Gratz mate,Welp, i finally reached my goal of GR95 farming after so much time trying all possible teams (except with LoN WD, too long and too lazy to get a good geared one), clearing in 6min when good rift. Gonna let my team sit there for paragons until all of them are 2k+.
Btw, Little Rogue & Slandered swords are extremely rare items or am i unlucky as fuck ? got a normal set of them but even spending time crafting i never get decent roll or even ancient (ancient proc always on the sword before/after one of these two T_T) and most of the time i see one after 100+ craft.
Thanks again to everyone for the work & tips in this thread![]()
Gratz mate,
glad you made it working. It's half of the fun (almost all in my case, really). Yes, that little sword set is fairly rare, luckily you need those only on zdps and they do not need to be ancient for a long time. All you need is AS and CDR. I completed ancient set right about 3k paragon, heh.
PS: What classes/roles are in your farma team?
Rathmas really start to shine at higher paragon levels. The reason for this is that they very well scale off AS and CDR (after CHC and CHD of course). So ideally you do not want to have vit on head, hands, neck, rings, weapon, phylactery - giving very small life pool. Hence about 400-500 paragons may need to go into into vit instead of int resulting in somewhat slower start at lower paragons. Can't believe latest 2.6.1 ptr notes roughly double Rathma's damage.
I dont know the 2500% cap still there. If its not then 10 mages will give us 10,000% increase damage. 4x more dam than live.Rathmas really start to shine at higher paragon levels. The reason for this is that they very well scale off AS and CDR (after CHC and CHD of course). So ideally you do not want to have vit on head, hands, neck, rings, weapon, phylactery - giving very small life pool. Hence about 400-500 paragons may need to go into into vit instead of int resulting in somewhat slower start at lower paragons. Can't believe latest 2.6.1 ptr notes roughly double Rathma's damage.
Hrm true, I've forgotten about the cap. No cap would be crazy. Also 2500% will be probably changed, should be a multiplier of per mage increase. I assumed the set bonus will cap at 4 mages as it does now. I also considered Scythe of the Cycle going from +300% to +400%.
- To be honest, I never tried to make them run empowered rifts. There were so many issues to solve that I considered this a borderlineSilly question tempest, but have u figured out how to make the followers empower grifts?
Does anyone have an issue with rathmas, where the bot doesn't cast mages even when at full essence and not maxed out on 10 mages?
Sorry mate, I do not have such a build. At the beginning of this project I was toying with the Inarius build seeing it in the high GR push setups. Very quickly I realized that in higher GR (100+) this build is unusable for stable farming because most of the time you have 0-3 Skeletal Minions available for affixes are killing them so quickly. So those 126+ GR pushes are made by painful GR fishing for not only decent density but also they need to fish for affixes that do not kill the Skeletal Minions too quickly. This is being changed in 2.6.1, skellies should last much longer.Tempest...mind sharing your build for the Inarius Bone Ringer?![]()
Sorry mate, I do not have such a build. At the beginning of this project I was toying with the Inarius build seeing it in the high GR push setups. Very quickly I realized that in higher GR (100+) this build is unusable for stable farming because most of the time you have 0-3 Skeletal Minions available for affixes are killing them so quickly. So those 126+ GR pushes are made by painful GR fishing for not only decent density but also they need to fish for affixes that do not kill the Skeletal Minions too quickly. This is being changed in 2.6.1, skellies should last much longer.
I might revive the idea once they are usable in high GR's because from my 115-116 pushes I can see that the GR's at these levels need some sort of stacking damage buff. Maybe 1 Rathma + 1 Inarius might not be such a bad idea for pushes.
WD needs really good gear. However, so far nothing I found can compete (even top geared WD of mine) withah ok ty! I've been trying to find the right combination for gr105+ but i can't seem to find the right group that will consistently clear those high levels... All of my accounts are about p2100... Even monk barb wd and necro, or monk barb and two necros (both sets you recommended from op) can't seem to yield consistent results for me...wd dies so often (about 4-6 times) per run... What set of characters do you guys run for those higher gr pushes? Appreciate the advice![]()