[SimCraftBase] FindPackedTargets(range=0-0, radius=11) => SCORE=4 at <117.8359, 707.2411, 45.11133>
[SimCraftBase] -> Feather Vortex 85
[SimCraftBase] -> Daakara 87
[SimCraftBase] -> Feather Vortex 85
[SimCraftBase] ---------------------
[SimCraftBase] Divine Storm - AoE
[SimCraftBase] FindPackedTargets(range=0-0, radius=11) => SCORE=10 at <-39.53484, 1149.327, 18.98103>
[SimCraftBase] -> Fire Bomb (Zul'Aman) 85
[SimCraftBase] -> Jan'alai 87
[SimCraftBase] -> Fire Bomb (Zul'Aman) 85
[SimCraftBase] -> World Trigger (Not Immune PC) 60
[SimCraftBase] -> Fire Bomb (Zul'Aman) 85
[SimCraftBase] ---------------------
[SimCraftBase] Divine Storm - AoE
Burn Phase
As the name suggests, this is the primary DPS phase of the Arcane spec and is initiated when Evocation will be off CD when the burn phase is completed and ideally, when at full mana with a 4 stack AB present. A typical scenario would be to AB spam until your mana level is such that a Mana Gem will take you to 100% mana, then pop all CDs and continue to spam AB until you reach 35% mana. This phase ends with an Evocation.
Dependant on encounter mechanics, the burn phase need not necessarily be initiated at the start of the encounter as was somewhat traditional with Arcane. If periods exist were a specific high RDPS is needed, or the boss enters a phase were they take vastly increased damage, then the burn phase can be aligned to that. Flame Orb can also be used to regenerate mana as in some cases it can initiate a high number of AM procs. This could allow for a secondary limited burn phase after Evocation using every available AM proc to regenerate mana. PoM can also be introduced into the burn phase once AP fades as with the Arcane Potency proc being active, a 4 stack AB is preferable. PoM can also be used at a suitable point prior to the pull, such as conjuring a mana gem and the two Arcane Potency buff charges will be present for the pull itself.
Conservation Phase
This is a mana-neutral rotation designed to keep your mana near 100% until such time as Evocation will soon be off CD. The exact rotation is heavily dependant on gear and raid buffs and is probably the phase affected the most by the coming Arcane changes. The primary focus of this phase is maintaining as close to 100% mana as possible whilst ensuring that no mana is wasted. There will be some variation in your chosen mana neutral cycle as you take advantage of procs such as Clearcasting and Arcane Potency.
Yeah, wowunit.Attackable does not seem to be 'attackable' at all... thanks for it.
You need to disable the burst sequence auto management in the class settings in order to use the macros. The bot automatically burst after a few seconds in combat if you let it handle your burst sequence.
hostile = hostile.Where(x =>
x.IsAlive &&
!x.IsPlayer &&
!x.IsCritter &&
!x.IsPet &&
!x.IsFriendly &&
!x.IsNonCombatPet &&
//(x.CreatedByUnit == null || x.CreatedByUnit.IsHostile) &&
//x.Attackable &&
x.Location.Distance2DSqr(fromLocation) < MaxDistance2
).ToList();
[4:33:15 PM:643] Cleared POI - Reason Exception in Root.Tick()
[4:33:15 PM:643] Cleared POI
[4:33:15 PM:828] System.NullReferenceException: Object reference not set to an instance of an object.
at FelMaster.Classes.Warlock.Demonology.<get_Buffs>b__24(Object a) in c:\Users\Scott\Desktop\Honorbuddy_2.0.0.5198\CustomClasses\FelMasterSVN\Classes\Warlock\Demonology.cs:line 58
at FelMaster.SimCraftBase.<>c__DisplayClass8.<CastUniqueSpell>b__4(Object a) in c:\Users\Scott\Desktop\Honorbuddy_2.0.0.5198\CustomClasses\FelMasterSVN\SimCraftBase.cs:line 267
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
@boofoo: Try my frost CC with AoE attached ^_^
edit:
Been playing with your Ret CC I like it aside from it seems to randomly cast Divine Protection (The 20% dmg reduce one). Also on the last boss of heroic vortex pinnacle the whole boss fight I was using Divine storm over Crusader strike maybe due to the hit box size or non-attackable adds somewhere? Someone actually noticed the animation difference and called me out and linked chart to show I should be using CS over that. I acted a noob and kept it up though haha.