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[GBPVPDruid] a Pure Boomkin CC [ Sunfire Spam ]

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Excellent -

The first BG I tried worked out really well. The strafing isn't perfect, but it is good. It certainly seems a bit more human-like.

DON'T STOP!!! Keep up the good work.

Just wondering, will this use trinkets? and what's next? :)
 
basiclly moving gives u some buff, forgot what its called. it gives u MASSIVE amount of more damage. so just little movements is better than nothing.
basicly thats all i could do with movement. i tryed everything but honorbuddy just wouldnt let me do what i needed/wanted to do which is very restricting.

Whats next? well i lost my gf over coding this and trying to think of movement issue, ( was on edge couldnt figure it out way i want it to ) so basiclly, i really dont know. i might still continue on making this, exept i cancled my wow membership. but knowing me ill be back in 1 months time haha

so basiclly if you request something ill code it, as far as heaps of progression is going to happen, its coming to a stop.

If you ever need me you can reply to this, and it emails my phone so anything ill be in touch!
 
I know some of the other CC's allow you to fully remove the bots movements. I'm not sure if that's something you haven't tried yet and then allow the CC to control everything, or not. Maybe speak to one of the other CC dev'rs.

All I know is, this really does seem to work quite well. I haven't ever felt as comfortable as I do right now watching my bot PvP. It's not perfect, but it is an advancement. It feels more human like when I watch it, which means less risk of player reports. That's the most important thing!

Sorry to hear about the GF. You can replace them though. Wife is harder lol

As far as requests go. There are the 2 obvious Battlemaster trinkets.. Health and remove movement impairing effects. It would be awesome if they could be coded in somehow to use appropriately.

I'm really not knowledgeable about PvP, but maybe get your uber elite PvP friend to test it out and give some feedback :)
 
I did think of something.. and sorry to post this as a new post, but I didn't want to risk it not getting to your phone if it was just an edit heh.

I noticed that I am not using nature's grap when being rogue ganked. I will observe this more to see if it's the case and maybe the same for entangling roots. What is something you might be able to fix is that even if the target is rooted, the toon will still stay in melee range. Effectively he is counteracting his own CC, by not moving when the target is snared.

Also, is it just AB and EoTS that you have tested this in? I just want to make sure I am using where tested :)
 
Stack mastery FYI all.

i can controll movement, but not down to what i need it to run at. its very innacurate. (60-400)ms difrence.

yeah i havnt coded natures grasp, purely cause the bot will be in melee range if its targeting a rogue so no use IMO.
 
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This looks quite incredible, any love for resto PvP CC's? :P Good Job ^^
 
Hey HB9806B90,

belive it or not i actually was waiting for some one to write that,
so what i done before i released the auto movement is made a simple config file.

Open up your HBPVPDruid, find the Config.cs file

Change
Code:
         public static bool DoRandomStrafing { get { return true; } }

to
Code:
         public static bool DoRandomStrafing { get { return false; } }
 
Hey Nexxy

believe it or not i actually have all the code for a healing bot from my actual bot i have my self.
and again, ALWAYS #1 healing.
i might consider porting it across to honorbuddy in the near future.

-----------------------------------------------------------------------------------------------------------------

Also i might be continueing on with this CC and other dev projects shortly.

i have actually asked to help DEV the BG Bot as it self needs fixing ( i shouldnt have to have hot fix's in my CC's for something that could be done in the actual BG bot )
 
Hey Nexxy

believe it or not i actually have all the code for a healing bot from my actual bot i have my self.
and again, ALWAYS #1 healing.
i might consider porting it across to honorbuddy in the near future.

-----------------------------------------------------------------------------------------------------------------

Also i might be continueing on with this CC and other dev projects shortly.

i have actually asked to help DEV the BG Bot as it self needs fixing ( i shouldnt have to have hot fix's in my CC's for something that could be done in the actual BG bot )

That sounds very VERY nice, I'm always healing so I have no use for this CC. I dont go owl, thus the question that if you could make a resto CC. I'm quite impressed with what you've done with this CC, and I'd love to see a resto CC from you. The other's i've used have not worked for me, last one i tried didnt even heal anyone else but itself. I do have a suggestion for your "Future" Work if i may say so, make it run from attackers and keep the distance to healed targets. That'd be awesome. Giving you Rep, Totally. Thank You.
 
This is an incredibly awesome CC. I'm consistently in the top 5 each bg of damage (not of just my faction, but out of both).

I've one request: to have solar beam rolled into the CC :) It's the one weakness I've noticed so far, and I can see my killing blow count go way up with successful silences occurring as necessary against healers.

