I made some small modifications to the priority list.
This one uses arcane shot as the main focus dump, but when Rapid Fire is enabled it will use aimed shot instead. Also kill shot takes greater priority now.
Note: This does NOT increase DPS, but it MIGHT be better for raids etc with lazy raider.
One thing I'd add if I knew how: Make sure it shoots Steady Shot twice if you have Improved Steady Shot talent.
Sorry if it's not ok to post variations of the CC, it's really just a small edit that's little closer to the rotation that I use myself, still not perfect tho. Definetly not any better against training dummies but maybe in raids.
Also if you don't want it to force Aspect Of The Hawk, open the file and delete "SC.CastBuff("Aspect of the Hawk", a => true, "Aspect of the Hawk"),"
Also, i dont know if its ok to post modification of other people's cc, but obviously i'm not gonna take any credit for this.
I've made modifications in order to use the "careful Aim" talent and also to make use or "readiness" in conjunction with rapid fire. I dont claim to be any kind of progremmer i just add parts to other peoples work and copy ppl who are better at it than myself.
Atm my newly dinged 85 hunter with 344 ilvl is rolling 16k dps on the raider dummy with this.
assuming she's either MM or BM i've adapted the CC to use cooldowns for you, try them outPulled 18k on a raid-dummy just by pressing one button with my gf's hunter that's 366ilvl. Havent tried with cd's because I dunno what hunter cd's are called ^^
Allright thanks alot! Have you updated the OP with the file or? So I can d/l it ^^
I think he means the ones that he already posted. Anyway, what happend was that I edited the CC to better fit actual raiding, then he edited it to use readiness and aimed shot if the enemy is at over 90% health.
Now I've edited his again so it allows you to use traps without disturbing you. Credits for this goes to mahe4 who did it to the addicted beastmaster CC by evilseed.
also credit to ossirian for the edits and Mazzyr for the original CC
Tested this out in an instance, should be working great.
I'm hoping to find a way to add support for multishot, would be great.
Aswell as making sure it would double Steady shot if you have that talented.
Still working on finding the code for multishot, but here the imp steady shot change. call pet changed to 1 again ofc![]()