sneakyspency
New Member
- Joined
- Jun 17, 2011
- Messages
- 146
- Reaction score
- 2
Just wanted to say Demon Warlock Kicks fucking ass.
// Heals
Spell.Heal("Holy Light", ret => StyxWoW.Me, ret => !SpellManager.HasSpell("Flash of Light") && StyxWoW.Me.HealthPercent < 30),
Spell.Heal("Flash of Light", ret => StyxWoW.Me, ret => StyxWoW.Me.HealthPercent < 75),
Spell.Heal("Word of Glory", ret => StyxWoW.Me, ret => StyxWoW.Me.HealthPercent < 50 && StyxWoW.Me.CurrentHolyPower == 3),
@Wire21Just open demonology.cs with notepad or something like that and select to replace all "felguard" with "voidwalker"![]()
static int MushroomCount
{
get { return ObjectManager.GetObjectsOfType<WoWUnit>().Where(o => o.FactionId == [U][B][SIZE=6]4[/SIZE][/B][/U] && o.Distance <= 40).Count(o => o.CreatedByUnitGuid == StyxWoW.Me.Guid); }
}
static int MushroomCount
{
get { return ObjectManager.GetObjectsOfType<WoWUnit>().Where(o => o.FactionId == [U][B][SIZE=6]2203[/SIZE][/B][/U] && o.Distance <= 40).Count(o => o.CreatedByUnitGuid == StyxWoW.Me.Guid); }
}
I'd love to see an option to choose between Blood Boil and Heart Strike. Or maybe just an automated selection of the two.Hi. Wondering why the Blood DK CC Uses blood boil so much? Is there any way to change to use heart strike and death strike more? thanks.
new Decorator(ret => Clusters.GetClusterCount(StyxWoW.Me, Unit.NearbyUnfriendlyUnits, ClusterType.Radius, 6f) >= 3 && SingularSettings.Instance.Warrior.UseWarriorAOE,
new PrioritySelector(
// recklessness gets to be used in any stance soon
Spell.Cast("Thunder Clap", ret => StyxWoW.Me.CurrentTarget.HasMyAura("Rend")),
Spell.Buff("Rend"),
Spell.BuffSelf("Recklessness", ret => SingularSettings.Instance.Warrior.UseWarriorDpsCooldowns && SingularSettings.Instance.Warrior.UseWarriorBasicRotation == false),
Spell.BuffSelf("Sweeping Strikes"),
Spell.Cast("Bladestorm", ret => SingularSettings.Instance.Warrior.UseWarriorBladestorm && StyxWoW.Me.CurrentTarget.DistanceSqr < 36),
Spell.Cast("Cleave"),
Spell.Cast("Mortal Strike"))),
if you thoroughly check this thread, you would find a 'new' reworked Arms cc posted by Apoc (about 1-2 months ago).Made a small adjustment to the Arms CC for my personal use, not sure why it isn't supported but Blood and Thunder is a major mechanic for Arms AoE. I threw in a couple of lines to Arms.cs, but doing it "properly" is beyond my skills. (having it check your talent points to see if you have points in Blood and Thunder, or maybe a setting in the options).