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Singular - A community driven All-In-One CC - It Just Plain Works - (Pt. 2)

You have a few issues, firstly the shadow priest cc is missing a move to and secondly the wait for cast is causing mind flay to clip cast.

I've solved both these in the patch and have also added a basic prot warrior (is missing cool downs atm)

Edit:dont apply the wait patch, i have a better solution that i want to test a bit more
cast
Edit 2: nvm i was using it wrong :s patch 2 actually works and includes a dubug log for when a stop casting is called
 

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Last edited:
hi may I know how to add 1 more buff for paladin please :D
I want it to buff "Blessing of Might" to itself.
please help thank you :D
 
What Class are you?:Duid
What Spec are you?:Resto
What 'context' is the bot in? (Instance, BG, Normal): Instance
What level are you?:64
What revision of Singular are you using?:336
Have you made any modifications to Singular?:No
Are you using a branched build, or the trunk build? (Only viable for developers):
What version of Honorbuddy are you using?:Last

Hello when the bot get inside the instance, e justo dont do nothing, dont heal, only moves, and give the mark of the wild buff.

Can some one help me, or inst completed the CC??
 
Hello using singular as paladin,

please could someone change in the lowbie.cs from paladin the pull behavior?! (cause it doesn't run to the target if it is a ranged mob)

Code:
        public static Composite CreateLowbiePaladinPull()
        {
            return
                new PrioritySelector(
                    Movement.CreateMoveToLosBehavior(),
                    Movement.CreateFaceTargetBehavior(),
                    Helpers.Common.CreateAutoAttack(true),
                    Spell.Cast("Judgement", ret => StyxWoW.Me.CurrentTarget.Distance < 10), 
                    Movement.CreateMoveToTargetBehavior(true, 5f)                    
                    );

Just inserted the range check for jugdement. now works for my lowbie

kind regards spud
 
Hello using singular as paladin,

please could someone change in the lowbie.cs from paladin the pull behavior?! (cause it doesn't run to the target if it is a ranged mob)

Code:
        public static Composite CreateLowbiePaladinPull()
        {
            return
                new PrioritySelector(
                    Movement.CreateMoveToLosBehavior(),
                    Movement.CreateFaceTargetBehavior(),
                    Helpers.Common.CreateAutoAttack(true),
                    Spell.Cast("Judgement", ret => StyxWoW.Me.CurrentTarget.Distance < 10), 
                    Movement.CreateMoveToTargetBehavior(true, 5f)                    
                    );

Just inserted the range check for jugdement. now works for my lowbie

kind regards spud

update to latest revision, this issue has been fixed
 
Since the new spell changes with spellmanager.cancast and the range check my bot hardly does anything. I checked and it always returns false for some spells. (cat form for example) any ideas?
 
Those changes have been reverted. Update to the latest revision
 
Has the issue with the CC moving even though movement is disabled in the GUI been fixed too ?
 
I'm using Singular with my Frost DK and Lazyraider. However it ain't working too well when I need to move from ground effects, because Singular has builtin targetting/movement code. Even tho I set DisableAllMovement to true in the XML settings, it's still moving back to the target.

Any way to disable this, or possible comment out some lines in the code?

Thanks in advance
 
My little shadow priest is a little stupid with these CC ... he target a mob. But then he just walks next to him and waits until he attacks first :(
Have i missed a setting or something?
 
Something got messed up in the last rev, now it just spammes

[21:21:18:762] [Singular-DEBUG] Aura name: Deep Wounds - 0

whenever it starts a fight.
this is on a level 85 arms warrior.

Could provide a log but thats all it says.
 
I'm having issues on every Melee class, they are not using any melee spells, but continue to cast ranged spells. Not sure what Revision caused the issues for me, but Melee classes do not seem to want to cast spells. Tried on a ret pally, warrior, rogue, feral cat.

Ranged classes are still working fine for me, tested on a mage, shadow priest, and warlock. I have logs for every class tested.
 

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I'm having issues on every Melee class, they are not using any melee spells, but continue to cast ranged spells. Not sure what Revision caused the issues for me, but Melee classes do not seem to want to cast spells. Tried on a ret pally, warrior, rogue, feral cat.

Ranged classes are still working fine for me, tested on a mage, shadow priest, and warlock. I have logs for every class tested.

I have this aswell, and the same error as mupp too.
 
It will start working after new HB release. Its the range check in SpellManager.CanCast failing for spells with MaxRange of 0
 
Last edited:
It will start working after new HB release. Its the range check in SpellManager.CanCast failing for spells with MaxRange of 0

I see! Thanks for the fast reply Raphus :)
 
Please add something to stop it from cancelling channelled casts in wait for cast

StyxWoW.Me.NonChanneledCastingSpellId == StyxWoW.Me.CastingSpellId

that will work just fine.
 
Been editing the hunter MM CC, but cannot get Aimed Shot! to work when Fire! procs.

Code:
Spell.Cast(82928 /*"Aimed Shot!"*/, ret => StyxWoW.Me.HasAura("Fire")),

I've also tried several other ways that's just currently what I tried using. Anyone have any ideas?
 
Death Knight CC gives an error and doesn't compile,

File: Frost.cs Line: 29 Error: Type 'Singular.SingularRoutine' already defines a member called 'CreateFrostDeathKnightCombat'with the same parameter types
 
I noticed a problem with Singular spinning like a madman if it's being attacked by a target on a small hill, cleft etc. The bot never tries to reach the target, but continuesly spins forth and back until it dies!
 
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