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CLU (Codified Likeness Utility)

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This.

Hey Wulf,

was wondering if you may want to try my new Masterfrost rotation?


  1. Obliterate => at least 1 of every rune must be active
  2. Frost Strike => >= 120 RP
  3. Obliterate => KM procc
  4. Frost Strike => >= 110 RP
  5. Howling Blast => Rime
  6. Frost Strike => >= 100 RP
  7. Obliterate => UU (its rare but it occures)
  8. Obliterate => >= 90 RP
  9. Howling Blast => < 90 RP
  10. Obliterate => >= 60 RP with Heroism OR Pof + RD
  11. Howling Blast => < 60 RP
  12. Frost Strike
  13. Horn of Winter (DO NOT BuffSelf, Cast it...)

With this rotation I'm 1.5 - 2.3 k DPS better than the normal masterfrost.

greetz

Weischbier

Hi Weischbier, I definitely will, Ill pop the rotation in after I have this movement sorted. Thank you!
 
Hey

Im balance i edited the post but the page changed, i have basically made my own pvp logic section now with FF lower down the list for the pvp logic so it seems ok for now. I guess when you get round to doing proper pvp logic this can be fixed.

Haxed

Nice work Haxed, is that something you might like to share? PM me if your interested :)
 
Update from SVN.

I have spent all day in Battlegrounds perfecting Targeting and Movement logic and I think its pretty much there.

There are only a few occasions where it will do the chicken dance.
(What I think the problem is - due to the dynamic gameplay of PvP and to some extent PvE...Players constantly changing angles - the WoWMovement.IsFacing will be returning from 0-360 in less than 500ms constantly. This causes the IsFacing decorator to return false, and thus the loop begins :() if an admin/main HB dev could help out I would appreciate it.:D

Apart from that, The Movement is precision! (and before anyone asks...no I did not copy/paste swiny's Glue plugin!!)


Next steps;-
  • Blacklisting Targets
  • prevent chicken spin (maybe with a timer? to check IsFacing returning eratic numbers?)
  • FULL botbase support. (Tested with BGBuddy partially tested using Instancenuddy and Questing botbases so far...)
  • movement to behind target for rouge, kitty, etc
 
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3 things.
First, thanks for all your work, I wouldn't play WOW at all if it weren't for CC devs making great CC's.
2nd, is their a preferred bot base for DPS? I see in the original post is says combatbot but lazyraider and raidbot ok. I've been usinging LazyRadier.
3rd, is S Priest tested or partially checked? It's yellow but has a T beside it.

Thanks again
 
3 things.
First, thanks for all your work, I wouldn't play WOW at all if it weren't for CC devs making great CC's.
2nd, is their a preferred bot base for DPS? I see in the original post is says combatbot but lazyraider and raidbot ok. I've been usinging LazyRadier.
3rd, is S Priest tested or partially checked? It's yellow but has a T beside it.

Thanks again

Hi ripglider,

  1. Thank you! Im glad people are having as much fun as me =)
  2. Preferred would be Raid Bot (although it does detect: Lazyraider, Combat bot, Riad Bot and Disable Movement. Instancebuddy = Disable Targeting)
  3. Tested I will update main post


Have fun!
 
Hi Wulf,

I love how this CC is being developed and maintained! Thanks for all your hard work. Quick question when you make pvp specific rotations are you going to be adding a note next to each class/spec in the first post? I noticed you said you had been testing the movement logic in bgs with your ret pally and I was wondering if you were using the standard pve rotation or something different. Anyways, thanks again for your hard work.

Saif
 
been using this on my rogue in bgs on combat bot base with movement disabled and it works great, really pleased with it.

Once you get the pvp rotations in place I will take this to the arena without doubt!
 
Do you think this is better than the default Singular CC's? Only reason why I'm still using it is that it has movements and healing classes support.
 
Had a question about that - is there a minimum toon lvl for the cc? Just hit lv15 and would like to try it out in BGs.

Edit: getting the following error "Object reference not set to an instance of an object." . Using latest version of HB, combat bot & latest SVN update for CLU, toon is a subtlety rogue. Log attached.
Any suggestions would be most appreciated :)
 

Attachments

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Quick question when you make pvp specific rotations are you going to be adding a note next to each class/spec in the first post?

I was wondering if you were using the standard pve rotation or something different

Hi Saif, Thank you for your kind words, as CLU will no doubt grow larger with the advent of movement, healing logic and support for all botbases I will need to maintain some form of documentation as to what functions it can perform. So in answer to your question...yes. All of CLU's rotations are PVE based at this time, healing logic applies to both though.

Had a question about that - is there a minimum toon lvl for the cc? Just hit lv15 and would like to try it out in BGs.

Hi dna77, CLU was never designed to be used at such low levels (Singular is much better at handling low levels.)

Having said that, the reason why CLU is not working is due to the detection of the Key Spell - in this case "Shadow Dance" - which you do not have at such a low level. (Level 69 Talent)

My advice would be to use Singular until you Hit 85, at least until I can review all "Key Spells" for each class and ensure they are unique and obtainable at low levels.
 
Awesome - thanks for the clarification. I've used it on higher lvl toons and have to say it's one of the best. Keep up the great work.
 
has anyone tried this on arena? i know this has no pvp logic yet but does it do dps ok? i mean cast spells and such? does it dps same faction targets? sorry for the load of questions

pve working awesome wulf looking forward to healing! awesome awesome job
 
Movement improved again. Update from SVN.

Work is riding my arse,there is allot on... so sorry the updates are comming in slow :)
 
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Using movement with feral druid is a little awkward. (Leveling at the moment @83)
 
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Using movement with feral druid is a little awkward. (Leveling at the moment @83)

Thanks MastaRage, could you give an example? and attach a log (I am logging all movement).

I am constantly changing tweaking the way it works so it's going to take a little while.

Tested the hotkeys today, I have to press the hotkey for like 5 seconds in order to make it toggle on/off :s

And I wish there were more hotkeys to chose from :)


As I can see from the Keybinds.cs file you use the WOW API for hotkeys right? API IsShiftKeyDown - WoWWiki - Your guide to the World of Warcraft.


Maybe it is possible to do something by using the Virtual Key Codes (Virtual Key Codes)

Ahh vkeys...let me see what I can do.
 
@Wulf
Trying this out on my combat/sub rogue and I just realized there's no poison support. I'll admit I haven't read the first post in a while, so you may have mentioned something about that there, but I don't quite remember. Anyway, out of curiosity are you going to add poison support to CLU? I see you have tabs for specific classes, so maybe you could add one for Rogue and put poison control in there? Just an idea. Take it or leave it. :)

This still does rather well without poisons.

Edit: Just did one of the HoT Heroics, forgot the name but it's the one with the hourglass you have to click, and I was waering all PvP gear since I haven't gotten around to regearing my rogue for PvE, and I just got 19k DPS using CLU. The next highest DPS was a frost DK with 17k. I know these numbers aren't the best for HoT heroics, but it's still pretty good for someone with very low hit and expertise. So, I can only imagine that I'll do even better once I'm fully PvE geared once again.
 
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@Wulf
Trying this out on my combat/sub rogue and I just realized there's no poison support. I'll admit I haven't read the first post in a while, so you may have mentioned something about that there, but I don't quite remember. Anyway, out of curiosity are you going to add poison support to CLU? I see you have tabs for specific classes, so maybe you could add one for Rogue and put poison control in there? Just an idea. Take it or leave it. :)

This still does rather well without poisons.

Hi Zeldrak, I will add poison support :)
 
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