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[Test Release] Second Nav Test with a lot of combat and other bug fixes

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So far no issues, doing Core runs just fine at the moment. I read through the comments here and have not yet had any of these issues myself. It does not skip gold so for.... but I've also got plenty of pickup radius, so most of it gets picked during the fighting anyway. The lack of built in GPH or at least reporting gold per run is a bummer. I am keeping a paper record for the time being to see how it goes.

@GordonGekko I am using the built in Belphagor routines and it's casting my Air Ally just fine right now, previous release it would not cast for me. Change your Log setting to Verbose, DB will announce skill usage. See if it tries to cast it in the log while it runs.

I found the GPH!

Change log to Diagnostic mode!

Good find! Thanks.
 
my d3 client just crashed the second time since the new update.

i did some sarktoth runs and I was afk. Coming back I saw that the bot stands on the GateTown and tries to get out. But it was closed.

Code:
[21:56:59.654 D] Generated path to <117.8131, 103.533, 0.1000004> () with 64 hops.
[21:57:01.056 V] Opening door trOut_NewTristram_Gate_Town_NW-956
[21:57:01.168 N] [Unstucker v1.8] Your character has not moved 10 yards for 40 seconds - restarting bot.
[21:57:01.168 N] [Unstucker v1.8] Moving Char randomly to: <9028.196, 8851.733, 1070.6>
[21:57:03.278 N] [Unstucker v1.8] Moving Char randomly to: <14799.2, 12013.73, 2827.6>
[21:57:13.278 D] Exception while pulsing plugin Unstucker v1.8: System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent was never fired
   bei ..(String debugMessage)
   bei Zeta.Internals.Actors.DiaActivePlayer.UsePower(SNOPower power, Vector3 clickPos, Int32 worldDynamicId, Int32 powerType, Int32 targetACDGuid)
   bei Eax.Plugins.Unstucker.OnPulse()
   bei Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
[21:57:13.280 D] System.Reflection.TargetInvocationException: Ein Aufrufziel hat einen Ausnahmefehler verursacht. ---> System.AccessViolationException: Could not read bytes from 01580A2C [299]!
   bei Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
   bei Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
   bei ..[T](Boolean isRelative, IntPtr[] addresses)
   bei Zeta.ZetaDia.get_CurrentWorldId()
   bei Zeta.ZetaDia.get_IsInGame()
   bei Mammon.Mammon.SetBehaviorPulse(Object sender, EventArgs args) in c:\Users\x\Desktop\DB Test\Routines\Mammon\Mammon.cs:Zeile 151.
   --- Ende der internen Ausnahmestapel?berwachung ---
   bei System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   bei System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   bei System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   bei System.Delegate.DynamicInvokeImpl(Object[] args)
   bei (Object , Object[] )
   bei Zeta.CommonBot.Pulsator.(Delegate delegate, Object[] args) --> System.AccessViolationException: Could not read bytes from 01580A2C [299]!
   bei Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
   bei Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
   bei ..[T](Boolean isRelative, IntPtr[] addresses)
   bei Zeta.ZetaDia.get_CurrentWorldId()
   bei Zeta.ZetaDia.get_IsInGame()
   bei Mammon.Mammon.SetBehaviorPulse(Object sender, EventArgs args) in c:\Users\x\Desktop\DB Test\Routines\Mammon\Mammon.cs:Zeile 151.
[21:57:13.280 D] System.AccessViolationException: Could not read bytes from 01580A2C [299]!
   bei Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
   bei Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
   bei ..[T](Boolean isRelative, IntPtr[] addresses)
   bei Zeta.ZetaDia.get_CurrentWorldId()
   bei Zeta.CommonBot.BotMain.()
[21:57:13.380 D] System.AccessViolationException: Could not read bytes from 01580A2C [299]!
   bei Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
   bei Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
   bei ..[T](Boolean isRelative, IntPtr[] addresses)
   bei Zeta.ZetaDia.get_CurrentWorldId()
   bei Zeta.ZetaDia.get_IsInGame()
   bei Zeta.CommonBot.BotMain.()
 
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Improved for me =)

[17:02:33.284 N] Number of games completed:253
[17:02:33.286 N] Last run acquired 6309 gold.
[17:02:33.287 N] Current Gold per Hour: 233634
 
Belphegfor is killing substantially slower than generic

IT looks like its not directing it in a good direction... im on witdh doctor and sometimes it uses zombie bears to kill fast, but other times it doesnt and when it does its in a bad direction

Generic just stomps through everything so i will continue using it until some issue is fixed with the direction it choose to attack... i also feel its delayed in its attacking of single target but this needs to be seen more often to realise it
 
don't anyone here experience lag or delay? it using a lot of memory.. the longer the run the more memory it use
 
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Doing dank cellar: Still does not pick up loots after killing boss sometimes. Just TP back home and start new game.
 
