What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Guide/Setup] 4-man party setup for S11


Need to write more, what group composition, what followers won't fight, what DB version, what Trinity, who's routines (ZDL's or mine), etc. With the new combat activation I would suggest to keep zAutoFollow settings: Follow Distance = 15, Catch-up distance 35, Catch-up at 50 may leave followers too far and their combat is activated by mobs around them. But the monsters are mostly around the monk, 50y away. If you use monk, that is.
 
Last edited:
I've updated my modifications for 1.4. I only modified the necromancer since the changes to the barb addressed my previous issues with zbarb (I included tempest's simulacrum fix for my modification as well.)

I've changed the description and names so they can coexist with @Tempest's original work (thanks @drizzle206 for pointing this out.)

I'm running this with the zip from the download page (DB 1.1.3208.501).
 

Attachments

I've updated my modifications for 1.4. I only modified the necromancer since the changes to the barb addressed my previous issues with zbarb (I included tempest's simulacrum fix for my modification as well.)

I've changed the description and names so they can coexist with @Tempest's original work (thanks @drizzle206 for pointing this out.)

I'm running this with the zip from the download page (DB 1.1.3208.501).


thanks man :) will load her up :)
 
I have updated the d3planners on the opening page to what I am running now. Nothing major except for Rathmas. So far the best for me are uliana zmonk, spearing zbarb, 2x cycle Rathmas. They run 107s in about 7-12 mins, depending on the rift, averaging around 600-700b/h with 3k para. Both Rathmas got 2000 vit in paragons as they are squishier when compared to Jesseth versions. I know I should replace spear with sprint, at least on paper, but somehow spear comes better, dunno why.
 
I have updated the d3planners on the opening page to what I am running now. Nothing major except for Rathmas. So far the best for me are uliana zmonk, spearing zbarb, 2x cycle Rathmas. They run 107s in about 7-12 mins, depending on the rift, averaging around 600-700b/h with 3k para. Both Rathmas got 2000 vit in paragons as they are squishier when compared to Jesseth versions. I know I should replace spear with sprint, at least on paper, but somehow spear comes better, dunno why.

hi, what trinity u use and cluster size ? ^^
Thanks Fedez
 
hi, what trinity u use and cluster size ? ^^
Thanks Fedez
Routines 1.4, see the changelog on OP for DB and Trinity versions (latest stable DB, latest SVN Trinity). Cluster Sizes and Cluster Radii on default settings.

EDIT: I think I finally managed to catch a little movement bug that was causing Rathmas to stop casting for a while. If using 1.4, please, redownload.
 
Last edited:
hi all, i have Fps problem un my Pc i have i7 7700k oc 4.2ghz, ( 7 fps in big pull )
Any one can help ? i use D3pref default.
Thanks Fedez
 
Routines 1.4, see the changelog on OP for DB and Trinity versions (latest stable DB, latest SVN Trinity). Cluster Sizes and Cluster Radii on default settings.

EDIT: I think I finally managed to catch a little movement bug that was causing Rathmas to stop casting for a while. If using 1.4, please, redownload.

Would it be possible for you to say what you changed, so I can update my mod more easily please? Just like what files at least would be nice : )
 
Last edited:
Would it be possible for you to say what you changed, so I can update my mod more easily please? Just like what files at least would be nice : )
You mean the Rathma movement thing? It's in NecromancerT4m.cs, around line 365, delete the last condition to have only:
if (cancast && projectedP != Vector3.Zero && distance <= 55f)
 
You mean the Rathma movement thing? It's in NecromancerT4m.cs, around line 365, delete the last condition to have only:
if (cancast && projectedP != Vector3.Zero && distance <= 55f)
Awesome, thanks.
 
Can't really see :-) Unless I am tuning code I run 320x180 with yar but I can keep 12 tps on zdps, and about 20 tps on both rathmas.
 
Just a quick report. Newest trinity and 1.40 are working pretty well. Thank so much @Tempest, ZDL and DB team.

100n.webp
104n.webp
 
Need to write more, what group composition, what followers won't fight, what DB version, what Trinity, who's routines (ZDL's or mine), etc. With the new combat activation I would suggest to keep zAutoFollow settings: Follow Distance = 15, Catch-up distance 35, Catch-up at 50 may leave followers too far and their combat is activated by mobs around them. But the monsters are mostly around the monk, 50y away. If you use monk, that is.

