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CLU (Codified Likeness Utility)

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Honorbuddy version: Latest!
Class: Warlock
Level: 85
Group: Raid 10 man Normal Madness of Deathwing
My Latency is: 38ms
My Computer is: Hex Core , 6850 HD ATI , 8GB , SSD 160GB
Made any changes: Added volcanic potion use and commented out aoe , also added soulburn if felhunter is up and soul fire if felhunter and soulburn are up.
Issue/Bug/Problem/Suggestion: During the madness of deathwing i was having range issues when targetting Mutated Corruption Mutated Corruption - NPC - World of Warcraft. I found myself having to move closer to stand by the pets for CLU to use ranged spell. I think that you may have to add 56471 to IgnoreRangeCheck.
Log attached: absolutely!

Thanks Wulf i hope this is enough information for you.

Hi jamjar0207, Excellent post! I have tested and confirm this.

56471, // Mutated Corruption -- Dragon Soul: The MaelstromDragon added to next release of CLU

Ive also added the abilitie to toggle the Extra button click On/Off for those pesky heroics or 10 mans. //Thanks Kritical
 
Here's a fire mage for you.

I couldn't get

Spells.CastSpell("Pyroblast", ret => Buff.PlayerHasBuff("Hot Streak"), "Hot Streak"),

to work. It would spam pyroblast wether i had hot streak or not and would therefore never cast fireball.

So i used

Spells.CastSpell("Pyroblast", ret => StyxWoW.Me.ActiveAuras.ContainsKey("Hot Streak"), "Hot Streak"),

which is working fine.

The AOE works but killed my framerates so i commented it out for now.
 
Here's a fire mage for you.

Thanks jamjar0207, will add next release.

Change Log
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* 12/3/2012 [2.2.5] Anti-Magic Shell update, Range issue with Mutated Corruption fix, toggle the Extra button click On/Off for those pesky heroics or 10 mans, Rogue improvements.
 
Hey wulf sorry I have not checked in lately been slammed at work. I will try to get some tests run on all the CCs i have characters for this weekend. And figure out where to go from here and what we can improve on.

P.S. Survival SUCKS IT IS FAIL....j/k :cool:
 
Hey wulf sorry I have not checked in lately been slammed at work. I will try to get some tests run on all the CCs i have characters for this weekend. And figure out where to go from here and what we can improve on.

P.S. Survival SUCKS IT IS FAIL....j/k :cool:

hi bennyquest, I can relate to being slammed at work. Hardly any time to work on CLU lately :)

And yes don't use Survival rotation it misdirects to healers ;) </sarcasm>
 
Is there a logic for arcan mage that he don't start the burst phase short before hour of twilight at ultraxion?
 
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Is there a logic for arcan mage that he don't start the burst phase short before hour of twilight at ultraxion?

Hi Mr_Hunter, you can use the "Class Config" button to access CLU's Settings.
There you can toggle "Cooldowns" off until you are ready to use them, as soon as you are ready to use your cool-downs, tick the check box, it will begin immediately.


Change Log
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* 16/3/2012 [2.2.6] Added Fire mage rotation.Thanks to Jamjar0207 for supplying an initial rotation
 
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Thank you for the hard work and effort you not only put into this, but in maintaining it also :)
 
Is there someone that could add combat rogue to this lovely cc? would be good for ds, since some fights are better with combat spec.
 
Hey Wulf,

thank you for providing such a great cc. I am really enjoy playing with your cc with my hunter.
But is there any possibility to add the pet spell "Call of the Wild" as a cooldown? It would be a great dps gain with the other implemented cooldowns like rapid fire and racials.
 
OK, Google code fixed their svn....


Change Log
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* 16/3/2012 [2.2.6] Added Fire mage rotation.Thanks to Jamjar0207 for supplying an initial rotation


Hey Wulf,

thank you for providing such a great cc. I am really enjoy playing with your cc with my hunter.
But is there any possibility to add the pet spell "Call of the Wild" as a cooldown? It would be a great dps gain with the other implemented cooldowns like rapid fire and racials.


Hi Akafist, I will add "Call of the Wild" as a cooldown in the next release.
 
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I heard that heroic 10man Ultraxion only works partially. Heroic Hour of Twilight works fine, but CLU doesn't press the Button on Fading Light Heroic.
Trying to get a log.
 
I heard that heroic 10man Ultraxion only works partially. Heroic Hour of Twilight works fine, but CLU doesn't press the Button on Fading Light Heroic.
Trying to get a log.

Thanks laria. afaik The debuff has a random duration, between 5 and 10 seconds. The only significant difference in Heroic mode is for 5 seconds after the Fading Light debuff wears off, the player takes 100% increased physical damage (instead of generating no threat during this time).

The timer is set for less than or equal to 2 seconds, so this should not be a problem. I am still looking into it, unfortunetly I do not have the abilitie to do heroic so I cannot debug. (This is why I created the toggle button so that the player can use Heroic Will at the appropriate time as well as being able to be a soaker for hour of twilight)


Edit: testing a new implementation in LFR, if it works I need a brave soul to test in 10 man ;)

Edit: Ok it works in LFR.

Change Log
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* 16/3/2012 [2.2.7] Added call of the wild to cooldowns. Changed Fading Light detection (Needs testing in 10 mans and heroics, anyone? :o)
 
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Is there someone that could add combat rogue to this lovely cc? would be good for ds, since some fights are better with combat spec.


Hi laria, combat rogue incomming - Testing now (Looks good) :cool:
 
hunter mm doesntr seem to apply ss or do any chimeara shot/arcane shot


Hi Pasdamour, Could you please run an instance or a raid and report back by following How to report a bug

All - Please do not open CLU up and test on a dummy and expect AMAZING results.
I have tried to incorporate the abilitie to use the dummy to test your new gear with CLU as much as possible, but there are some things that will not work on the dummy but will work within an instance or raid..or even a proper enemy add will do. Again - A training dummy is never the same as the real thing.

Edit: I will also add that I raid with CLU with every rotation provided except my warrior (he is lvl 78). So I know the remainder have been tested and are working.
 
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Change Log
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* 17/3/2012 [2.2.8]Added Combat rogue rotation.

I am not sure if its working well or not ;)
 

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Change Log
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* 17/3/2012 [2.2.8]Added Combat rogue rotation.

I am not sure if its working well or not ;)


Testing combat cc at the moment. i would remove Expose Armor from rotation. as with any druid or warrior can give the same debuff without sacrificing dps.


my bad I see it does check armor reducing debuffs from other classes. =D
 
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Finished testing here's the results

** Raider's Training Dummy - 10mil Damage Test **

-- Combat Rogue CC test --

CLU / 22153 DPS / Auto Cooldowns

CLU / 22848 DPS / Manual Cooldowns, No Expose Armor

Death Shade / 23224 DPS / Manual Cooldowns, No Expose Armor

Trixter / 22885 DPS / Manual Cooldowns, No Expose Armor

Not bad at all, I did find CLU easier to hit my Cooldowns Manually. With other 2 CCs I would have to spam my buttons to get the spells out :P

Will actually test CLU in normal DS after Tuesday reset and report back with Manual CDs and Auto DS extra Action turned On
 
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