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What will be in HB (V2)

[video=youtube;0qlrfWrPUc8]http://www.youtube.com/watch?v=0qlrfWrPUc8[/video]

A teaser I made. Ignore the quality
 
Didn't they say that areas change a lot regarding to the state of phasing in cataclysm?
 
WTF,, how many have HB 20.. seems like i am the only one without it.. sucks
 
Yes I know because of the changed maps and so on. I hope you'll get a beta-key so you can update HB/GB soon after release^^

Haha, that would be awesome, but unlikely (unless something is willing to donate one!).
 
Haha, that would be awesome, but unlikely (unless something is willing to donate one!).

Already working the gears to get you one. See if I can pull some strings (or just give you mine).
 
I have to say in that last preview video with the webcam recording (classic and gets the job done.) that the nav system is amazing. I loved that it was able to navigate tunnels, bridges, and would stay next to cliffs/ledges...

I have one question... does it navigate on a bridge over the water the same?
One place I can think of is Valliance Keep... which repair process on many bots did NOT work well and would get stuck or lost...

I really do think this is amazing thus far just based on the previews.
 
it's the good the way buddy products are expanding and becoming a very intelligant system but it wont be long till blizz focus warden on are products, i know over the laws in bossland's/hawker's country that blizz cant sue them but everyone know's when the warden guy focuses on something to detect he will succeed, cypher and kynox are 2 of the handfull of people that know more abount warden then anyone else but you saw what the warden guy done to there LuaNinja, ill be alot happier if the security was improved on the product since tripwire is not enough when the warden guy is on a rampage or maybe ask kynox to jump on Dev team since he help's WI with there security.

There's no question Blizzard will step up their efforts. Warden is easily bypassed. My guess is their attacks will be from the client.
 
after watching all videos i must say thats an amazing work you've done, but i wanna ask something. the nav system always chose the shortest path? Is there any way to choose between shortest or safest path? cause i can see in several ocasions that he runs by risky spots. And been able to chose like a gps device, to chose the style of path would be mad. is this even possible or didnt i made myself clear?! what i mean is a kind of safe navigation mode that stills chose the shortest path but trying to keep a safe distance from edges of meshs.

anyway thank you guys!
 
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after watching all videos i must say thats an amazing work you've done, but i wanna ask something. the nav system always chose the shortest path? Is there any way to choose between shortest or safest path? cause i can see in several ocasions that he runs by risky spots. And been able to chose like a gps device, to chose the style of path would be mad. is this even possible or didnt i made myself clear?! what i mean is a kind of safe navigation mode that stills chose the shortest path but trying to keep a safe distance from edges of meshs.

anyway thank you guys!

I mark all roads and give them a lower cost than normal ground. That means that it should use roads many times when navigating. I still need to optimize it a little, but generally I've been happy with it.

EDIT: Also, once I add some local navigation (avoiding game objects like signs, Darkmoon Faire etc.), it should also be able to avoid mobs and so. I don't know when these things will be added though.
 
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nice nice - thou i would like to see a teaser of how it handles bridges like thunderbluff and indoor areas? possible? also if interact is there why havent we seen it be used for bgs in cc?
 
nice nice - thou i would like to see a teaser of how it handles bridges like thunderbluff and indoor areas? possible? also if interact is there why havent we seen it be used for bgs in cc?
[video=youtube;aR9yVuupwfY]http://www.youtube.com/watch?v=aR9yVuupwfY[/video]
Here you go (also posted in the other thread, but since you asked here. :))
 
I'll be coming in to ~10 beta keys when the time comes. Just a perk that comes with managing a Futureshop.
 
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