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List of ProfileTags

Savion

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Joined
Jun 9, 2012
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I created a quick list of profile tags and their prototypes.
This should be used as a reference for those who want to start creating custom profiles.
If anyone has anything to add, feel free to add.
Most of the values can be found using DemonBuddy.exe itself, with it's dump/coordinates/quest features.
Code:
[B][COLOR="#000000"]Zeta.CommonBot.Profile.Common[/COLOR][/B]
<FindDungeonExit 
	ClosetPoint="" [COLOR="#008000"]//Zeta.Common.Vector3[/COLOR]
	DestinationWorld="" [COLOR="#008000"]//int[/COLOR]
	MarkerNameHash="" [COLOR="#008000"]//int[/COLOR]
	/>
<LeaveGame 
	Reason="" [COLOR="#008000"]//string[/COLOR]
	/>
<MoveTo 
	Name="" [COLOR="#008000"]//string[/COLOR]
	Position="" [COLOR="#008000"]//Zeta.Common.Vector3[/COLOR]
	X="" [COLOR="#008000"]//float[/COLOR]
	Y="" [COLOR="#008000"]//float[/COLOR]
	Z="" [COLOR="#008000"]//float[/COLOR]
	/>
<SkipCutscene />
<TakePortal 
	DestinationWorldId="" [COLOR="#008000"]//int[/COLOR]
	InteractRange="" [COLOR="#008000"]//float[/COLOR]
	/>
<UseObject 
	ActorId=""  [COLOR="#008000"]//int[/COLOR]
	InteractRange="" [COLOR="#008000"]//float [/COLOR]
	Position="" [COLOR="#008000"]//Zeta.Common.Vector3[/COLOR]
	X="" [COLOR="#008000"]//float[/COLOR]
	Y="" [COLOR="#008000"]//float[/COLOR]
	Z="" [COLOR="#008000"]//float[/COLOR]
	/>
<UsePower 
	Position="" [COLOR="#008000"]//Zeta.Common.Vector3[/COLOR]
	SNOPower="" [COLOR="#008000"]//int[/COLOR]
	X="" [COLOR="#008000"]//float[/COLOR]
	Y="" [COLOR="#008000"]//float[/COLOR]
	Z="" [COLOR="#008000"]//float[/COLOR]
	/>
<UseTownPortal />
<UseWaypoint 
	ActorSNOId=""  [COLOR="#008000"]//int[/COLOR]
	Position="" [COLOR="#008000"]//Zeta.Common.Vector3[/COLOR]
	WaypointNumber="" [COLOR="#008000"]//int[/COLOR]
	X="" [COLOR="#008000"]//float[/COLOR]
	Y="" [COLOR="#008000"]//float[/COLOR]
	Z="" [COLOR="#008000"]//float[/COLOR]
	/>
<WaitTimer 
	WaitTime="" [COLOR="#008000"]//int[/COLOR]
	/>
<WriteReport />


[B][COLOR="#000000"]Zeta.CommonBot.Profile[/COLOR][/B]
<Name>This is the name of your profile</Name> [COLOR="#008000"]//string[/COLOR]
<Element></Element> [COLOR="#008000"]//LINQ Element[/COLOR]
<KillMonsters></KillMonsters> [COLOR="#008000"]//bool[/COLOR]
<Order></Order> [COLOR="#008000"]// List.ProfileBehavior[/COLOR]
<Path></Path> [COLOR="#008000"]//string[/COLOR]
<PickupLoot></PickupLoot> [COLOR="#008000"]//bool[/COLOR]
<CreateGameParams 
	Act="" [COLOR="#008000"]//Zeta.Act[/COLOR]
	Difficulty="" [COLOR="#008000"]//Zeta.GameDifficulty[/COLOR]
	IsPrivate="" [COLOR="#008000"]//bool[/COLOR]
	NumGames="" [COLOR="#008000"]//int[/COLOR]
	Quest="" [COLOR="#008000"]//int[/COLOR]
	ResumeFromSave="" [COLOR="#008000"]//bool[/COLOR]
	Step="" [COLOR="#008000"]//int[/COLOR]
	/>


