<If Condition="((HasQuest(12014)) && (!IsObjectiveComplete(1, 12014)))" >
<CustomBehavior File="FlyTo" DestName="Objective" X="4968.709" Y="-4672.719" Z="221.4541" />
<CustomBehavior File="ForcedDismount" />
<Objective QuestName="Steady as a Rock?" QuestId="12014" Type="CollectItem" ItemId="35837" ItemName="Portable Seismograph" CollectCount="1" />
</If>
<If Condition="((HasQuest(12014)) && (!IsObjectiveComplete(2, 12014)))">
<CustomBehavior File="FlyTo" DestName="Objective" Distance="1" X="5047.596" Y="-4815.183" Z="225.4905" />
<CustomBehavior File="ForcedDismount" />
<RunTo X="5048.288" Y="-4819.783" Z="219.5013" />
<CustomBehavior File="WaitTimer" WaitTime="2000" GoalText="Waiting for agro to clear {TimeRemaining}" />
<RunTo X="5048.288" Y="-4819.783" Z="219.5013" />
<CustomBehavior File="WaitTimer" WaitTime="2000" GoalText="Waiting for agro to clear {TimeRemaining}" />
<While Condition="((HasQuest(12014)) && (!IsObjectiveComplete(2, 12014)))">
<UseItem QuestName="Steady as a Rock?" QuestId="12014" ItemId="35837" X="5048.288" Y="-4819.783" Z="219.5013" />
<CustomBehavior File="WaitTimer" WaitTime="2000" GoalText="Waiting for agro to clear {TimeRemaining}" />
<CustomBehavior File="InteractWith" QuestId="12014" MobId="188367" ObjectType="Gameobject" Range="4" WaitForNpcs="False" />
<CustomBehavior File="WaitTimer" WaitTime="2000" GoalText="Waiting for agro to clear {TimeRemaining}" />
<!-- <Objective QuestName="Steady as a Rock?" QuestId="12014" Type="CollectItem" ItemId="35819" ItemName="Thor Modan Stability Profile" CollectCount="1" CollectFrom="188367" /> -->
</While>
</If>