Hi everyone,
I'm working on a custom Eureka navigation helper that decides whether teleporting to an aethernet shard is faster than walking directly. The problem is that I need to calculate actual walking path distance (not straight-line distance) to make accurate decisions.
[NavGraph] Local nodes for zone id 763 are unknown, and we cannot teleport<br>
I'm working on a custom Eureka navigation helper that decides whether teleporting to an aethernet shard is faster than walking directly. The problem is that I need to calculate actual walking path distance (not straight-line distance) to make accurate decisions.
The Problem
NavGraph.GetPathAsync() doesn't work in Eureka zones. It returns null/empty because there's no local node data:[NavGraph] Local nodes for zone id 763 are unknown, and we cannot teleport<br>
What I'm Trying to Do
I want to calculate the actual walking distance between two points so I can compare:- Direct walk: Player → Destination
- Teleport route: Player → Nearest Shard → (teleport) → Destination Shard → Destination






