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FelHunter - PVE MM dps test CC based on Cowdude's Spellmanager

Just wanted to let you know this CC kicks ass man! I'm topping DPS in Raids and topping DMG in BG's! Thx dude.
 
Pretty Steady unbuffed 17.5K dps on Raiders Training Dummy with ilevel of 357. Nice little toy you made here. :)
 
Hmmm...its a sweet cc for sure...very fast! I like it alot....but i feel it uses Aimed Shot way to much without the proper buffs.... if anyone have a clue how t make it only use Aimed Shot while under aimed shot proc please do tell :)

Cheers!
 
hi!
Did someone testad in Arena with Lazyraider?
Btw THANKS for the CC!
 
Was wondering if there was a way to make it not use aspect of the hawk. I do alot of PVP and need to use fox sometimes but it always reverts its self back to hawk. So is there a way to make this change?
 
Alternative Version

I made some small modifications to the priority list.

This one uses arcane shot as the main focus dump, but when Rapid Fire is enabled it will use aimed shot instead. Also kill shot takes greater priority now.

Note: This does NOT increase DPS, but it MIGHT be better for raids etc with lazy raider.

One thing I'd add if I knew how: Make sure it shoots Steady Shot twice if you have Improved Steady Shot talent.

Sorry if it's not ok to post variations of the CC, it's really just a small edit that's little closer to the rotation that I use myself, still not perfect tho. Definetly not any better against training dummies but maybe in raids.

Also if you don't want it to force Aspect Of The Hawk, open the file and delete "SC.CastBuff("Aspect of the Hawk", a => true, "Aspect of the Hawk"),"
 

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Can you maybe implement Trap launcher and multishot when adds are up? In dungeon I'm using still cc from Fps, but trap launcher bugs from time to time.
Thx
 
I made some small modifications to the priority list.

This one uses arcane shot as the main focus dump, but when Rapid Fire is enabled it will use aimed shot instead. Also kill shot takes greater priority now.

Note: This does NOT increase DPS, but it MIGHT be better for raids etc with lazy raider.

One thing I'd add if I knew how: Make sure it shoots Steady Shot twice if you have Improved Steady Shot talent.

Sorry if it's not ok to post variations of the CC, it's really just a small edit that's little closer to the rotation that I use myself, still not perfect tho. Definetly not any better against training dummies but maybe in raids.

Also if you don't want it to force Aspect Of The Hawk, open the file and delete "SC.CastBuff("Aspect of the Hawk", a => true, "Aspect of the Hawk"),"

Also, i dont know if its ok to post modification of other people's cc, but obviously i'm not gonna take any credit for this.

I've made modifications in order to use the "careful Aim" talent and also to make use or "readiness" in conjunction with rapid fire. I dont claim to be any kind of progremmer i just add parts to other peoples work and copy ppl who are better at it than myself.

Atm my newly dinged 85 hunter with 344 ilvl is rolling 16k dps on the raider dummy with this.
 

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Pulled 18k on a raid-dummy just by pressing one button with my gf's hunter that's 366ilvl. Havent tried with cd's because I dunno what hunter cd's are called ^^
 
Also, i dont know if its ok to post modification of other people's cc, but obviously i'm not gonna take any credit for this.

I've made modifications in order to use the "careful Aim" talent and also to make use or "readiness" in conjunction with rapid fire. I dont claim to be any kind of progremmer i just add parts to other peoples work and copy ppl who are better at it than myself.

Atm my newly dinged 85 hunter with 344 ilvl is rolling 16k dps on the raider dummy with this.


I've adapted the code to work pretty nicely for a BM hunter too
 

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Pulled 18k on a raid-dummy just by pressing one button with my gf's hunter that's 366ilvl. Havent tried with cd's because I dunno what hunter cd's are called ^^
assuming she's either MM or BM i've adapted the CC to use cooldowns for you, try them out
 
Allright thanks alot! Have you updated the OP with the file or? So I can d/l it ^^
 
Allright thanks alot! Have you updated the OP with the file or? So I can d/l it ^^

I think he means the ones that he already posted. Anyway, what happend was that I edited the CC to better fit actual raiding, then he edited it to use readiness and aimed shot if the enemy is at over 90% health.
Now I've edited his again so it allows you to use traps without disturbing you. Credits for this goes to mahe4 who did it to the addicted beastmaster CC by evilseed.

also credit to ossirian for the edits and Mazzyr for the original CC :)

Tested this out in an instance, should be working great.

Here's the rotation that the MM now does.

1. Forces aspect of the Hawk.
2. Calls pet at slot 1.
3. Serpent sting if not yet applied.
4. Free aimed shot if available.
5. Hunters mark if not yer applied.
6. Kill Shot when target is below 20% health.
7. Rapid Fire if enemy has more than 1500000 health.
8. Readiness if Rapid Fire has been used and the buff has worn out.
9. Chimera Shot.
10. Aimed Shot if targets health is above 90%
11. Aimed Shot if Rapid Fire is enabled.
12. Arcane Shot.
13. Steady Shot when you can't do anything else, so you get focus.
 

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Oh, then I see. Fantastic support for this CC it seems! I will be testing out the one you posted in a random zandalari now and will edit this after :)
 
I think he means the ones that he already posted. Anyway, what happend was that I edited the CC to better fit actual raiding, then he edited it to use readiness and aimed shot if the enemy is at over 90% health.
Now I've edited his again so it allows you to use traps without disturbing you. Credits for this goes to mahe4 who did it to the addicted beastmaster CC by evilseed.

also credit to ossirian for the edits and Mazzyr for the original CC :)

Tested this out in an instance, should be working great.

dude you are a legend, i was just working on trying to include traps, but i'm a coding noob totally!

does this use multishot on adds? i was looking towards lazyraider?
 
I just noticed MM didn't have skill shot for some reason :S
Fixed it, please redownload. Sorry about that.

Also @ossirian, credit goes to mahe4 for the trap thingy, I just copied his work :)

I'm hoping to find a way to add support for multishot, would be great.
Aswell as making sure it would double Steady shot if you have that talented.

Edit: forgot that I made it call pet 5 because that's what I use >_> you can edit that part yourself for now if you want to use different pet slot, I'll be changing it back to 1 after I test this out a bit.
 
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I'm hoping to find a way to add support for multishot, would be great.
Aswell as making sure it would double Steady shot if you have that talented.

Still working on finding the code for multishot, but here the imp steady shot change. call pet changed to 1 again ofc :P
 

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Still working on finding the code for multishot, but here the imp steady shot change. call pet changed to 1 again ofc :P

Nice! :D I'm do some extensive testing to see if the improved steady shot thing needs to be tweaked in anyway :D

What comes to multishot I know bowman CC has multishot, I havent tested but the profile says it has some problems? and I'm not sure how to implement that into this CC. Probably best off asking help from some more experienced coder if we really want multishot for this CC.
 
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