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Lazyraider - Pyromancer Fire Mage

Hello! First of all; fantastic CC! :) Enjoying it!

Now, when that said - I wonder, is it suppose to interrupt fireball cast to cast an instant pyro? Now that is a huge dps loss! Several times where it is 0.1 - 0.2 sec left of fireball it interrupts it to cast instant pyro. I've tried with both lazyraider and raidbot.
 
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it might be a DPS loss on that cast but say u where to cast it and miss a pyro due to it being up is a bigger loss its working like its supost to i do beleave :)
 
it might be a DPS loss on that cast but say u where to cast it and miss a pyro due to it being up is a bigger loss its working like its supost to i do beleave :)


Not quite sure about that. It happens to often :)
 
it might be a DPS loss on that cast but say u where to cast it and miss a pyro due to it being up is a bigger loss its working like its supost to i do beleave :)
This is 100% incorrect. Cancelling a FB cast at any point for PB is bad. In actuality, depending on the scenario, HS takes a back seat to finishing your FB cast AND LB.

I got a Hot Streak proc right before Living Bomb's duration is up. Which do I cast first?
As a rule of thumb, it's better to cast Living Bomb first because keeping a higher up time on Living Bomb is a dps increase

Directly from 4.3.3 Fire Mage Compendium - Elitist Jerks
 
I have absolutely none, what-so-ever, skills to make these changes and I really respect the people who are helping out with this CC, so I just try to contribute the best I can by doing some in game testing :) And i would be really happy to see the change to this issue, so we can see another dps increase with this CC. And this one will be great! :)
 
Overall dps on Siege of wyrmrest temple with ilvl 380 is 19.4k dps.

Is that low , or good or just about what u get at that level ?
 
possible to get a button where the toon do self buff him self the needed buffs? for all of your CCs?
 
Will mana gem usage be implemented.

i Had 3 mana gems and not once was it used.
 
Oh wow.. So many questions that i have not seen.. Let's see

Now, when that said - I wonder, is it suppose to interrupt fireball cast to cast an instant pyro? Now that is a huge dps loss! Several times where it is 0.1 - 0.2 sec left of fireball it interrupts it to cast instant pyro. I've tried with both lazyraider and raidbot.
i HAVE been thinking about making it so it wont interrupt if there's like a half second left

This is 100% incorrect. Cancelling a FB cast at any point for PB is bad. In actuality, depending on the scenario, HS takes a back seat to finishing your FB cast AND LB.
Forget any other comment, i'll look into that

possible to get a button where the toon do self buff him self the needed buffs? for all of your CCs?
Buffing is mostly enabled?
Lemme guess, RaidBot?
Not our fault that people are using a bot that does not enable out of combat buffs

Will mana gem usage be implemented
Yes, it should be at some point
 
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Ok, so i've pushed out an update

Pyromancer v. 3.3 A

- No longer stops the casting of spells to cast instant Pyroblasts
- Implemented code for using Mana Gems (Thank you CodenameG, for allowing me to use his code)
 
Ok, so i've pushed out an update

Pyromancer v. 3.3 A

- No longer stops the casting of spells to cast instant Pyroblasts
- Implemented code for using Mana Gems (Thank you CodenameG, for allowing me to use his code)



That is so wickedly awesome! I love this CC. I might actually say this CC is flawless now :) But i wonder - Of all your CC's, why is this the only one who doesn't lag on "airmobs", like Ultraxion? With raidbot that is.
 
That is so wickedly awesome! I love this CC. I might actually say this CC is flawless now :) But i wonder - Of all your CC's, why is this the only one who doesn't lag on "airmobs", like Ultraxion? With raidbot that is.
Your guess is as good as mine; I can't test with raidbot and I dont think there's any special code to prevent that, but from what I can gather, people experience it with a wide variety of CCs. Some blaim raid bot

Will be building a new pc during the next weeks and I will then be able to take a better look
Also; Don't jinx it man, but thanks :) That Shaddar sure knows some things about making good raid CCs :)
 
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Your guess is as good as mine; I can't test with raidbot and I dont think there's any special code to prevent that, but from what I can gather, people experience it with a wide variety of CCs. Some blaim raid bot

Will be building a new pc during the next weeks and I will then be able to take a better look
Also; Don't jinx it man, but thanks :) That Shaddar sure knows some things about making good raid CCs :)



Hehe. Alright :) Just let me know if you need me to test anything as I currently have all 10 classes running in heroics and LFR :)
 
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Just outstanding, Used this on our HC run today, i didnt pull under 30k " 51k on warlord 42 on madness Item level 402.. Love this yes i can get more if i do it by hand but this makes it where i dont have to :) thanks aton for the fast update and the fix to Pyro procs :)
 
Just outstanding, Used this on our HC run today, i didnt pull under 30k " 51k on warlord 42 on madness Item level 402.. Love this yes i can get more if i do it by hand but this makes it where i dont have to :) thanks aton for the fast update and the fix to Pyro procs :)
Glad you liked it: do you have any suggestions on how to squeeze more dps out?
 
do you have any suggestions on how to squeeze more dps out?



Ignite Munching

When Ignite damage is lost due to the behavior described above, it is sometimes called "Ignite Munching" by players. It is more of a serious problem with deep-fire mages since WoW 3.0 due to new talents Living Bomb and Hot Streak which can both cause extra fire crits (and thus ignites) while a projectile spell is still in flight.

In the case of Living Bomb, when the explosion at the end crits while a Fireball or Frostfire Bolt crit is still in flight, the Ignite from the Living Bomb explosion will be munched. In the case of Hot Streak, if the mage fires the instant Pyroblast immediately after a Fireball or Frostfire Bolt, and if both are crits, the Ignite from the Pyroblast will munch the Ignite damage from the first spell.

Some Ignite munching can be avoided by using particular spell rotations that take it into account. When Hot Streak procs, one trick is to cast the instant Pyroblast after a spell with no travel time, rather than after a Fireball or Frostfire Bolt which have a travel time. One possibility is to continue casting Fireballs/Frostfire Bolts until Living Bomb explodes, then put up a new LB before firing the instant Pyroblast. The global cooldown needed to put up LB is enough time for the last projectile to land, and the Pyroblast will not munch any Ingite if it crits. Do this only if Living Bomb has very little time remaining, as waiting too long to use a Hot Streak proc may cause you to lose a chance at another proc.

A second possibility is to use Scorch before instant Pyroblast. The Scorch cast time is long enough to allow any Fireballs or Frostfire Bolts to travel to their target, so if it crits it won't munch any ignites. Also, it has no travel time of its own, so it's crit won't be munched. And finally, it will refresh the Improved Scorch debuff on the target (Assuming the mage has this talent, which most deep-fire mages do). This bug in the ignite mechanic has given scorch a synergy with Hot Streak, however this synergy is by fault and not by design.

Taken from here

I find that it munchs about half of it's ignites, i have an add-on for skada to track munched damage.
For example numbers from last DS raid using v3.3A:

  • Total Ignite damage possible: 6.78M
  • Actual Ignite damage: 3.49M
  • Munched Ignite Damage: 3.28M

Performs great in decent gear tho, can top LFR on a good day.

Thank you for the great work +rep likey likey
 
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Just a hint: The explosion of Living Bomb makes a huge DPS increase and therefore Living Bomb should only be used again after it really expired.
 
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