Removed that now,. and still the same if not worse.. even removed the trinkets file in Helper folder, and it drops from 150fps down to 9 ever other second..
Any other id?as ?
// M
Ok will try that,![]()
I've been doing a little thinking regarding cooldowns, and I think I've come up with a solution. Before I implement anything I just wanted to post here and ask all the regular users MutaRaidBT for input.
So, as far as I am concerned, there are five ways cooldowns could go:
1. Activate automatically by the bot.
2. Never activated by the bot
3. Controlled by a macro
4. Controlled by focus target.
5. Controlled by a button on the UI.
The first option, activated automatically by the bot, is never going to be ideal. Cooldowns will be used on cooldown and oftentimes they won't sync up with other raid buffs, burn phases, etc. The second option is equally as frustrating, because you will never be able to get a garotte off after a vanish (unless you are extremely lucky) because of the way Honorbuddy controls combat.
The third option is great, but unfortunately it requires a Lua call every frame, and at very low/very high frame rates the macro doesn't always register when you press it. This means that your client performance will degrade and might result in screen freezing, etc, depending on your computer.
The fourth (and best, imo) option is to handle cooldown usage with your focus target. Currently tricks of the trade will be cast on your focus target on cooldown. I propose the following:
- If your focus target is an ally and in your party, tricks will be cast on him/her on cooldown.
- If your focus target is empty, no tricks will be cast, and no cooldowns will be used.
- If your focus target is a hostile unit AND you are targeting said unit, cooldowns will be used.
This would mean that, through the use of one or two ingame focus macros, you could switch your focus quickly ingame to the boss that you are fighting when it is time to use cooldowns, and then switch back to your tricks target afterwards.
The fifth and final option is a little clunky, but I figure it merits a mention anyway. You would simply have the MutaRaidBT UI open in the background, and when you want to pop cooldowns, maximise it and hit a big button. Hit the big button again afterwards to toggle off cooldowns.
In summary, I think the best option is 4), with the ability to instead choose 1) or 2) through a checkbox on the UI. 3) has too many problems, and 5) is too clunky.
Floors open for thoughts!
I don't know if these ideas are feasible or not, but how about:
User controlled Cold Blood and Vendetta if target = trash.
Always Cold Blood (when not on cool down) if target = boss and we have 5 combo points.
Always Vendetta (when not on cool down) if Bloodlust or Timewarp are up.
Always Vendetta (when not on cool down) if target = boss, boss health is below 35% and we are behind the boss (and landslide is up?)
Got a few other ideas I'll expand on when I'm not taking a dump at work and typing on this fiddly frickin phone![]()
I actually liked it when the bot only used CDs on bosses.. half the time we pull a boss now my cds arent up because the bot used it on trash..
Also, like the EzRet CC etc, theres a macro that toggles combat on and off, and one that toggles aoe on and off. Is it not possible to do a similar one here? Toggle Cooldowns, Toggle Combat, Toggle Aoe?
Also.. no matter how many adds there are my bot never seems to fan of knives..
Also does this support T13 2 Set Bonus? "After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec."
Ok, well I have thought about this, and, the 4th seems to be the best.
Since this is mainly for Raid/Dungeons, as a rogue you should have your tank as focus,
(you prolly change that in the upcoming PvP part of the CC since PvP aint the same, AND,
in Arena I would like the 4th option back, like in raids, that would be sooo handy, and ? think it will up the performance of the Arena usage)
and just use a "mouse over macro" to focus the target you want, in other words:
- Clear focus and dont use your CD's at all.
- If it is a party/raid member, you just cast the ToT (but does it not use CD's at all then unless I clear the focus?)
- On hostiletarget, pop all ya shit and let the poisons drip..
I like it..
I can say since your last update (I use the v4) I got my rogue up 4-5k unbuffed on single target, and I ain't experiencing lag anymore.
I like this CC, ALOT, and I also like that you ask us who use it what we think (many others just change their CC and dont care about feedback)
Keep it up mate! Like Bobby Marley once sang: One love!
Where do I donate to this?
(first donation I feel is money well spent)
// M
I don't know if these ideas are feasible or not, but how about:
User controlled Cold Blood and Vendetta if target = trash.
Always Cold Blood (when not on cool down) if target = boss and we have 5 combo points.
Always Vendetta (when not on cool down) if Bloodlust or Timewarp are up.
Always Vendetta (when not on cool down) if target = boss, boss health is below 35% and we are behind the boss (and landslide is up?)
Got a few other ideas I'll expand on when I'm not taking a dump at work and typing on this fiddly frickin phone![]()
Arm Tentacle
Wing Tentacle
An Idea:
Trixter's UI has a button you can click to keep the UI ontop of wow, and resize it. That means you can enable or disable Rupture, Adrenaline Rush, etc. on the fly. That has been, in my opinion, the ideal on-the-go swap for cooldowns.
For those of you rooting for using cd's on cd every cd, understand that the Authors of CC's, especially this one, want to see maximum performance. What would your dps look like if you used Vendetta and Cold Blood on cooldown for Warlord Zon'ozz if you used them at the start, and they weren't available for Black Phase? The Difference would be incredible. What would happen if you switch to a slime for Yor'sahj and it pops Vendetta on it? or on Mutated Corruption on Madness instead of During Cataclysm? If you want maximum performance, you need to be able to push at least 1 or 2 buttons, and know when to.
Also, Fiftypence, I was wondering if you could possibly code an override for the detection on front or back of an NPC for backstab for the following 2 targets:
Code:Arm Tentacle
Code:Wing Tentacle
It's a pretty big dps increase to backstab, but since we are from the front, I'm manually spamming backstab and doing my finishers sub 35%, because I'm not completely sure if the CC is doing them. If they are already, great work, mate! But I do not have the opportunity to check because I always have to maximize output for Heroic Madness. Thanks for all the great work, by the way!