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About Trades

turbocross

New Member
Joined
Mar 23, 2010
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Hi, is it possible to get a character to trade an item to another party member?
 
I see, can we call macros withing a CC?

Yes.

LUA.DoString(string);

Code:
  Trading Functions

    HW AcceptTrade() - A pending trade will be accepted. 
    AddTradeMoney() - Adds the money dropped into the player's trade frame. 
    CancelTrade() - Declines the offer to trade with the other player. 
    CancelTradeAccept() - Cancels the trade attempt which required an accept. 
    ClickTargetTradeButton(index) 
    ClickTradeButton(index) - Equivalent of a mouseclick on the trade window buttons [1-7] 
    CloseTrade() - Closes the trade. 
    GetPlayerTradeMoney - Returns the amount of money the player has in the trade window. 
    GetTargetTradeMoney - Returns the amount of money in the trade frame of the target player. 
    GetTradePlayerItemInfo(id) - Returns information about a trade item. 
    GetTradePlayerItemLink(id) - Returns an itemLink for the given item in your side of the trade window (if open) 
    GetTradeTargetItemInfo(id) - Returns information about a trade item. 
    GetTradeTargetItemLink(id) - Returns an itemLink for the given item in the other player's side of the trade window (if open) 
    InitiateTrade(UnitId) - Asks the specified unit to trade. 
    PickupPlayerMoney(copper) - Picks up an amount of money from the player. 
    PickupTradeMoney(copper) - Picks up an amount of money from the player's trade offer. 
    SetTradeMoney(copper) - Sets the amount of money offered as part of the player's trade offer. 
    ReplaceTradeEnchant() - Confirm the replacement of an enchantment via trade.
 
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