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Question Pertaining To AutoEquip2

mellome

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Righto.


I wasn't too sure on where to put this as it isn't, truly, a "support" issue as it pertains to a plugin, but here we go:
Is it possible to diferentiate between main hand weapon and off hand weapon? (IE. Rogue -> Main Hand: Dagger, Off Hand: Sword, Mace, Axe, Dagger). If so, where would the edit, within the file, be made?

If the above is not possible, and the best choice (as mentioned in a previous thread/post) is to "protect/ignore" the weapon slot all together, yes?
What is the type/slot name for this (is it just Weapon)?


Thank you.


mellome
 
Can I ask why you'd want to do this? Seems like best weapon > Weapon type, but, eh... I rarely play. If there's a huge advantage I may modify it for you. I would do it now but it requires me opening up visual studies Q_Q
 
Can I ask why you'd want to do this? Seems like best weapon > Weapon type, but, eh... I rarely play. If there's a huge advantage I may modify it for you. I would do it now but it requires me opening up visual studies Q_Q
I am a sub rogue. A sub rogue uses a dagger on the main hand for backstab.
Typically it wouldn't matter, for most dual whiled classes, but for a sub rogue it matters.
--
If you tell me what to edit I'll do it myself without the need for you to open anything up. :)


mellome
 
I am a sub rogue. A sub rogue uses a dagger on the main hand for backstab.
Typically it wouldn't matter, for most dual whiled classes, but for a sub rogue it matters.
--
If you tell me what to edit I'll do it myself without the need for you to open anything up. :)


mellome

So only the main hand or both hands?
 
AutoEquip should have the option to at least go for daggers as weapontype in its options
if you can get more detailed oh/mh im not sure right now.
 
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