Sorry one other thing (while I'm editing), I notice that the bot dismounts and then casts moonchicken, instead of just casting while mounted (which autodismounts you), is this a limitation or HB, or something you can do in the CC? It takes up a couple valuable seconds it could otherwise be casting moonfire, you see, which is why I mention it :)
 
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I notice that the bot dismounts and then casts moonchicken, instead of just casting while mounted (which autodismounts you)

i was going to Dev Solar beam soon, just atm in process of actually coding my "own" bg bot. will be alot more advanced than "bg bot [BETA]"
its slow atm but slowly getting there. alot of logic is going in

i have actually made a post asking the if i can possibly override the "dismount" function, atm thats the way honor buddy dismounts unfortantly. which is out of my control. i have actually TRIED, its actually coded. to jump dismount

Code:
        private static void CheckForm()
        {
            if (Me.IsCasting) return;
            if (Me.Shapeshift == Styx.ShapeshiftForm.Moonkin) return;

            WoWMovement.Move(WoWMovement.MovementDirection.JumpAscend, TimeSpan.FromSeconds(1));
            SpellManager.Cast("Moonkin Form");
            WoWMovement.MoveStop();
        }

        
        #region CombatBuff
        public override bool NeedCombatBuffs  
        { 
            get 
            {
                if (Me.IsCasting) return false;
                if (Me.Shapeshift != Styx.ShapeshiftForm.Normal) return false;
                if (Me.Shapeshift == Styx.ShapeshiftForm.Moonkin) return false;

                return true;
            } 
        }
        public override void CombatBuff()
        {
            CheckForm();
        }
        #endregion
 
Quick Fix -

1.0.0.5 13/5/2011
Bug Fixes:
Fixed Thorns not working - Due to me adding NPC code, and not testing ( fixed, didnt test tho it should work )
Fixed Barkskin not working - Due to me adding NPC code, and not testing ( fixed, didnt test tho it should work )
 
i was going to Dev Solar beam soon, just atm in process of actually coding my "own" bg bot. will be alot more advanced than "bg bot [BETA]"
its slow atm but slowly getting there. alot of logic is going in

i have actually made a post asking the if i can possibly override the "dismount" function, atm thats the way honor buddy dismounts unfortantly. which is out of my control. i have actually TRIED, its actually coded. to jump dismount

Code:
        private static void CheckForm()
        {
            if (Me.IsCasting) return;
            if (Me.Shapeshift == Styx.ShapeshiftForm.Moonkin) return;

            WoWMovement.Move(WoWMovement.MovementDirection.JumpAscend, TimeSpan.FromSeconds(1));
            SpellManager.Cast("Moonkin Form");
            WoWMovement.MoveStop();
        }

        
        #region CombatBuff
        public override bool NeedCombatBuffs  
        { 
            get 
            {
                if (Me.IsCasting) return false;
                if (Me.Shapeshift != Styx.ShapeshiftForm.Normal) return false;
                if (Me.Shapeshift == Styx.ShapeshiftForm.Moonkin) return false;

                return true;
            } 
        }
        public override void CombatBuff()
        {
            CheckForm();
        }
        #endregion

Shame some of this stuff is hardcoded. Keep up the good work though, this is the best CC i've ever seen for pvp.
 
IF the bot is running and I target rogoc the honor trade goods vendor in orgrimar, my toon goes ape shit. casts trees and tries to spam moonfire while bouncing around but the target is friendly. Not sure what's going on, but I have to stop the bot to purchase honor goods. Just an FYI. Otherwise though, this thing is pretty awesome. Not perfect but definitely the highest I've been in dmg for a pvp bot.
 
Great cc, but can you make an option to not do the strafing movement?

Don't know why you'd want to give that up - its part of the reason the bot does as much damage as it does. You get a buff that builds with movement for moonfire, the strafing helps it stack and keeps it stacked.

The strafing is something I've seen legit players do to enhance their damage output to beat tougher opponents, as its a 90% reduction in mana cost and (iirc, I'm not in game) something like a 135% bonus to the initial damage when fully stacked. The talent you're looking at in the balance tree is Lunar Shower. Lasts 3 seconds, stacks to a total of 3, increases past 1 by moving (strafing).
 
IF the bot is running and I target rogoc the honor trade goods vendor in orgrimar, my toon goes ape shit. casts trees and tries to spam moonfire while bouncing around but the target is friendly. Not sure what's going on, but I have to stop the bot to purchase honor goods. Just an FYI. Otherwise though, this thing is pretty awesome. Not perfect but definitely the highest I've been in dmg for a pvp bot.

i have this problem too, while the bot is running and i target the honor quarter master my druid goes into blood frenzy mode and tries to mess up the npcs lol. any fix around that? currently just gotta stop the bot and then go buy stuff.
 
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