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CLU (Codified Likeness Utility)

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EXTREME SLEEP!

What I want to ask, did you encounter any issues with any of you DK profiles?
I just portet my Masterfrost out and I've noticed a weird behaviour.

Say we want to cast Obliterate only when DDFFUU. Great.
Now what I see is: Death Knight uses all the runes and waits until they have all refilled and burned them right away after that.
Can you take a look at it? Click
greetz

Weischbier

666th post...should this tell us something?
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Hey got some question, load this profile Using combat bot to my warlock, it didnt do anythhing while i tried to load it into my warrior it does working fine, is there anyway to fix this?

Cheers
 
Hi all

Does anyone use this for blood tanking

If so how does it work for single and aoe tanking situations also taunting is it manual auto or you choose

Thanks for your time
 
Stormchasing - I've gone back Holy on my paladin in prep for a Holy.cs. I'm counting on you. ;-)

wulf - Disc is doing pretty well. I haven't played a priest long, but it looks like it's doing the right things. Is the healing logic far enough along that we can start working on rotations?
 
Stormchasing - I've gone back Holy on my paladin in prep for a Holy.cs. I'm counting on you. ;-)

wulf - Disc is doing pretty well. I haven't played a priest long, but it looks like it's doing the right things. Is the healing logic far enough along that we can start working on rotations?

Yes, should be able to do most things...Resto Shaman is pretty much done, starting on Resto Druid now...
 
@Obliv i', working on this but it is hard to adapt my previous work on CLU :) it is a completely different and hard API, i'll rework some API's and add some stuff for selective healing and so on, but i think wulf will write the stuff much faster than me cause he knows his CC ^^

@wulf could u take a look into the issues with warlock dotting @madness fight? :)
 
back again, with a little issue :)

Class: Warlock
Spec: Demonology

Issue: Adds on Bossfights were dotted with Doom instead of Agony. This removes the fading Doom from the boss (Wing tentacle) before it does damage, sets it the Mutated Tentacle or Corrupted Blood (which both do not live a minute or so), this is a major DPS loss in this fight.


@Stormchasing: Will take a look.


Restoration Druid added to SVN, it is having issues with Lifebloom and needs attention but the core is there...and the abilitie to brez tanks then healers next priority works amazing and of course can be adapted for other brez classes...

I will try and get the core of the healing classes formed then anyone can feel free to move the priority's do some testing..they will be able to heal well enough for heroics at a minimum...

So much to do..getting overwhelmed haha...
 
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hey wulf, your disc is low lvl friendly? or just 85?

regards
 
hey wulf, your disc is low lvl friendly? or just 85? regards

Yes, I have gone through ALL the rotations and changed the "KeySpell" to the lowest possible level (most are level 10).

Any Issues please let me know.
 
Just tried the healing on my Atonement disc spec priest. It doesnt' cast any spells except shadowform LOL.... Hmmm
 

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Holy crap. Just healed a HoT flawlessly on my resto druid. I haven't healed with a resto druid in forever, and was shocked how well it did. You're making awesome progress with this.
 
Just tried the healing on my Atonement disc spec priest. It doesnt' cast any spells except shadowform LOL.... Hmmm

Please update from SVN and ensure you are speced Discipline. (Inner Focus) CLU dose not have an Atonement rotation at this stage only normal.
 
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Starting on Holy Paladin now....still not happy with the resto druid :(

Once they are all done I will polish and shine...may need some help =)
 
Starting on Holy Paladin now....still not happy with the resto druid :(

Once they are all done I will polish and shine...may need some help =)

What about the resto druid don't you like? It's been a while since I've raided resto-druid (killing ol' KT and Saph) but it works well for me! Only recommendation is to possibly "slow" or get rid of actually targeting raid/party members, if possible. Excited to see the Holy Paladin one! This CC is making me actually enjoy some of my less-played classes again.
 
hey wulf, working fine on nearly all my alts!, quick question, does resto shammy limit itself on yorsajh for the 5 stacks debuf?
 
hey wulf, working fine on nearly all my alts!, quick question, does resto shammy limit itself on yorsajh for the 5 stacks debuf?

Ahh!! limiting...I need to put the pause rotation in there..but maybe just pause healing other players except for us and the tanks...

In answer to your question no it does not...it heals like..how can I say...Like a crazed healing maniac until OOM. (One of its downfalls in LFR as there are some terrible healers CLU will "OutGun" most healers for the first 3 minutes then die a manaless death if the other healers are no good.)

In order of OOM probability (High to Low):
Restoration Druid, 85% chance (This is due to it not allowing the HoT's to do there job, it try's to nourish/Healing touch everything. Still working on this.)
Restoration Shaman, 40% chance
Discipline Priest, 25% chance

All Work in Progress :)
 
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Holy Paladin added to SVN...LoL its not bad.

EDIT: First Heroic run...passes with flying colours...onto LFR!


ok it has an issue in LFR...it hangs for a few seconds...investigating..

EDIT,EDIT: OK Fixed that up..all good...


edit edit edit edit OK that is alot of fun!...I would love to hear from a geared Holy Paladin!
 
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Hi wulf,
Thank you for creating this awesome CC. I'm using it on my Rogue, Ret Paladin and Warrior.
I'm satisfied with overall dps on these classes and keybinding implementation is great but not usefull (at least to me) as is now.
Is it possible to implement an in-game visual or audial notification?
I see that you are currently busy with implementing healing on different classes but if i can see that in-game that would be a gamechanger.

I've been raiding with my warrior since TBC and pretty experienced with it.
For the arms warrior rotation, I see that CLU is executing the simulationcraft rotation however I dont think that is optimal, maybe not updated as EJ forum also doesnt have proper info about it.
Arms rotation is build on Mortal Strike cooldown, it should not be delayed for whatever reason if you have 4pcs T13. May be slightly delayed if not (max 0.3 seconds on that case) or it is a dps loss.
I noticed its delaying Mortal Strikes to cast Slam and in some cases Colossus Smash. It would be great if you can add a condition to check if Mortal Strike Cooldown TimeLeft > 1,3-1,5 sec.

Also changing the condition of Battle Stance if Mortal Strike Cooldown TimeLeft > 1,5 seconds to 1.8 seconds ( or [1,5 seconds + 2xLatency] ) would be better, because when you go into battle stance you can not overpower directly, it takes about 2x latency for Overpower to get activated. I think its checking the buff && stance on server side thats why i think it should be +2xlatency, however that may not be true but i am playing with 80-100 ms on average and found 1,8 seconds works best for me.

As a last note Berserker Rage is the only to use an Enraged Regeneration. ( 36% Health regen. in 10 secs with Field dressing talent)
It is a very minor dps increase and I think many fellow warriors would rather save it for an Enraged Regeneration. Adding an option for that into GUI would be sweet.
Regards
 
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