaObject.get_CommonData()
at Zeta.Internals.Actors.DiaUnit.get_Level()
at Zeta.CommonBot.GameStats.(Object sender, EventArgs e)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at (Object , Object[] )
at Zeta.CommonBot.Pulsator.(Delegate delegate, Object[] args) --> System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
at Zeta.Internals.Actors.DiaObject.get_CommonData()
at Zeta.Internals.Actors.DiaUnit.get_Level()
at Zeta.CommonBot.GameStats.(Object sender, EventArgs e)
 
New build pushed. Changes are as follows:

Should no longer D/C when identifying items.
Should no longer get stuck while looting or interacting (Added IsMoving checks to PathPrecision checks)
Logging in works properly now.
The window location, and size will now be remembered. (First-run may cause the window and size to default to very small sizes. Please resize accordingly and restart the bot!)

keep getting crashed game still when Identifying items. even with new version.

Still having stash issue it puts an item into stash and takes one out amost sold items agian! dam u DB :P
 
Just tossing this out here. loot chests seems to be very slow, my guy seems to stand there for a minute a second and then opens chests.
 
Please add

pile of bones

to the list of don't break objects
 
Still getting disconnects when identifying items..

Log just spams this repeatly:

[01:10:50.684 V] [ItemRules] Matched Guru Staff of Malice with rule: Sell Everything:Sell
[01:10:50.688 V] [ItemRules] Matched Tranquil Armguards of Assault with rule: Sell Everything:Sell
[01:10:50.690 V] [ItemRules] Matched Wild Bonetooth Quiver with rule: Sell Everything:Sell
[01:10:50.693 V] [ItemRules] Matched Champion Goedendag of Valor with rule: Sell Everything:Sell
[01:10:50.695 V] [ItemRules] Matched Ransacking Hellscape Mask of the Fortress with rule: Sell Everything:Sell
 
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