mephuser1000
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- Joined
- Jun 10, 2011
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Yes, I was running it at 1920x1080. We won't be using a pixel bot or any "scripted" action for this bot; it's fully dynamic. As it stands now, it works without profiles too, as it's steered by going after the other ships rather than going through its own path - the other ships avoid any obstacles, so most of the time we profit from them.
Also Croga, we have full support for casting spells in Buddy Wing, which includes casting the spaceship's spells.![]()
At least you can set it to the combat bot right now and go PvP. Just drop the pull range to 0.01 and you'll have full control until you target someone. Is fun to run around and jump on someone and have the bot take over to just take them down...
Not sure about the scriptless space combat concept.
For example, you have target group A, B, C, D
Mandatory1: You must kill 4x of A but A only spawns at specific timings.
Mandatory2: You must kill 60x of B, B spawns most of the time.
Bonus1: You must kill 30x of C but doing so will affect kill rate of A and B
Useless1: D is a useless target doodad. Gives exp but is not required to complete mission
So how does the scriptless concept handle the above?
Some ship spells are either too expensive (needs special tokens) to be bought or overwrite/interfere with your normal missiles (proton torpedoes).
Expensive ship spells include:
1) EMP and
2) "Divine Shield" (Projectiles fired at you before spell is casted still kills you). Both are not required to do the missions unless you are badly geared.
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