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[bug] bot tried to teleport to town multiple times while in town

Gorm

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Jun 11, 2012
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[bug] bot IDing too fast after teleport, causing disconnect

I was running the core arreat profile. My inventory became full so the bot teleported to town.

Once in town it tried to teleport to town 2 times.

After the second time I got the box "The game connection has been lost: your client has been disconnected from the server".
 
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I've also seen this several times. It seems that bot takes a while to determine it is in town and keeps casting TP for a few seconds and then it realizes it is in town.
 
It happens but it should right itself. I don't know if your disconnect was due to that issue.
 
I just restarted the bot from the lobby and it is still trying to teleport into town when it is already in town.
 
Oh I see it is identifying. But I think it tried to identify too quickly after teleporting which caused the disconnect.
 
I can confirm that something it did cause a DC after TP and then doing the ID.

Further more after you click "OK" on the DC window the bot trys to resume from where it was and get confused. I'm not sure how/why but it gets hung up on the stash moving items around.
 
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It happens but it should right itself. I don't know if your disconnect was due to that issue.
Instead of having to use <if condition="not Me.IsInTown> TownPortal(); </if>, just add it to the function itself.
 
guys attach your log as attachment plz

we cant help you without a log
 
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