Change the healing value to 99% (or 100%) from 95% in the advanced options. I have never tested this but it should work. The only problem I can see with this method is that it may eat your mana a lot. However, I may have an idea on how to solve this problem. Why not implement a toggle function for switching between 95% and 99% healing values? For example, you press F9, the value will become 99%. Press F9 again, the value will go back to 95%. This should be useful because I'm sure the boss won't be debuffing and doting people all the time. I'm only suggesting this because, for some reason, if I change the value and click save, the CC doesn't use the new value...
Anyways, I'm curious as to why people had problems with Holy Radience (spamming HR, tanks dying.) This never happened to me. From my 25 man DS experience with this CC, it mostly uses HR when everybody is dropping (excluding the tank.) The bot never uses HR unless my tank health is safe. So no problems. My tank priority is 70% and 0% multipler. For some reason if I use 1% multiper, the CC will be slower.
Also, I'm usually the 1st, 2nd or 3rd best healer in 25 man DS (LRF) with the CC. It's hard to maintain the top spot because the other healers will always overheal on the tanks even though their health are already full; this CC doesn't start healing until health is below 95% :/
Me healing in 25 man raids is just about the same as healing in 5 man dungeons; the healing speed is the same, no delay. I've discovered that if you heal good in 5 man dungeons but alot worse in raids (especially 25), then it must be your computer; not the CC. My PC consists of a 4.6gHZ i7 2600k processor and 16GB RAM so maybe that's why. A SSD drive will help too.
I wouldn't implement a key press feature like that ...
a) it's a little bit hard to implement the key_event features
b) it slows down the CC because it has to watch one more event, and if your are moving the toon, the CC will always check if this was the key F9 (or any other key)
c) it has something of a keylogger, and i don't want to have the basic code of a keylogger in this CC
i can confirm your experience with HR, tonight i was thinking about adding an option where u can select the priority of HR (now it is the LAST spell, before it was the second last)
@no1knowsy: no instant casts aren'T the first calculated, the CC is in 25 mans exactly the same fast as in 5 or 10 mans, there're only 2 or 3 calculations to get the healed target
1st does the tank need heal
2nd does any other one need heal
3rd does more than one other in range of the healtarget need heal
That's basically the same in all 3 situations (5m,10m,25m), but in 10 and 25 mans u have 2 or more healers, and with the 95% cap the CC will cancel heal if the hots/healspells from the other healers will cap the target.
that's the reason why you will not be the number one ... the CC heals effictivly and not mana consuming (if u choose intelli), everyone who wants to be one of the top healers in the raid ... should try with speed (ATTENTION this will burst your mana within 30 - 90 secs to ZERO), after this u would be number one or two ... but your raid has nearly no chance to live forever.
With intelliwai it's nearly impossible to die (except unhealable damage like enrages and so)
Another way to get number one or two is to set the limits to 99% but that would burn your mana too.
There's nothing i will change with this calculations and there is nothing i can change, but i will have a look if there'S a way to implement a single target healing and a group healing logic, so that everyone can switch between these two options.
This will change a lot while using Divine Light, Holy Light, Flash heals ... they will get a very low priority and maybe the tank will die, so i'm not really sure if i want to do that
I tested the CC yesterday at Yor'Sahj (down) and Warlord Zon'ozz (wipes) and i wasn't the best of 3 healers (we played 10m), i was sometimes 1st sometimes 3rd, but all in all the CC can compete with all healers ... but not with stupid dps-classes
I test the changes as often as possible and with both (HR high and low priority) the CC does very well, that's why i'm atm only focused on doin some changes for the priests out there and for fixing some minor problems (crashing wow / hb on saving).
There's no way to implement a healing that will fit everyones needs (the only thing i can imagine is an option to switch between tank and group heal, but this has atm only a low priority)
@dirtdog: i couldn't try this fight (my group wiped the complete evening^^) but gilderoy implement a special logic for Shimaeron so i know there's a way to implement special fight logics, please provide me some infos (boss name, boss id, debuff name, debuff id, amount of needed healing), i'll try to write something for this fight (but i can't test atm) .... my understanding is "heal the target until the debuff is gone".. is that correct? (if yes, it shouldn't be that hard)