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Multibox Network Botting

xfer

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Is honorbuddy capable of botting multiple accounts on different computers?

Would it be possible for me to start to develop a bot that can multibox and communicate through the network so party bots can talk to each other deciding what stuff to do next?

Is this possible just using the features that honorbuddy has now? If not, am I capable to develop it using the plugin system?

How can I get some help (answer bot programming questions) on building plugins to do this?

I'm willing to start a project in the community, so I can do this stuff with my bots and more, can somebody help me? Just give me a place where I can start?

I'm reading a lot of C# scripts trying to figure out some ways to do this, but I always get stuck on some questions, can some pro botter help me?
 
Is honorbuddy capable of botting multiple accounts on different computers?

Would it be possible for me to start to develop a bot that can multibox and communicate through the network so party bots can talk to each other deciding what stuff to do next?

Is this possible just using the features that honorbuddy has now? If not, am I capable to develop it using the plugin system?

How can I get some help (answer bot programming questions) on building plugins to do this?

I'm willing to start a project in the community, so I can do this stuff with my bots and more, can somebody help me? Just give me a place where I can start?

I'm reading a lot of C# scripts trying to figure out some ways to do this, but I always get stuck on some questions, can some pro botter help me?

its been discussed before, and the problem with doing something like this, is Synergy between all the classes and making sure they are all on the same page, and to do so, you would most likely have to write a CC for each class just so you can get the group working how you want. you could always make one "Leader" CC, and then make some dummy CC's that just receive commands (by network or party chat) but again theres no easy way to do it, specially for someone who hasn't really worked with C# and isn't good with the api, puts you at a good disadvantage. there is a "Party Bot" Botbase, and you can always try that, but it does not support questing or instances.
 
I do work with C#, like all the time, but my experience really doesn't have background on honorbuddy programming API. :(

Is it only hard? So what you are saying that it is possible?

If it is possible, even if it is hard to do it, I would like to start trying to do that.

I don't mind if I have to write a CC for each class, I know that if I start to do something like this, it can take months to be releasable, but I'm really willing to do it.

I know that I would have to write profiles for instances, quests, CCs and a lot of stuff, but if I can at least start it, maybe I can achieve my goal. :)

All I need to start is some good helpers (and patient) just to answer questions about the project.
 
Right on. I was looking for something like this myself. My programming skillz are still at the n00b level, but i do have some ideas for you to get started.
 
My intent is to have a bot running 1-4 copies, that is capable of taking orders from a handplayed character, all toons partied up.

Now this will need to have some sort of logic and be capable of choosing its own actions based on party assignments (tank, heals, dps) and / or spec. but, it needs to obey when a player issues it commands - things like: follow me, follow someone, heal this, kill that, res and run back to the party.

the movement / fomations / combat will need to be handled by a CC - im sure one of the working ones we have availible, with modifications will fit this bill niceley.

the commands will probably be handled by the bot... i thinking a modded partybot? as well as basic follow logic.


things like command delivery, and inter-bot communication will all need to be worked out as well.
 
I have inter-PC networking on my list of eventual to-dos, however its not a very highly requested feature, so its quite low on our list of stuff to do.

There are plenty more important things to do before this even gets any serious work put into it.

The main issue with having bots "talk" to eachother, is the enormous framework required to ensure they all speak, and listen, to eachother properly. (And within a specific time-frame obviously)
 
Can we help you on that Apoc? I know that you are really more experienced in programming than me, because I follow you on MMOWNED for more than 5 years and the only reason that I afforded 9 sessions of HONORBUDDY was have seen you being part of the development of HONORBUDDY. Apoc, Cypher and Kynox are the reason convincing me to buy HONORBUDDY. Despite that, If you are willing to have some help on programming the MULTIBOX feature, I would be gladly help, since I would learn a lot doing it. I have some experience on programming and I know I can do a lot if you drop the ideas for the project.

