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Tutorial on making dungeon scripts please

WileE91

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Would be nice if we could get a tutorial on making our own dungeon scripts.
A complete reference with examples (on all XML elements).
All I've seen is that the scripts are supposed to go in the /scripts folder (assuming "HBPath\Scripts"), but what associates a script to a specific dungeon?
File name or an element?
Tried to make a script for Sunken Temple, never got it to work.
Cheers.
 
where do these custom IB scripts have to located to appear in IB ?
 
you don't - that's the thing

if you want a script to get into ib, you make it properly and flawless - then you holler at raphus. I really haven't messed with them since i've been reflowing other profiles (now that i have behaviors and other code)

make sure you notate <!-- Last Boss -->

here's the 2 examples he gave to me
 

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making it properly and flawless is kind of hard when we have no way to test it ourselves.

Would be awesome if the possibility were added to a future version of IB.
 
making it properly and flawless is kind of hard when we have no way to test it ourselves.

Would be awesome if the possibility were added to a future version of IB.

Agreed, making a flawless profile without any testing whatsoever IS impossible. mezz0 has a point, adding this feature to IB will let everyone make their own contribution to IB scripts.
This will most certainly lead to more cata dungeons working in a much shorter timespan.
 
well, stick it in a grind area or a quest order (the hotspots). the other stuff is controlled by ib

that's a good way to test it ;) and maybe with that one plugin that opens doors
 
I'm not talking about the hotspots, the path following works for almost all instances. What i meant was those other little things like jumping on a specific coordinate, talking to a npc etc. like the example profiles. But can all of those things be tested in quest order or grind area?
 
I'm not talking about the hotspots, the path following works for almost all instances. What i meant was those other little things like jumping on a specific coordinate, talking to a npc etc. like the example profiles. But can all of those things be tested in quest order or grind area?

quest order you can switch the 'jump' coord to a myctm, change hotspot to RunTo and 'use door' to interactwith objecttype="gameobject" and fill out the other information :)
 
@Kick thanks for at least seeing the benefit this could have.

I do however wish the dev's to consider giving us the option to use our own scripts with IB.
IB has come a long way and it is able to afk solo farm several dungeons..
With material farming being kinda pointless these days, I would love to be able to run solo dungeons for gold n enchanting mats.
As such I believe we best use the IB functionality and not the questorder one, which I believe is far too extensive for the purpose.
 
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