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[PVP/Melee] Stick to your target like -Glue-

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swiny

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Glue - Stick to a enemy like glue
a PVP God plugin


Info:
ive taken notice to melee CC's that they dont pulse Movement fast enough avg 300ms, and my enemy ends up getting to far away and i end up down the bottom of DPS for BG's
So ive taken a sollution of making a seperate thread for movement.

so instead of running 3 times a second, it will end up running 30-60.
this has dramaticly improved my BG botting

it creates a thread that runs XX frames per second, [ defined in Movement.cs ]
and will only activate when XX Distance [ Defined in Movement.cs ]

What this does:
This will stick to your enemy like glue

Installation:
This just goes in your Honorbuddy Plugin folder
Code:
Honorbuddy\Plugins\Glue\Glue.cs
Honorbuddy\Plugins\Glue\Movement.cs
Honorbuddy\Plugins\Glue\Utils.cs

this is in Movement.cs
Config:
Code:
        /// <summary>
        /// We want to pulse around 30-60FPS
        /// </summary>
        public static int FPSPulse = 60;

        /// <summary>
        /// The distance before it starts Overriding
        /// </summary>
        public static int Distance = 15;
 

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Change Log:
  • 1.0.0.2 - Attempted to fix crash issue, fixed some bugs, added if mounted dont glue.
  • 1.0.0.1 - Fixed a slight bug with standing behind, should work now

Plans:

To keep working on this.
  • To stop using CTM, and to start using Movement.Forward ( immatates keyboard press )
  • Straffing left and right when your moving faster than the person ( most real people do ) - Had this logic in my Boomking but removed it, shouldnt be hard.
  • To end up getting this put in most melee CC's as well. as well the melee movement isnt great in PVP
  • Add logic to where his going to move + 3ft - i was playing around with this for 30 mins, couldnt find a accurate way so i left it out for now


If you would like my logic of movement in your CC,
Please dont hesitate to contact me, as im glad to help put a really good movement into your CC.
After all. thats my plans :)
 
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So this will make the melee LazyRaider CCs work for PvP?
Or am i misunderstanding what it's for?
 
So this will make the melee LazyRaider CCs work for PvP?
Or am i misunderstanding what it's for?

Basiclly this is for say your normal CC's. i.e Singular/wRogue
that just overrides the Movement with its own thread running XX FPS when its XX distance
Instead of 3-4 it will move 30-60, making you stick like glue.

But i guess it could if you got within the distance, it Would take over the movement :)
 
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Basiclly this is for say your normal CC's. i.e Singular/wRogue
that just overrides the Movement with its own thread running XX FPS when its XX distance
Instead of 3-4 it will move 30-60, making you stick like glue.

But i guess it could if you got within the distance, it Would take over the movement :)

Gonna have to try this later, will post back ;)
 
where do i put the file ?


Just updated the origanal post,
but here :)

Installation:
This just goes in your Honorbuddy Plugin folder
Code:
Honorbuddy\Plugins\Glue\Glue.cs
Honorbuddy\Plugins\Glue\Movement.cs
Honorbuddy\Plugins\Glue\Utils.cs
 
Would be great if you could add it to not only to stick to players. But also to run around them, to for e.g stop casters casting.

So i guess rarther than constantly running around, have it to always be at back of the player
 
Would be great if you could add it to not only to stick to players. But also to run around them, to for e.g stop casters casting.

So i guess rarther than constantly running around, have it to always be at back of the player

i just had a look over my code,
and found a bug with standing behind them,

it does try to stand behind them at all times, just had a slight bug,
i fixed it and re-released new version
 
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testing now to see if it helps BgBuddy stick to targets until they are dead (tends to drop targets now and then)

It seems to crash Hb

[xx:51:17:998] Wow exited, Honorbuddy stopped!
xx:51:17:998] Stop called!
xx:51:28:014] System.Exception: Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired.
at BlueMagic.ExecutorRand.GrabFrame()
at Styx.Logic.BehaviorTree.TreeRoot.Stop()
[xx:51:28:017] [SwInY - Movement] Destroying Thread
 
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testing now to see if it helps BgBuddy stick to targets until they are dead (tends to drop targets now and then)

It seems to crash Hb

[xx:51:17:998] Wow exited, Honorbuddy stopped!
xx:51:17:998] Stop called!
xx:51:28:014] System.Exception: Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired.
at BlueMagic.ExecutorRand.GrabFrame()
at Styx.Logic.BehaviorTree.TreeRoot.Stop()
[xx:51:28:017] [SwInY - Movement] Destroying Thread

it destroys thread once something has happened, aka "stop" pressed, or something goes wrong.
also it should work really well for BGBuddy as that what i made it for :)
 
testing now to see if it helps BgBuddy stick to targets until they are dead (tends to drop targets now and then)

It seems to crash Hb

[xx:51:17:998] Wow exited, Honorbuddy stopped!
xx:51:17:998] Stop called!
xx:51:28:014] System.Exception: Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired.
at BlueMagic.ExecutorRand.GrabFrame()
at Styx.Logic.BehaviorTree.TreeRoot.Stop()
[xx:51:28:017] [SwInY - Movement] Destroying Thread

I'm getting the same problem as hi. It'll run fine for about an hour and then it will crash. Can post log if needed.
 
This is just awesome man!
+rep

Would you mind I will recommend it on my threads to use it?

greetz

Weischbier

Edit: Ok sometimes, just sometimes. I think it couldn't resolve what to do. Got a target oor and it wasn't moving. took like 2-3s and starts moving again! Nothing bad, I'm still owing in BGs.
 
Last edited by a moderator:
testing now

Very Very useful i love it thanks mate
 
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I'm sure the crashes might have something to do with something else,
If your crashing try lowering the FPS from 60 to 30

And also sure I'd be more than happy for you to link it :)
 
Holy fuck lol, this has turned my Rogue into a murderous bastard xD I <3 you, bro.
+Rep
 
Somehow it's more stable now.

works pretty awesome.

A funny extra feature that makes me laugh everytime is: If a target jumps off the cliff at Lumber Mill rest assured glue makes it follow ;)

I once got a mid air kill with my pala ;)

+rep man.
 
Somehow it's more stable now.

works pretty awesome.

A funny extra feature that makes me laugh everytime is: If a target jumps off the cliff at Lumber Mill rest assured glue makes it follow ;)

I once got a mid air kill with my pala ;)

+rep man.

haha pmsl, now thats sticking to them AHAHAHA.
 
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