The other reason for me to buy HONORBUDDY was to try to start programming a plugin or a BOT capable to MULTIBOX.

Can you tell me if, without the source of HONORBUDDY, can I use a Netowrk Library and make two sessions of the BOT communicate through the network using the plugin system or overriding BotBase?
 
My intent is to have an AFKable multibox feature to 5-man heroics and 10-man high content.
 
running your own raids would be absolutely awesome

well said.


Although... now that i think bout this... the detection of boss-bullshit and moving, and proper spacing an all that... that better be one beast-ass CC to do all that correctly.
 
Last edited:
well said.


Although... now that i think bout this... the detection of boss-bullshit and moving, and proper spacing an all that... that better be one beast-ass CC to do all that correctly.

Id say it would be more put into the instancebuddy or raidbuddy ;)
all we need is detection of spells on the floor, or better yet make it work along side Deadly boss mod! which would be the best idea.

program each fight, if characters range = 10 move to safe location wouldnt be hard at all id say but alot of work in it for raphus and nesox.
iv already offered to raphus awhile ago to do each instance locations, they have better things to do i think.
 
Id say it would be more put into the instancebuddy or raidbuddy ;)
all we need is detection of spells on the floor, or better yet make it work along side Deadly boss mod! which would be the best idea.

program each fight, if characters range = 10 move to safe location wouldnt be hard at all id say but alot of work in it for raphus and nesox.
iv already offered to raphus awhile ago to do each instance locations, they have better things to do i think.
you can do aoe detection and where its spaced on the floor and a radius for it, its just very messy, and hard to deal with once you have it.
 
you can do aoe detection and where its spaced on the floor and a radius for it, its just very messy, and hard to deal with once you have it.

Ideal, well I wouldnt expect it to be a walk in the park but it would be worth it to have instancebuddy / raidbuddy upto par instead of just old dungeons.

the aoe's could be very easy to deal with, make it a blackspotted area on a timer which clears after the aoe is gone.
hopefuly we see something soonish.
 
I have inter-PC networking on my list of eventual to-dos, however its not a very highly requested feature, so its quite low on our list of stuff to do.

There are plenty more important things to do before this even gets any serious work put into it.

The main issue with having bots "talk" to eachother, is the enormous framework required to ensure they all speak, and listen, to eachother properly. (And within a specific time-frame obviously)

I havent multiboxed in a while, but the JAMBA (http://wow.jafula.com/addons/jamba/) addon for multiboxing does all of this already... If that can get integrated then all the hard work is already done.
 
I don't think the problem would be to script the fights. I guess this is the smallest problem. What about the network communication between BOTs on different computers? I will repeat my question... Am I able to use a DLL with the plugin system? I mean, Am I able to use a network library with the plugin system?
 
Ideal, well I wouldnt expect it to be a walk in the park but it would be worth it to have instancebuddy / raidbuddy upto par instead of just old dungeons.

the aoe's could be very easy to deal with, make it a blackspotted area on a timer which clears after the aoe is gone.
hopefuly we see something soonish.
yea, trust me it doesn't work that way.
 
I don't think the problem would be to script the fights. I guess this is the smallest problem. What about the network communication between BOTs on different computers? I will repeat my question... Am I able to use a DLL with the plugin system? I mean, Am I able to use a network library with the plugin system?
yes you can use external Dlls as long as they are signed, apocs talked about it before so for more information the search box up there is your friend, however, you shouldn't need to use any external Dll calls, since most of what you need is already built into C# and .Net
 
yes you can use external Dlls as long as they are signed, apocs talked about it before so for more information the search box up there is your friend, however, you shouldn't need to use any external Dll calls, since most of what you need is already built into C# and .Net

I'll try to make 2 BOTs talk over the network then. Thanks.
 
I'll try to make 2 BOTs talk over the network then. Thanks.
there was a guy who had a succesful network bot runing i believe i was chatting to him on irc awhile ago, az... something
had custom cc's written etc.
 
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