[B][COLOR="#000000"]Zeta.CommonBot.Profile.ProfileBehavior[/COLOR][/B]
[COLOR="#0000FF"]bool[/COLOR] IsActivateQuest, IsActiveQuestStep, IsDone, IsDoneCache;
[COLOR="#0000FF"]int[/COLOR] QuestId, StepId;
[COLOR="#0000FF"]string[/COLOR] QuestName, StatusText;


[B][COLOR="#000000"]Zeta.CommonBot.Profile.Composites[/COLOR][/B]
<If 
	condition="" [COLOR="#008000"]//string[/COLOR] 
	conditional="" [COLOR="#008000"]//bool[/COLOR]
	></If> 
<While 
	condition="" [COLOR="#008000"]//string[/COLOR]
	conditional="" [COLOR="#008000"]//bool[/COLOR]
	></While>


[B][COLOR="#000000"]Zeta.CommonBot.Profile.Quest[/COLOR][/B]
<TalkTo 
	ActorSNO="" [COLOR="#008000"]//int[/COLOR]
	Position="" [COLOR="#008000"]//Zeta.Common.Vector3[/COLOR]
	X="" [COLOR="#008000"]//float[/COLOR]
	Y="" [COLOR="#008000"]//float[/COLOR]
	Z="" [COLOR="#008000"]//float[/COLOR]
	/>
 
Last edited:
How do we acquire:
A. ActorSNO number
B. World number
C. What is a "Zeta.Common.Vector3"? Any examples of some?
 
How do we acquire:
A. ActorSNO number
B. World number
C. What is a "Zeta.Common.Vector3"? Any examples of some?

A) Use the item dump tab; you can also find player position, quest ID, and mouse interface locations
B & C) No clue :P
 
We will create ? thread explaining all tags and what attributes they have ure just showing the type of the different property members they have, should be up sometime tomorrow. :)
 
How should I locate waypoint command usage? As in,

<UseWaypoint questId="1" x="402.5403" y="414.342" z="1.5338" levelArea="1999503360" actorId="6442 " waypointNumber="10" />

I'm assuming the x,y,z = location of waypoint

Level area - I'm not sure where to find this.
actorId="6442" I use the dumplog, but not sure what I'm looking for.
waypointNumber = Is this the listed waypoint number, or what?
 
We will create ? thread explaining all tags and what attributes they have ure just showing the type of the different property members they have, should be up sometime tomorrow. :)
how easy/tedious would it be to make a halls of agony level 2 > butcher inferno bot, just a guesstimate on time for when you release info on tags?
 
Code:
<If condition="(IsActiveQuest(87700)) &amp;&amp; (StepId == -1)">

Format for that correct, does not seem to be working?
 
Last edited:
We will create ? thread explaining all tags and what attributes they have ure just showing the type of the different property members they have, should be up sometime tomorrow. :)
Btw
"UseObject" not working with sub-zone portals.
 
Code:
<If condition="(IsActiveQuest(87700)) &amp;&amp; (StepId == -1)">

Format for that correct, does not seem to be working?
You need to write "and" instead of "&&".
 
Can you write your syntax version?
Here's how I do it in my Maghda farming profile:
PHP:
	<While condition="Me.WorldDynamicId == 1999568897" >
		<UseObject questId="74128" stepId="54" x="895.0288" y="1212.03" z="196.8707" levelArea="1999568897" actorId="195234" />
		<WaitTimer questId="74128" stepId="54" waitTime="4000" />
	</While>
I put it in a while loop because sometimes it fails to click it.
 
<UseWaypoint questId="74128" stepId="54" x="323.9641" y="290.2655" z="1.645628" levelArea="1999503360" actorId="6442" waypointNumber="4" />

From this, I can only assume that Vector3 objects you just parse through as X, Y and Z...
 
The profile conditionals seems is parsed as Python, so the format will be of python as well.
 
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