Time in log when it casts SmokeScreen
Code:
[23:32:43.803 V] Using power: DemonHunter_SmokeScreen

The log only shows it cast once (as you can see from the attached .txt file)

Below are three screen shots to show you that it casts it more than once though.
23:32:43 - Full Disc before I hit start
link: http://img543.imageshack.us/img543/9458/ss1yr.jpg

23:32:48 - Right after hitting start and the first SS is called
link: http://img12.imageshack.us/img12/3706/ss2fz.jpg

23:32:53 - Calls second SS, but log only shows first one
link: http://img256.imageshack.us/img256/534/ss3qs.jpg

**note the times below are different the log because my system time was slower by about 10 seconds than that website. Only had that site up to show the times and when they are cast, as a visual**


//EDIT: Mammon casts Companion when it joins the game, but I just noticed Belphagor does not, ever.

Thanks I'll look at companion tomorrow found the smoke screen error for some reason in the buff routine we only require that your moving.
 
Found an issue..... bags full, port to town... good.... then it opened my inventory page to ID and it stayed open for the duration of the run.... not a problem per se but the inventory page covers half the screen. I guess it's more of an annoyance issue than anything :p

Another issue: Sometimes there is a pause for looting chests, other times it stops barely long enough to activate the chest and immediately moves on. Not an issue for me with the amount of Pickup Radius I have since it gets picked up as the character runs away, but without any PR the character would run all the way back.

don't anyone here experience lag or delay? it using a lot of memory.. the longer the run the more memory it use

After reading this I am monitoring my RAM/CPU usage for DB proccess and it's slooooowly going up. Started at 65,000k memory usage and 2% cpu. 5 Minutes later it's at 71,484k and still 2% CPU. Not game breaking in the least for me. It seems to be holding steady at around 70-72,000k memory usage right now...
 
Where can I find the set of spells which you use for the Monk? Do I have to put spells int? a specific slot? Still don't know how the combat routines exactly work? Can I find an explanation somewhere?

Cheers
 
Monk Dank Cellar: happens sometimes, finds the cellar, enters it, then just stands at the entrance
 
After reading this I am monitoring my RAM/CPU usage for DB proccess and it's slooooowly going up. Started at 65,000k memory usage and 2% cpu. 5 Minutes later it's at 71,484k and still 2% CPU. Not game breaking in the least for me. It seems to be holding steady at around 70-72,000k memory usage right now...


THIS!! !!! Very important !!!

I did a full reboot, powerful pc (no need to post spec, it ran perfectly before :) ) and fps is lagging hardcore at random moments especially when it ports into town.. cpu is high im unable to play dota 2 because of random fps spikes from the db process suddently going high cpu usage, memory is fine but i have 16 gb so its more than enough

Its lowest gfx settings/small window etc etc

Please fix thank u.

I will post log after a good long session
 
Ok odd. I scanned through the log the first time (after reading that it wasn't announcing GPH) and didn't see any GPH. Later I turned it to Diagnostic mode to see what it was doing and found the GPH and Per run during Diag mode. I later turned it back to Normal mode and it's reporting GPH just fine now in Normal.

I restarted DB and GPH went away again. Turn on Diag, wait till GPH gets reported at end of the run and turn back to Normal and it's reporting GPH again during normal.
 
Ok odd. I scanned through the log the first time (after reading that it wasn't announcing GPH) and didn't see any GPH. Later I turned it to Diagnostic mode to see what it was doing and found the GPH and Per run during Diag mode. I later turned it back to Normal mode and it's reporting GPH just fine now in Normal.

I restarted DB and GPH went away again. Turn on Diag, wait till GPH gets reported at end of the run and turn back to Normal and it's reporting GPH again during normal.

It seems a bit random when the GPH shows.. I can do 10 runs where its gone, and suddenly its back again..
 
k it seem to be fix my latency issue for some reason. i even call up my provider and talk to them about it. everything looks good on my side. so its a ghost doing.

Latency away get better if you call up your provider for some reason. once they pick up your call. your internet speed latency stop. everything all green

Back to use .103 and i'm getting no latency. but once i switch to .118 i'm getting bad latency. please have a look into it.
 
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Channeling bug is still there.

Bot wont cast channeled spells (like frostray and electrocute) continuously when running windowed in the background, instead it casts with short pauses.


Also Sarkoth is not considered an elite. So it wont use archone (set to "only use vs elites").
 
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Just seems to get stuck, also seems to be rather slow at navigating. Good luck with the bugs :)
 

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