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We have started to work on the database for Mailbox's, [ Started today 10/02/2012 ]
You guys should see this implemented soon :)

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I'm thinking of adding fishing pools as a separate project? Fly to pools, fish them, fly to next ?

The fishing profiles are exactly the same, but after looking at it, it probably wouldn't be a good idea to add. With fishing nodes, you don't go to the actual node location. You need to have a spot to stand and fish that is a few feet away. So those that do not have water walking would need to find a spot to stand.
 
The fishing profiles are exactly the same, but after looking at it, it probably wouldn't be a good idea to add. With fishing nodes, you don't go to the actual node location. You need to have a spot to stand and fish that is a few feet away. So those that do not have water walking would need to find a spot to stand.

This is what we have Autoangler for, because it exactly finds that spot to stand.
 
This is what we have Autoangler for, because it exactly finds that spot to stand.


well in that case, simply adding fishing nodes to this would work. :)

Would probably need to uncheck other nodes if fishing nodes are checked.
 
well in that case, simply adding fishing nodes to this would work. :)

Would probably need to uncheck other nodes if fishing nodes are checked.
I would suggest a single checkbox like: "AutoAngler2 Profile"
Then it would replace the node list on the side with available fishing pool types.
Also, AA2 profiles need a few extra xml tags in the profiles, but they are easy to add depending on which types of nodes the user has selected to be added to the route.

Really it'd be "simple" with a little hack'n'slash of your UI coding. Would just take time, which is very valuable these days.

If you add AA2 I'm sure the community would be very pleased with your work. But of course it would take much longer to add these to the database.
 
Also,
From the looks of the second post am I correct in the assumption that this actually takes the "Path Height" itself into account on creation?
Instead of just the height from the nodes?
That way a point to fly to wouldn't be underneath so massive rise in the ground like if you were to fly around in Deepholm.

Genius to say the least.
 
holy sh....
thats one fine pice of software. creating profiles has never been so easy. i tested it yesterday and it worked flawlessly.
thank you very much
 
Just created a Twi-High all nodes that were not initially blacklisted by the program itself. Clusters of 3 @ 40 yards. 2mil TSP calculations. Took about 10 minutes, but only took up 15% of my i7 core, and it looks like it did one hell of a job.

Thanks again Swiny.
 
Just created a Twi-High all nodes that were not initially blacklisted by the program itself. Clusters of 3 @ 40 yards. 2mil TSP calculations. Took about 10 minutes, but only took up 15% of my i7 core, and it looks like it did one hell of a job.

Thanks again Swiny.

Yeah it has a navmesh built in so it check height ect and if there is a cliff it adjusts for it etc,
Yeah I've added fish support but I'm not to sure of the fish names ATM
If some one could give me a list of the fish pool names it would b good
I could even add multizone for this etc

Also try a higher tsp count for a even better one. Try 9 mil or 5 mil etc
 
looking for some Fish Loggers, if you would like to help come jump in #WoWGather in mirc.
 
PLEASE UPDATE ASAP. Latest Beta now adds blacklisted nodes to the XML file :)
 
So i was trying to make a profile for Hellfire Peninsula, but i experience two things.

Log was spammed with error messages

Character started flying to Terokkar Forest to mine

Log and profile attached
 

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