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Incursion plugin glitch.

ApPruuu

Community Developer
Joined
Nov 21, 2012
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when the incursion ends with monsters in cache, the bot just stop and try to reach them(its impossible), then stuck and logout.
i think a clean on cachedmonsters may fix it.
 
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Yeah, the update did fix the Chached mobs... but not the area. After Incursions i get alot of:

2018-06-07 22:47:41,923 [42] ERROR Logger - [ComplexExplorer] MoveTowards failed for {345, 2300}. Adding this location to ignore list.
2018-06-07 22:47:41,924 [42] DEBUG Logger - [ForceNodeFlags] Now clearing the current location since its flags are being changed.
2018-06-07 22:47:41,984 [42] ERROR Logger - [Alcor75PlayerMover.MoveTowards] ExilePather.FindPath failed from {615, 333} to {322, 2300}.
2018-06-07 22:47:41,985 [42] ERROR Logger - [ComplexExplorer] MoveTowards failed for {322, 2300}. Adding this location to ignore list.
 
When that happens, did you not explore the entire Incursion and die?
 
When that happens, did you not explore the entire Incursion and die?
Nope... Fully cleared, 30 sec+ remaining, he exits on it's own. Then starts pushing walls, looking for that area i assume.

Will try and post a full log with teamv... At work atm
 
There's two cases users have described that would have to be handled somehow:

1. You load into the Incursion side area, explorer adds the tiles around you for explorations as you move, but when you die and get teleported out, when exploration completes for the main area, it still has those tiles it needs to explore but cannot.

2. You explore the entire area so quickly and there's so much time left that the bot is trapped in the incursion, trying to access the main area, that it blacklists the main area as its stuck there without anything to really do except find where to move next.

We'll have to think about how to best solve these problems and reduce the time wasted. I have an idea but we'll have to take some time to test it and see if it'll solve both problems.
 
dunno if you noticed... but'm gonna say it anyway. It seems that only on maps with "Multilevel" happens...
 
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