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Is there any way we can know how many people are using a CC?

Gilderoy

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As the Title say, is there any way we can know how many people are using a CC?
Since people usualy download my CC with the SVN link I have no feeling about how many people use it.
Is it against forum ruels to make some code to understand how many times a day a CC is loaded?
And if is not against the forum rules, how can we do it?
Best way that cames to my mind was to make some code in the Inizialize() function that load a Web visit Counter that increase himself everytime someone visit it.
I just want this for statistical reasons, I want to know how many people use my CCs everyday, also how many paladins and how many priests ecc..
 
Wouldn't even have to be a counter, could even just be a 1x1 pixel graphic that's 'pulled' (then you just load up the stats on the traffic to that graphic)... as long as it was legit to do so... easy enough to do within a CC I would think but haven't worked with them yet.

As you said though... it's not just a matter of how to do it, it's also a matter if it's allowed to do it within HB code period.
 
I misinterpret this thread to be about if we somehow could see if other players in our dungeons or raids are using CC's like us. That would be neat indeed ^^
 
for a while in my old CC i had a web frame that would say the version had a little picture on it, and said what CC it was, but i also embed a Google ad-sense script in it, while i made no money off the adds, the analytic provided some insight, but even then didn't give me a real view of how money users actually used my CC only how many times people configured it.

the thing is, i think you lose some cred when you start tracking people, botters don't want people to know who they are
 
its not really tracking them though...its tracking hits on load. not who is loading it.
 
its not really tracking them though...its tracking hits on load. not who is loading it.
but still what really do you learn from where people are around the world using your thing? its not like your going to get a profound new outlook on whats going on.
 
nope but will help my e-peens grow :P
On a serius note, if I know (numbers are full random) 1000 people use the Holy paladin mode, 20 use the retribution mode, 0 use the priest mode I know what I should focus coding.. :D (nope.. not the priest :P)
I fully understand and support botters do not want to get traked :)
 
nope but will help my e-peens grow :P
On a serius note, if I know (numbers are full random) 1000 people use the Holy paladin mode, 20 use the retribution mode, 0 use the priest mode I know what I should focus coding.. :D (nope.. not the priest :P)
I fully understand and support botters do not want to get traked :)
yea, but you know how many people have off specs, and alts? by default your going to get more people using no spec, and more people using the first tree just by the way its coded. there's no way to get fool proof numbers, its best to code with what you feel is correct, not what the "numbers" say you should code.
 
IMHO the best way is to send a POST request (you can make it using the simpliest socket connection creating headers and null body if you wish (but there will for sure be a method for it in C#)) sending in the header the informations you like (i.e. version), returning a custom response code (which is in the header, body null) if it's the last release, the link to the new file and the new version number otherwise.

In this way you:
- track how many people are using your CC
- make a service to people who'll thank you for keeping them updated
- use the least bandwidth (less than 10 kb per time)

As suggested, on the overridden Initialize() method (once per HB startup).
 
You could potentially have it serverside to ignore client IPs who already connected to see almost exactly how many users actually downloaded your CC, but in this way it would be like information farming as you would have to store said IPs to do it.
I don't like any of these ideas. Just work on what people are complaining about, hope they will give you the proper rep/donations and go on about your day. The potential to see other botters in your group would be a terrible idea, because if someone saw how many there are it would probably scare them. :O
 
Statistics are never made public but for pride. They help investigating on how it's popuplar and if there any assumptive for continuing developing it. And this only because users are so lazy that no one report his/her experience.
 
Understandable. I would still delete the code on mine, which could be placed in as an option to disable...
Maybe this could go somewheres :)
 
Would someone like to do some code with me for this? I have ZERO knowledge of how to interact with libraries/function for data transmission.
Ofc in the CC there will be a simple button "send/do not send anonymous data for statistical analisys" (maybe turned off by default so only willing people will contribute)
 
Ofc in the CC there will be a simple button "send/do not send anonymous data for statistical analisys" (maybe turned off by default so only willing people will contribute)

Those numbers won't be reliable at all then.
 
Would someone like to do some code with me for this? I have ZERO knowledge of how to interact with libraries/function for data transmission.
Ofc in the CC there will be a simple button "send/do not send anonymous data for statistical analisys" (maybe turned off by default so only willing people will contribute)
yea, im not going to do this for you, just having the code in there, where it has the ability to send information out, makes me and im sure others a little un-easy since you could send any information you wanted, like toon and server names. not only that, but what if someone re posts your CC somewhere else and makes those changes? its better just not to waste time on it.
 
well couse CC are pubblic and anyone can see the code and see if there is such kind of thing?
If someone put in a CC some code to send toon/server names that would be just easy to spot in the code?
Also, what the hell should someone (not blizzard related) do with toon names?
If you believe I have written a 30.000 line of code CC with the purpose of "stealing" name and then came here asking for help/advice/permission instead of just hiding the code in it.. well that's quite strange isn't it?
Also, if someone downoad a modified version of a CC from a site outside of honorbuddy forum.. well too bad for them, surely not any of my business to think about protecting them
I'd like to point out I do not want, in any way, to keep anything secret, or to act in a creepy way, not at all.
Also, if this is not allowed just a dev or moderator say "do not wast time is not allowed"? :)
Statistics are important, to me at least, since people are too lazy to report on the forum
 
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