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Bot leaves the GR (no bonus xp )

Joined
Nov 4, 2017
Messages
30
Reaction score
2
I face 2 different issues that I never experienced before.

1st issue (happens around 33%) :

After the rift guardian gets killed the bot doesn't speak with Ursi just tp back to town. In town the bot realises he needs to speak with Ursi but never use the portal to go back only the rift entrance. When Ursi is at lvl 2 or 3 the bot simply doesn't find her, goes forward then back and eventually leaves the game depends on xp inactivity time settings.

2nd issue (happens around 33%) :

After the rift guardian gets killed the bot doesn't speak with Ursi nor tp back to town just simply leaves the game so zero gem upgrade and zero bonus xp.

Is anybody experiencig this ?

Btw I use DH Unhallowed Essence profile by xzjv :

https://www.icy-veins.com/d3/demon-hunter-unhallowed-essence-multishot-build-patch-2-6-1-season-14
 
I face 2 different issues that I never experienced before.

1st issue (happens around 33%) :

After the rift guardian gets killed the bot doesn't speak with Ursi just tp back to town. In town the bot realises he needs to speak with Ursi but never use the portal to go back only the rift entrance. When Ursi is at lvl 2 or 3 the bot simply doesn't find her, goes forward then back and eventually leaves the game depends on xp inactivity time settings.

2nd issue (happens around 33%) :

After the rift guardian gets killed the bot doesn't speak with Ursi nor tp back to town just simply leaves the game so zero gem upgrade and zero bonus xp.

Is anybody experiencig this ?

Btw I use DH Unhallowed Essence profile by xzjv :

https://www.icy-veins.com/d3/demon-hunter-unhallowed-essence-multishot-build-patch-2-6-1-season-14



upload your log file as attachment plz
 
Stands in town after GR spamming
"2018-06-16 09:27:40,551 [Main Bot Thread] DEBUG BrainBehavior (null) - Done vendoring!"
And can't find Urshi anymore...like the thread starter said

I packed the log, because it was too large

PS: I paid for the bot and now it doesn't work like it normally should...like the GR thing <.<
Runs GRs without upgrading any gems, because of the Urshi problem the posted about

+

No updates/fixed coming since days...I mean some things having time to fix, but these horrible bugs like in GRs or the salvage bug...c'mon



BTW salvage bug:

Code:
[Trinity 2.6.448] Interacting with  (195170) Attempt=1
[Trinity 2.6.448] Interacting with  (195170) Attempt=2
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000001D0, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.‪‭‭‬‏‫‬‭‬‏‮‪‌‭‍‫‎‎‍‮[](Int32 , & )
   at Zeta.Game.Internals.FastAttribGroupsEntry.‫‎‭‮‫‎‫‍‭‪‪‌‫‪‮‭‬‪‭‍‎‭‪‮[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute, Int32 parameter)
   at Zeta.Game.Internals.Actors.ACD.‪‬‎‪‬‭‫‏‭‏‪‌‎‮‌‫‭‮‪‪‎‍‎‪‮()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.Actors.ACD.get_ItemStackQuantityHi()
   at Zeta.Game.Internals.Actors.ACD.get_ItemStackQuantity()
   at Trinity.Framework.Actors.Attributes.AttributesWrapper.get_ItemStackQuantity() in C:\Users\sebas\Desktop\DB RELEASE\Plugins\Trinity\Framework\Actors\Attributes\AttributesWrapper.cs:line 629
   at Trinity.Framework.Actors.Properties.ItemProperties.Update(TrinityItem actor) in C:\Users\sebas\Desktop\DB RELEASE\Plugins\Trinity\Framework\Actors\Properties\ItemProperties.cs:line 181
   at Trinity.Framework.Actors.ActorTypes.TrinityItem.OnUpdated() in C:\Users\sebas\Desktop\DB RELEASE\Plugins\Trinity\Framework\Actors\ActorTypes\TrinityItem.cs:line 96
   at Trinity.Framework.Actors.ActorCache.UpdateInventoryItem(TrinityItem item, ACD commonData) in C:\Users\sebas\Desktop\DB RELEASE\Plugins\Trinity\Framework\Actors\ActorCache.cs:line 286
   at Trinity.Framework.Actors.ActorCache.UpdateInventory() in C:\Users\sebas\Desktop\DB RELEASE\Plugins\Trinity\Framework\Actors\ActorCache.cs:line 255
   at Trinity.Framework.Actors.ActorCache.Update() in C:\Users\sebas\Desktop\DB RELEASE\Plugins\Trinity\Framework\Actors\ActorCache.cs:line 99
   at Trinity.Components.Coroutines.Town.SalvageItems.<Execute>d__4.MoveNext() in C:\Users\sebas\Desktop\DB RELEASE\Plugins\Trinity\Components\Coroutines\Town\SalvageItems.cs:line 149
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.Components.Coroutines.Town.TrinityTownRun.<Any>d__14.MoveNext() in C:\Users\sebas\Desktop\DB RELEASE\Plugins\Trinity\Components\Coroutines\Town\TrinityTownRun.cs:line 184
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.Components.Coroutines.Town.TrinityTownRun.<Execute>d__13.MoveNext() in C:\Users\sebas\Desktop\DB RELEASE\Plugins\Trinity\Components\Coroutines\Town\TrinityTownRun.cs:line 144
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine.<c{\[onVO-\,iK\*9<z5"Q8X4{k$.\,5`AF-))E!Il2RL?1rxW?<_t.MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.‫‫‏‬‏‎‏‌‌‮‮‭‎‌‍‮‮‭‭‏‎‮(Boolean )
   at Buddy.Coroutines.Coroutine.‮‪‭‎‬‏‪‌‬‭‭‫‫‏‎‪‍‎‬‏‎‮‮‮(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.KEZkcXq\.XI 22<;\[6u;9ZdC-$.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.Yf#s(qYkK/y5O{"\&v\]Yc)\,C\,.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.KEZkcXq\.XI 22<;\[6u;9ZdC-$.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.Yf#s(qYkK/y5O{"\&v\]Yc)\,C\,.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.‮‫‬‪‏‬‌‍‬‮‫‮‏‬‍‍‬‫‌‍‮‌‬‭[/CODE‮[
 

Attachments

Last edited:
Now this is new bug tho it's similiar to the above mentioned.

Guardian gets killed -> looting -> identifying 1 item randomly

(that's also bug since "Use Book of Cain" option is checked)

-> searching Ursi then upgrading a gem but only once, then the bot leaves the game from inside the grift.
 

Attachments

Last edited:
Testing now with ignore legendaries completly + disabled gambling, hopefully this will make it better so the bot don't need salvage at all :) Maybe its a workaround for the salvage bug

EDIT: Just drop all items in town(unid) so you skip salvage completly
 
Last edited:
this is the key part of my log
happens a lot on my barb and crusader.
I guess the problem was caused by the exception part
 

Attachments

  • not upgrading gem.txt
    not upgrading gem.txt
    21.5 KB · Views: 48
  • not upgrading gem.webp
    not upgrading gem.webp
    86.7 KB · Views: 47
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