The first few releases (hopefully less than a month) will be strictly labeled BETA.
If you want to purchase and help us out with bug-testing and
properly reporting bugs, you'll be able to purchase a copy. (Please, don't ask me about any pricing, etc. That's not my area to speak on.) I realize that selling a beta product isn't exactly the best tactic, however it ensures we're not tossing out the only bot that doesn't pixel-scan, for free. (Plus, we gotta get paid. Beer is expensive out here!)
That said, I can give you a handful of bugs that I promise will make it into the first release (simply due to time constraints):
- Transports
- Elevators aren't supported yet. (I know, its something that really needs to be done. And will within the next month or so)
- "Wonkavators" (the buttons you interact with to change floors, etc) aren't fully implemented.
- Taxis - You may get D/C'd when the bot takes a taxi. I'm not sure why this happens. (Being looked into)
- When SWTOR is in the background, you'll see a lot of frame skipping, and buggy behavior. I assume this is due to the way they deal with the detached rendering system. Again, I'm not sure why this is.
- Some quest behaviors aren't working as they should. (Time constraints. They're all implemented, but some of them aren't exactly "perfect")
- No plugin framework.
- No IBot loader for custom bots. (Probably won't happen, as the API isn't quite as open as it needs to be to implement said things just yet)
- No stuck handler for navigation. (This is low-prio as of right now. We expect people to be babysitting the first few releases.)
- Messy API. We've kind of tossed things in over the last few months to get things working. Over the next week or two I'll be cleaning up the API (which means breaking some stuff unfortunately). Bear with us.
- Sluggish behavior. The bot may seem slow at times. This is due to the large amount of debug info there is in the bot. (Roughly 100x more debug info is printed in BW than in HB) There's an option to toggle the logging level so you can increase performance though.
Please note, early documentation will be kind of sparse, but I intend to make sure we document any caveats or things like that, so people don't end up working themselves into corners, or showing buggy behavior due to how the game engine works.