bennyquest
Community Developer
- Joined
- Dec 6, 2010
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Sorry about last night wulf i crashed i was so tired. Maybe today sometime we can get some testing done. I will test out the spriest a little.
Ok, Spriest
1. It is prioritizing shadow word death during the mindspike rotation and will cast it during shadowfiend being up...not good.
2. If VT is off the target and mind blast/shadow word death are off cooldown it will cast MB/shadow word before it refreshes VT.
3. Our number 1 damage should be mind flay with the correct set up. it is currently mindblast then mindflay then VT
i will get a log up as soon as it gets done.
edit
After running altarboy today and CLU the new version. only see about a 500-1k dps difference. I really think it is in the not clipping out of mindflay.
Altarboy will cast mindflay if it has nothign to do then if something comes off cooldown or needs to be refreshed it will cast it interrupting mindflay. granted you may only get one tick of mindflay but with a priest you should never ever ever ever have mana issues so cast away.
AoE Management set to Manual and it still cast BF.
Rogue
Overpower wasn't working for me, so I modified some of the spells to be SelfSpells. Got rid of the check for Berserker or Battle stance w/ Heroic Strike (since we'll be in either anyways).
using TreeSharp; namespace CLU.Classes.Warrior { using global::CLU.Help - Pastebin.com
Small bug with Arms Warrior that makes us not cast Execute enough.
Spells.CastSpell("Execute", ret => Buff.PlayerActiveBuffTimeLeft("Executioner").TotalSeconds < 1.5, "Execute"), is almost too quick. Should probably change it to 2 or 2.5 now that I'm testing it in a raid environment. It lets Executioner drop off too much. Otherwise I'd say Arms is almost ready for green!
OK, I'm not exactly on firm ground here, but it looks like raise dead is only present in the medic and pre-combat section. The medic one is copied from blood I think as it has conditions on health and the presence of icebound fortitude.
I put:
Spells.CastSelfSpell("Raise Dead", ret => true && (Me.Pet == null || Me.Pet.Dead), "Raise Dead"),
in the main section and it seems to have fixed the problem
Wulf, how about Hour of Twilight and counting groups? Do you think it might be possible to just soak it? Im lazy in hs ultraxion too
I also reccomend some more logic for tanks during fading light and HoT, maybe sometimes its better to pop a cooldown instead of vanishing and letting the rest of the people die
When I use your cc for my fire mage he isn't casting scorch in movement phases.
Is it correct?