McLaughlin John
New Member
- Joined
- Jan 29, 2019
- Messages
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Just paid for 32 day 1 session sub.
I run Diablo on 32bit.
I put my key in, and hit connect.
It freezes and this message comes up.
Flashing window
[Trinity 2.6.448] RoutineManager Initializing from thread 1
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.(Int32 )
at GreyMagic.Executor.(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Call[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at ..()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia..()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia..()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_Service()
at Zeta.Bot.Settings.CharacterSettings..ctor()
at Zeta.Bot.Settings.CharacterSettings.get_Instance()
at Demonbuddy.MainWindow.()
at Demonbuddy.MainWindow.f38BF`0'roh9RX${dRg2s4eQ.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Demonbuddy.MainWindow.efOF\.GqS1a^|-1r|'uv%y0\*H$.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.(Int32 )
at GreyMagic.Executor.(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Call[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at ..()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia..()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia..()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_Service()
at Zeta.Bot.Settings.CharacterSettings..ctor()
at Zeta.Bot.Settings.CharacterSettings.get_Instance()
at Demonbuddy.MainWindow.()
at Demonbuddy.MainWindow.f38BF`0'roh9RX${dRg2s4eQ.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Demonbuddy.MainWindow.efOF\.GqS1a^|-1r|'uv%y0\*H$.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
I run Diablo on 32bit.
I put my key in, and hit connect.
It freezes and this message comes up.
Flashing window
[Trinity 2.6.448] RoutineManager Initializing from thread 1
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.(Int32 )
at GreyMagic.Executor.(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Call[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at ..()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia..()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia..()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_Service()
at Zeta.Bot.Settings.CharacterSettings..ctor()
at Zeta.Bot.Settings.CharacterSettings.get_Instance()
at Demonbuddy.MainWindow.()
at Demonbuddy.MainWindow.f38BF`0'roh9RX${dRg2s4eQ.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Demonbuddy.MainWindow.efOF\.GqS1a^|-1r|'uv%y0\*H$.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.(Int32 )
at GreyMagic.Executor.(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Call[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at ..()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia..()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia..()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_Service()
at Zeta.Bot.Settings.CharacterSettings..ctor()
at Zeta.Bot.Settings.CharacterSettings.get_Instance()
at Demonbuddy.MainWindow.()
at Demonbuddy.MainWindow.f38BF`0'roh9RX${dRg2s4eQ.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Demonbuddy.MainWindow.efOF\.GqS1a^|-1r|'uv%y0\*H$.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)