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My bot gets stuck alot...

curep4

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I assume this is just a standard issue that is being perfected as we speak? It's a dead give away when I see myself trying to run into the side of a mountain etc.. bot just stays in "movement" like it doesnt detect being stuck.
 
I assume this is just a standard issue that is being perfected as we speak? It's a dead give away when I see myself trying to run into the side of a mountain etc.. bot just stays in "movement" like it doesnt detect being stuck.

Currently we only detect collision with vehicles. This means that if you run into another vehicle right beside, for example a mountain, the bot will attempt to unstuck and collide with a mountain. We're working on finding an efficient way to deal with it, but so far our attempts have resulted in the game becoming unplayable (2-3 FPS), which causes a heap of other issues. It is definitely on the list, but a difficult one to tackle.
 
Hi. What knows your bot? Currently I am working on my own bot and if he collide with something he will turn left (90?) or right (160?). He (it) can also write into chat, press F7 if his HP is bellow 40%, press F3 if enemy is on our base, he realize when tank is destroyed or battle is over and choose another tank and so on...
What he can't do is shooting. Can you bot shoot at the enemy? In what program language is your bot written?
 
Hi. What knows your bot? Currently I am working on my own bot and if he collide with something he will turn left (90?) or right (160?). He (it) can also write into chat, press F7 if his HP is bellow 40%, press F3 if enemy is on our base, he realize when tank is destroyed or battle is over and choose another tank and so on...
What he can't do is shooting. Can you bot shoot at the enemy? In what program language is your bot written?

Our bot can do all of that. :)
 
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