ZenLulz
Community Developer
- Joined
- Aug 17, 2011
- Messages
- 583
- Reaction score
- 98
To answer to your questions : yes, I'm going to add a trigger to detect if a player is following/targeting the bot. I'm developing a class which manage all units/players around the bot and store them. It will be useful to determine who killed the bot when he dies too.
I think also add an option to emit a beep when a trigger fires (for example a death, a stuck, etc.).
It would be useful for profile developers who traced some paths and want to test them. Maybe these people want to do others tasks during the bot is testing their profile, but they need to know when the bot has a problem. With this option, they will be warned when a problem occurs without staying behind their screen.

Again, thanks for your precious feedbacks.
I think also add an option to emit a beep when a trigger fires (for example a death, a stuck, etc.).
It would be useful for profile developers who traced some paths and want to test them. Maybe these people want to do others tasks during the bot is testing their profile, but they need to know when the bot has a problem. With this option, they will be warned when a problem occurs without staying behind their screen.
I don't think it's my work to do this. See with the author of BuddyCenter instead.soussi said:ps: would be nice that buddycenter could receive that particular info on the phone

Again, thanks for your precious feedbacks.
