public static float SafeMeleeRange { get { return Math.Max(MeleeRange - 1f, 5f); } }
Could you post the code? That was a bit vague in what i should be doing inside the folder. or atleast the lines the codes are on in the .cs
Code:public static float SafeMeleeRange { get { return Math.Max(MeleeRange - 1f, 5f); } }
?
public static float MeleeRange
{
get
{
// If we have no target... then give nothing.
if (StyxWoW.Me.CurrentTargetGuid == 0)
return 0f;
return Math.Max(5f, StyxWoW.Me.InteractRange + StyxWoW.Me.CurrentTarget.InteractRange);
}
}
public static float SafeMeleeRange { get { return Math.Max(MeleeRange - 1f, 5f); } }
// Ensure Searing is nearby
Spell.Cast("Searing Totem",
ret => !StyxWoW.Me.IsMoving && StyxWoW.Me.CurrentTarget.Distance < (15 + Spell.SafeMeleeRange) &&
StyxWoW.Me.Totems.Count(
t => t.WoWTotem == WoWTotem.Searing &&
t.Unit.Distance < Totems.GetTotemRange(WoWTotem.Searing)) == 0),
Code:public static float MeleeRange { get { // If we have no target... then give nothing. if (StyxWoW.Me.CurrentTargetGuid == 0) return 0f; return Math.Max(5f, StyxWoW.Me.InteractRange + StyxWoW.Me.CurrentTarget.InteractRange); } } public static float SafeMeleeRange { get { return Math.Max(MeleeRange - 1f, 5f); } }
Then as a fix for searing totem try
Code:// Ensure Searing is nearby Spell.Cast("Searing Totem", ret => !StyxWoW.Me.IsMoving && StyxWoW.Me.CurrentTarget.Distance < (15 + Spell.SafeMeleeRange) && StyxWoW.Me.Totems.Count( t => t.WoWTotem == WoWTotem.Searing && t.Unit.Distance < Totems.GetTotemRange(WoWTotem.Searing)) == 0),
Could you please explain how the STANCE DANCE for arms warrior works? The problem is, the cc does not swich back to battle stance when OVERPOWER is available. Is that correct? Does?t the cc use OVERPOWER? Please be so kind and tell me. Thx. I use the cc with LazyRaider.
Stupid question but where does this go Nuok? Will it fix the range issues for casters also in Dragon Soul? TY
this, cc doesnt swap back to arms when overpower is up, is this not supose to be happening?
Stupid question but where does this go Nuok? Will it fix the range issues for casters also in Dragon Soul? TY
Code:public static float MeleeRange { get { // If we have no target... then give nothing. if (StyxWoW.Me.CurrentTargetGuid == 0) return 0f; return Math.Max(5f, StyxWoW.Me.InteractRange + StyxWoW.Me.CurrentTarget.InteractRange); } } public static float SafeMeleeRange { get { return Math.Max(MeleeRange - 1f, 5f); } }
Then as a fix for searing totem try
Code:// Ensure Searing is nearby Spell.Cast("Searing Totem", ret => !StyxWoW.Me.IsMoving && StyxWoW.Me.CurrentTarget.Distance < (15 + Spell.SafeMeleeRange) && StyxWoW.Me.Totems.Count( t => t.WoWTotem == WoWTotem.Searing && t.Unit.Distance < Totems.GetTotemRange(WoWTotem.Searing)) == 0),