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Bug updates (LOG included) ver .99

Chulie

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So I am sure you guys know the bot is crashing now. I watched it for about 4-5 minutes and it crashed. Aside from this .. here are the bugs I encountered.

- I started laughing when the very first run it did, it ran up to a chest and got stuck. It was a different type of "stuck" .... before this version I had to click the ground like 100 times very fast to get it to unstuck and open the chest then keep on going which required babysitting. In the new version, it took a lot less clicks to have it move and it had a different feel to getting it unstuck. It was easier but it still happened. I think that bug still requires some tweaking/fixing.

- Combat seems a lot faster and a lot better. However, my character still did a lot of pointless running around. It would run back sometimes then sit there for 2 seconds and then keep going. The bot needs to keep going non stop until it has cleared it's profile efficiently and without going around in pointless circles.

- I know you guys said you added half a second wait after opening chests. It looks to be more like 1.5-2 seconds because it does sit there for a little while after opening chests. The bot needs to open it up and then keep on moving instantly without wait.

So far, this is all I have noticed. Its running a bit smoother but still needs some more tweaking aside from the obvious fix needed in order to make it stop crashing. Personally, if you want everyone to shut up .... just fix the stuck problems and crashing for now and release a version that can handle that. Then I would perfect the combat and pathing for the next version after that. The combat was much faster in this version in my opinion, and the pointless running around is annoying but at least we will have something stable for now that we can go AFK to.

- I don't know if anyone mentioned this before or not, but my melee characters got stuck like 85% more than my ranged character which is a wizard. This was in the .95 version. That's why the only character I botted on this entire time out of 9 accounts is my wizard. the rest are barbarians and monks and get stuck all the time. Wizard ran up 8 hours without problems at one point but it does get stuck. Very rare. Also using the exact same item rule xml for all of them.

My 4 minute log is attached!
 

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Cant AFK it because it crashes all the time. Also, pathing and "stuck" are the same bug.
 
- Combat seems a lot faster and a lot better. However, my character still did a lot of pointless running around. It would run back sometimes then sit there for 2 seconds and then keep going. The bot needs to keep going non stop until it has cleared it's profile efficiently and without going around in pointless circles.

I think what you are seeing here is when the bot sometimes chases after groups of creatures but hasnt yet hit the waypoint it was going after. so when its finished killing them all it returns to the waypoint it was originally trying to reach, then proceeds on to the next.... Not sure a way around this really.
 
I never said you can AFK in this version. I said they should release a version without stuck problems and crashes so that we can at least have a bot we can go AFK to while they work on the navigation issues for the next release after that. and no, it's not the same stuck bug. I had to mess with that bug on 9 accounts yesterday for the whole day babysitting and the one I got today was a bit different. You can tell something has been changed but that it's still not effective. I was giving detailed information on my experience.
 
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I think what you are seeing here is when the bot sometimes chases after groups of creatures but hasnt yet hit the waypoint it was going after. so when its finished killing them all it returns to the waypoint it was originally trying to reach, then proceeds on to the next.... Not sure a way around this really.

Yea it does look like that you are right. Maybe the best thing to do for this would be to make it not pause for a few seconds when it does run up to that checkpoint in the profile.
 
Bugs:

- Channeled spells are not cast properly when Diablo 3 is not the active window (which is like all the time while botting). For example frost ray or electrocute will be cast with short pauses instead of continuously.
- Sarkoth not considered an elite
- various crashes and stucks still.
 
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