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When will the support for catching animals be added?

I wouldn't hold your breath, they don't typically put a lot of support time into temporary league things - and they said just updating the bot for this league to get it running baseline was challenging. At best expect a paid plugin from a community developer.
 
Well I would really like to see some rough feature added, but if it's not going to and anyone happens to be selling a plugin for it, ya know, hit me up. I've been struggling to figure out a way to implement it, not a developer. :)
 
they don't do upgrades or rework stuff that doesn't work right they just do patches here.
 
When will the support for catching animals be added?

A few people have added in rough support for it based on the API provided (which is talked about in here: https://www.thebuddyforum.com/threads/exiledbuddy-3-2-0-downtime-status-thread.416880/), so it's certainly possible with what's currently provided. We'd like to have more data exposed before offering a working plugin of our own that we maintain. Everything in EB is API driven, so the more complete the API, the easier and more usable the resulting plugins are.

There's no ETA for it though, or any specific plans yet, as the league has only been out 2 weeks, and it's been a rough 2 weeks league wise vs any other I can ever remember. It would be nice to support, and I hope we're able to eventually provide a plugin for it, but having assurance from GGG that the system will either be improved, or at least be around in the near future past this league is pretty important before committing a ton of time to trying to work out their system.
 
Agreed great work with it though Pushedx its been a rough league but you guys have been pushing the updates fast
 
When will the animals be added?
Call me crazy but did he not JUST say: "Status update on Bestiary API. No ETA yet on official capturing plugins, but progress is being made with what we need to offer something worth maintaining assuming Bestiary is staying in the game."
 
When will the animals be added?

Next Beta update will have a ton of useful Bestiary data exposed (previous update handled most of the Dat info needed). You'll be able to know your captured monsters, along with known recipes.
* Bestiary.BuildCache added to build the mods cache for Bestiary data. This needs to be called before accessing any Bestiary data.
* The type BestiaryCapturedMonsterMod was added to wrap a captured monsters mods.
* BestiaryCapturedMonster.Mods added to hold the monster's mods.
* Bestiary.UnlockedRecipes added to expose unlocked recipes.
* DatModsWrapper.ModId added for the lookup required for Bestiary data.
* BestiaryCapturedMonster.FullName added to expose the full name of the monster (for magic/rares)
* BestiaryCapturedMonster.Word1, Word2, Word3 added to expose the full name parts for the monster.

The biggest issue atm is finding a nice way to tie everything together and that will still take time. For example, a recipe component is provided by 6 different types of criteria, so if you want to know which component a beast would provide, there's a lot of logic that needs to be written to check against each criteria. It would be nice to have a system in place where you can just look at a Monster, and know which recipes itll contribute to for the plugin, but that's a bit of an advanced feature. Earlier on, our plugin will most likely have basic "capture new monsters, capture icons, rare beasts, etc" just basic stuff.

Bestiary is a metric crap ton of new data in the client, and while I've got a significant portion of it done now, there's still a lot of unknown data laying around and the task of making it usable. Progress is also being made on the Blood Altar UI, but no promises on supporting it fully, but some basic filter recipe, click activate is being looked into.
 
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