it checks if net framework 4 and Visual C are installed or your machine and installs them if not
its the stuff that DB needs in order to work properly
http://www.thebuddyforum.com/demonb...installation-errors-try-demonbuddywizard.html
This guy belongs on the no attack list. From Caldeum Bazaar QuestId 57339 StepId 10: Unit Name: caOut_Raven_Perched_A-128 ActorSNO: 205746
generic dont work atm?
I was misleaded by ABSENCE of DemonBuddy section here:
Downloads - Home of the Buddy Bots - Honorbuddy, Gatherbuddy, Demonbuddy, Buddy Wing, Tankleader
So I thought you (devs) decided to make a kind of separate site for new top bot etc.
And in the end I made a mistake then.
Chattin on Hellbuddy for now and I am not the only one who got uhhh... scammed, yeah, scammed, I guess.
[B]Changelog .95[/B]
[LIST]
[*]Should no longer make the GUI stop responding if you press "Dump RActors" when the bot is running.
[*]"Demonbuddy dependency installer.exe" added.
[*]Fixed a bug that would make it error if you start the bot at the act4 bnet screen.
[/LIST]
[B]Changelog .91[/B]
[LIST]
[*]Updated for 1.0.2.9991
[*]UseObject should work better with portals now.
[/LIST]
[B]Changelog .87[/B]
[LIST]
[*]Added "trOut_Wilderness_Scarecrow_A" to the ignore lootables list
[*]TakePortalTag removed.
[*]UseObjectTag now supports taking portals better.
[*]User-manual added.
[*]FindDungeonExit diabled temporarily.
[*]Removed the rounding for gph.
[*]Added World to the Info dump, shows WorldId and Name.
[*]Waiting longer fo IDing items.
[/LIST]
Is it just me or does the generic settings combat routine not show the options it did before? All I can see is destroy box radius and primary attack, cant define characterstics for skills like it used to below
no problem here, just works fine like it shouldDemon Hunter Bug:
Evasive Fire sometimes causes bot to stand still after it backflip.
Kinda sad because I think that ability is very good to bot with, since it is "automatic kiting" except that it get stuck on walls.
Might have been the profile I ran. It only got stuck when I used evasive fire though but might still be the profile that was the reason (maybe bad moveto positions or something).no problem here, just works fine like it should![]()