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[Release] Demonbuddy Release Thread

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Hawker,

I admit that I looked only briefly, but can we get a changelog thread that lists all changes since release? This would help people who are actively testing and providing feedback. thanks
 
Build 88 is really a good improvment.
Was at 150-250k / hour, tried the new build and now I am at 320-400k / hour.

Btw, how does low health work?
Do I write: 0.3 or 30 or 5000 (the form it get multiplied with, the % value or the exact value)

Another thing, I am not sure if you have fixed it yet but I dont think so.
1. Enemies are only attacked once and then the bot tries to do something else. The bot should focus fire on 1 target until it is dead. I tried inferno but my monk died becouse fist of thunder never knocked back the enemy, monk hit once, then moved around randomly for 1-2 seconds then hit again and then moved around randomly.

2. It would be awesome if fists of thunder could be used on enemies at far. Think this might not be possible or might require some major changes. (attacks are shift clicked right now) But if this was added monk would be a lot better.
 
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Can plz the devs make the bot, destroy the wooden
barricades??
because the bot don't destroy them, and keep running through them.

tks

 
Something is causing my bot to loot potions despite having <ItemRule itemName="*Health Potion*" stack="0" /> under the pickup category. Same goes with pages. I am not aware if this came with the most recent release as I just changed my settings to loot rares and above. I can prove screenshot if you'd like.
 
The bot's Melee behavior is super flawed, atleast as a Monk. It will attack something once, and then just move on, then realize that the mobs is still alive and move back to hit the mob. Looks extremely bottish, not to say super inefficient.
 
Something is causing my bot to loot potions despite having <ItemRule itemName="*Health Potion*" stack="0" /> under the pickup category. Same goes with pages. I am not aware if this came with the most recent release as I just changed my settings to loot rares and above. I can prove screenshot if you'd like.
Not sure if you prefer this solution, but just remove the lines of potions and pages and it wont loot it anymore.
 
Not sure if you prefer this solution, but just remove the lines of potions and pages and it wont loot it anymore.
I'm aware this works, I don't prefer the solution though. :-)
It's more about the fact that it seems to completely ignore the rule that is stated.

Oh, and thank you for the recent release. My GPH went up 100k+/h.
 
Update pushed that should improve performance a lot :D
Nice! but.. barricades?

The bot's Melee behavior is super flawed, atleast as a Monk. It will attack something once, and then just move on, then realize that the mobs is still alive and move back to hit the mob. Looks extremely bottish, not to say super inefficient.
This is also rather urgent. When there's only a single mob left - it will move on. That leads to often skipping the last in a champion pack, skipping the rare mob after killing minions, skipping treasure goblins. But this is all covered in the video I made and posted on previous page.
 
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This is also rather urgent. When there's only a single mob left - it will move on. That leads to often skipping the last in a champion pack, skipping the rare mob after killing minions, skipping treasure goblins. But this is all covered in the video I made and posted on previous page.

I reported this issue 10m after the first release came out.
We desperately need the bot to actually sustain combat. Purty plz.
 
Another thing I noticed is that the bot will move to a mob, like it is clicking on the ground under the mob; instead of "clicking" on the mob to attack it, like if you left/right-clicked a mob. This is especially problematic if you use Fists of Thunder as a Monk with Thunderclap, since it will never actually teleport to the mob as it should. The Move to a mob to attack it behavior should imitate holding down the mouse button on a mob, would make combat much smoother I think.
 
I'd also like a fix for the current monk behaviour. Monk is an excellent botting class in theory but now my monk likes to run back and forth a lot, even while engaging mobs.
 
Needs updating after today's patch. Does the window flash then stops working completely.

not working.webp
 
Is this your first bot guys? Unless your EU it's not going to work till they update the offsets. Come on.
 
Tony replied to this on another thread, its getting update so just hang tight for a bit.
 
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