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[Plugin] Artemis - The Profile Helper

I love it!

However Artemis does not work with DH :(
 
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Version 1.02 is out.

Shouldn't need the plugin from above. The new one is working fucking flawless and it does everything killwait does.. but better.

I just installed your Version 1.02 script and tried it without your plugin - it doesn't work properly. My character no longer teleports, just walks.

Had to switch back to using your plugin.

Also, Phelon, what combat routine are you using? Generic or something else? I'm using generic with the following:

1-Teleport, 2-Diamond Skin, 3- Force Armor, 4- Magic Weapon, LC-Magic Missile, RC-Arcane Orb.

Not sure if this is the correct way to do it.
 
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I've got this wierd thing, where he will teleport and log out at the same time, meaning, he casts teleport, and the log out screen comes up, he gets to town, and i have to wait an extra 4 seconds. I could even live with this, but the problem is, there is one point where my wizard will use teleport, find out that the cellar isnt there, do the same thing teleport/logout, and will get hit by a mob, and just die.
 
I've got this wierd thing, where he will teleport and log out at the same time, meaning, he casts teleport, and the log out screen comes up, he gets to town, and i have to wait an extra 4 seconds. I could even live with this, but the problem is, there is one point where my wizard will use teleport, find out that the cellar isnt there, do the same thing teleport/logout, and will get hit by a mob, and just die.

having the same exact problem.. this is making it not useable for me sadly
 
New version should include use preparation after discipline is gone for DH.
 
Working nice, but needs a bit of tweaking.

It starts killing Sarkoth from range, but then vaults on top of it, almost getting me killed every time.
It just vaults two times at the start of each game, it could actually check for "Discipline" level and if Discipline>7, cast Vault until you get to the entrance and/or your Discipline gets under 8 . . .
 
Melee stuck / idle sometimes, exactly in front of barrel/stones etc before loot.
 
can you add a vault to the cell entrance, and then 2 vaults in the cellar to the elite? it would be even faster. it also needs to use smoke screen, or it will occasionally die
 
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im having the problem where the celler isnt there and the bot will teleport and leave game at the same time which i have to wait 10 secs to leave, is there a way to slow down the leave game part so it would wait for my character to return to town first before pushing that script to leave game
 
With version 95 speed was worse, sometimes it will run BACK to the starting point just to vault in the correct way

:confused::confused::confused:

I tried with version 100, for some reason it works better, but still the problem has a little chance to happen

By the way, the templar definitely helps you in not dying when teleporting+logging out

edit: sometimes it will leave without looting everything, are we supposed to have 30 pickup radius or what? haha
 
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When it finds the dank cellar, it starts attacking Sarkoth but leaves the game before killing him. Could someone tell me what's wrong?
 
this pluggin is fucking insane thanks a lot man it goes just 1000000000000000000000 faster with wizard
 
When it finds the dank cellar, it starts attacking Sarkoth but leaves the game before killing him. Could someone tell me what's wrong?

It keeps doing that, I haven't seen it yet killing Sarkoth, he always leaves the game before.
 
If you read his post he says the TP/Exit is intended and will fix it later on.
 
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