What's new
  • Visit Rebornbuddy
  • Visit Resources
  • Visit API Documentation
  • Visit Downloads
  • Visit Portal
  • Visit Panda Profiles
  • Visit LLamamMagic

Archbuddy invisable walls, everywhere!

Smoogel

New Member
Joined
Mar 28, 2010
Messages
249
Reaction score
1
This issue is really fustrating me. I assume its noting to do with archbuddy itself, but rather how Blizzard made the game.

Whenever arch buddy flys it manages to get caught on invisable walls in the sky. It's annoying because once its blocked, it can't fix itself. On my US account I encounter these very frequently. I can't leave the bot on for more than a hour in eastern kingdoms yet on my EU account I only come across 1-2.

Sorry that I can't be more specific as to where these 'walls' are. But there all over the place...

Do anyone else have a major issue with this?

Thanks.
 
we will check what we can do about it
 
it hits a invisible wall when flying from hyjal heading south, it doesnt fly down when entering Ashenvale.

getting stuck around trees in feralas sometimes also.
 
idk for what reason Blizz using that kind of shit :p
 
blizzard trying invisible walls and black screen vs bots, wardenfail.
 
blizzard trying invisible walls and black screen vs bots, wardenfail.

imo invisible walls are bad graphics ending

as for black screens is a bad way for Blizz to track speedhacks,it fails hard tho
 
We can't really complain about them trying new things against us, but it's pretty bad that they do things that affect normal players too.
I've ran into a couple invisible walls while playing by hand and it's annoying as fuck.
 
We can't really complain about them trying new things against us, but it's pretty bad that they do things that affect normal players too.
I've ran into a couple invisible walls while playing by hand and it's annoying as fuck.

Yes, but what is more annoying is when HB gets stuck for hours till you can move it manually:( They just seem to be all over the place too...

What archbuddy should do that if its stuck for X minutes reduce altitude by X. If that fails to work it should do some other movement method to get out (move to the right X yards or something?)
 
Back
Top