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Singular - A community driven All-In-One CC - It Just Plain Works - (Pt. 2)

I do. Which part? :)

Haha nice.

Well,
1. it runs around in caster form ALL the time. Should be in kitty form.

2. When botting Arch, it very frequently get's attacked and just sits there and gets beat on forever. It's really strange.

3. It doesn't seem to use many of ferals abilities, or go bear form on adds.

4. WTB HB update that fixes GCD for melee =) .. just kidding around, had to throw that in there =)
 
Loving the CC so far, I'm using it on a level 17 kitty druid at the moment and its working fine except it never heals itself, I see in the actual Lowbie.cs that it *should* be healing itself but it isn't. I've got the value for Rejuv set to 70 and I always drop below that without my cat shape shifting to heal.
 
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Apoc, Is there a fix for the BM Hunter? It seems to turn and move away from attackers to get to range, but it never turns back around to face the target? Using latest svn build. Level 81 hunter, BM spec. Not sure if it does it for the other specs or not. Also a setting to turn off Disengage would be awesome, we spend a lot of time back flipping off cliffs and into groups of mobs :)
 
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Hi Guys!

I was wondering if you have update(or implemented) the Warlock Affli.Now I'm leveling a Lock affli with singular(and it's working ) just curiosity..Have you done something?? Thanks !
 
This is now my main-choice of cc while raiding on my main-warrior. Really great CC thanks guys!
 
Yes the warrior cc is really great you should make your own topic or more advertismed for singluar v2 is the ret cc so great like the warrior cc anyone know?
 
yeah I havent tried the ret cc yet but I've tried the felmaster one and its good.
 
I modified the enh shaman to make maelstrom work and add weapon buffs and shield's; and some aoe surport.
 

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I modified the enh shaman to make maelstrom work and add weapon buffs and shield's; and some aoe surport.

Gotta ask, do enh shamans really want to be popping fire ele at all? From my understanding, its a DPS loss as you lose the searing stacks.
 
Hi Guys!

I was wondering if you have update(or implemented) the Warlock Affli.Now I'm leveling a Lock affli with singular(and it's working ) just curiosity..Have you done something?? Thanks !

I made some changes to Affliction recently. For me, it was averaging around 15k DPS in a 340ish geared lock
 
I made some changes to Affliction recently. For me, it was averaging around 15k DPS in a 340ish geared lock

Are those changes available VIA the SVN trunk? Also, is it decent in PvP?
 
I have gotten survival to work but can't figure out how to get multishot to work or trap adds. Apoc do you take care of hunter profiles?
 
Gotta ask, do enh shamans really want to be popping fire ele at all? From my understanding, its a DPS loss as you lose the searing stacks.

I left that in there from the current build, i assumed someone had done the math as im not max level on my shaman yet; looking at EJ i think you probably correct.

The weapon buffing can screw up sometimes but i couldn't find a way to cancel the aura and try again.

In the interrupter code i also added a isfacing check to the wind shear code as it sometimes gets stuck facing away even with the movement code for ensure facing at the top.
 
Can anyone help me get this working? Trying to piece together but not compiling.

Code:
new Decorator(ret => Unit.NearbyUnfriendlyUnits.Count(u => u.Distance < 15) >= 5,
                    new PrioritySelector(
                        Spell.Cast("Multi-Shot")
                        )),
 
Can anyone help me get this working? Trying to piece together but not compiling.

Code:
new Decorator(ret => Unit.NearbyUnfriendlyUnits.Count(u => u.Distance < 15) >= 5,
                    new PrioritySelector(
                        Spell.Cast("Multi-Shot")
                        )),

I think this is what you are looking for:

Clusters.GetClusterCount(StyxWoW.Me.CurrentTarget, Unit.NearbyUnfriendlyUnits, ClusterType.Radius, 15) >= 5

Checks hostiles around your target.
 
I think this is what you are looking for:

Clusters.GetClusterCount(StyxWoW.Me.CurrentTarget, Unit.NearbyUnfriendlyUnits, ClusterType.Radius, 15) >= 5

Checks hostiles around your target.

Id use the conical one for multishot;

Clusters.GetClusterCount(StyxWoW.Me, Unit.NearbyUnfriendlyUnits, ClusterType.Cone, 40) >= 5
 
Id use the conical one for multishot;

Clusters.GetClusterCount(StyxWoW.Me, Unit.NearbyUnfriendlyUnits, ClusterType.Cone, 40) >= 5

Nuok could you take a look at the current survival/mm and see if there is an easy fix for mutli-shot? I tried that and I couldn't get it to fire, using 3 mobs in area. This is what I tried.
Code:
// AoE
                Spell.Cast("Multi-Shot",
                    ret => Clusters.GetClusterCount(StyxWoW.Me, Unit.NearbyUnfriendlyUnits, ClusterType.Cone, 10) >= 3),
 
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Id use the conical one for multishot;

Clusters.GetClusterCount(StyxWoW.Me, Unit.NearbyUnfriendlyUnits, ClusterType.Cone, 40) >= 5

Multi-Shot - Spell - World of Warcraft

I wouldn't. I'd even go further and say drop the 15 yard radius to 8. That's just looking at the wowhead spell. I don't have much experience with hunters.

The above will look for any hostile in a 40 yard cone from you. The multi shot could only hit the single target if there were mobs over 8 yards away from the target, but still in the gigantic 40 yard cone.
 
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Multi-Shot - Spell - World of Warcraft

I wouldn't. I'd even go further and say drop the 15 yard radius to 8. That's just looking at the wowhead spell. I don't have much experience with hunters.

The above will look for any hostile in a 40 yard cone from you. The multi shot could only hit the single target if there were mobs over 8 yards away from the target, but still in the gigantic 40 yard cone.

So would it be?

Code:
Spell.Cast("Multi-Shot", Clusters.GetClusterCount(StyxWoW.Me.CurrentTarget, Unit.NearbyUnfriendlyUnits, ClusterType.Radius, 15) >= 5,
 
So would it be?

Code:
Spell.Cast("Multi-Shot", Clusters.GetClusterCount(StyxWoW.Me.CurrentTarget, Unit.NearbyUnfriendlyUnits, ClusterType.Radius, 15) >= 5,

Code:
Spell.Cast("Multi-Shot", ret => Clusters.GetClusterCount(StyxWoW.Me.CurrentTarget, Unit.NearbyUnfriendlyUnits, ClusterType.Radius, 8) >= 5),

Based on the tooltip.

edit: forgot to add a ")" at the end.
 
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