Hey guys,
I don't undertand why strength/agility/vitality property of item.Attributes return wrong values
in exemple in AttributesWrapper in Trinity i can see "IntelligenceItem" property, this work, give me the exact value of my item primary intellligence stat but we have no alternative for Strength, vitality etc... and the
item.Attributes.Strength on Tasker & Théo have 1146028032 as value :/
same strrrange number for item.Attributes.Vitality & item.Attributes.Agility.
the only difference between item.Attributes.IntelligenceItem and item.Attributes.Intelligence are the variable type : Float for the first ( working value ) & Int for the second (not worrking), so how can i manage that ?
If someone has an explanation for this
Thanks
I don't undertand why strength/agility/vitality property of item.Attributes return wrong values
in exemple in AttributesWrapper in Trinity i can see "IntelligenceItem" property, this work, give me the exact value of my item primary intellligence stat but we have no alternative for Strength, vitality etc... and the
item.Attributes.Strength on Tasker & Théo have 1146028032 as value :/
same strrrange number for item.Attributes.Vitality & item.Attributes.Agility.
the only difference between item.Attributes.IntelligenceItem and item.Attributes.Intelligence are the variable type : Float for the first ( working value ) & Int for the second (not worrking), so how can i manage that ?
If someone has an explanation for this

Thanks