The WD just moves and only cast the piranha spell, i reinstalled and am only using the standard settings with your routine "Trash wiper, LoN WD"
Plugin 1.4, DB newest, Trinity newest, zAutoFollow 1.26.

I tried Cluster size 4 but nothing changes
 
The WD just moves and only cast the piranha spell, i reinstalled and am only using the standard settings with your routine "Trash wiper, LoN WD"
Plugin 1.4, DB newest, Trinity newest, zAutoFollow 1.26.

I tried Cluster size 4 but nothing changes
To be honest I didn't check WD thouroughly before, because zmonk+zbarb+LoNWD+Rathma is an inferior composition (under 110) to zmonk+zbarb+2xRathma. So I fired up WD again and just finished 108 with the WD composition, fairly bad rift maps as well. It runs extremely stable, strong survival when compared to 2xRathma. It's just 2xRathma burns stuff somewhat faster. Nonetheless, WD seems to work flawlessly on my side. Raincheck:

1. You install the latest stable DB release
2. Install zAuto-Follow
3. Overwrite Plugins with the content of Plugins_1.4.zip
4. Setup DB main settings meaningfully
5. Setup zAuto-Follow plugin as many times described in this thread
6. Setup first tab of Trinity meaningfully
7. Chose T4m WD on the second tab of Trinity with cluster size = 5, and cluster range = 40-50

After this this there is no way your WD is not going to cast. Are you sure you got supported spells on the abilities bar? You should see the list on the second Trinity tab (Routine)
EDIT: Your DB fires up normally? You do not see any red messages with exceptions of memory read/write problems?

PS: What party composition are you using?
 
Last edited:
To be honest I didn't check WD thouroughly before, because zmonk+zbarb+LoNWD+Rathma is an inferior composition (under 110) to zmonk+zbarb+2xRathma. So I fired up WD again and just finished 108 with the WD composition, fairly bad rift maps as well. It runs extremely stable, strong survival when compared to 2xRathma. It's just 2xRathma burns stuff somewhat faster. Nonetheless, WD seems to work flawlessly on my side. Raincheck:

1. You install the latest stable DB release
2. Install zAuto-Follow
3. Overwrite Plugins with the content of Plugins_1.4.zip
4. Setup DB main settings meaningfully
5. Setup zAuto-Follow plugin as many times described in this thread
6. Setup first tab of Trinity meaningfully
7. Chose T4m WD on the second tab of Trinity with cluster size = 5, and cluster range = 40-50

After this this there is no way your WD is not going to cast. Are you sure you got supported spells on the abilities bar? You should see the list on the second Trinity tab (Routine)
EDIT: Your DB fires up normally? You do not see any red messages with exceptions of memory read/write problems?

PS: What party composition are you using?

It works now, i made a mistake in setting up the skills on my action bar, i'm sorry!

Thanks for your help, really appreciate it.
 
@ZDL @Tempest : could you make znecro casts bone spear more often? That's the only skill that proc zodiac and what I'm notice (compared to the chinese routine) is your routines only cast bone spear in Lotd or nearly full resource for Aquilla. This make lotd cooldown take longer.
 
Amazing job guys !!
Anyone tried Skull of resonance on zbarb mabe??
Will charm from it cooperate with 3 x dmg bonus from krysbins sentence?
From what i see my dps necro died mostly with big trash+ elite packs, i think charm proc will help alot with after death situations + add much survi: charming monsters also take agro from other monsters.

Anyone know whats the base durationof charm?? im not 100% sure but what i remeber it was 12s before writen on passive power and now they don't tell it.
 
@ZDL @Tempest : could you make znecro casts bone spear more often? That's the only skill that proc zodiac and what I'm notice (compared to the chinese routine) is your routines only cast bone spear in Lotd or nearly full resource for Aquilla. This make lotd cooldown take longer.
So you wanna ignore Aquila in between LotD's? I believe most of the spears necessary for Zodiac should be cast during the LotD. My version should have 0-3-4s downtimes. I remember ZDL writing about ignoring the spear cast during some part of the LotD. I don't think that's the right way, because Devour is off gcd (gcd = attackspeed here), but only if you alter spells. What I mean, measure time you need to cast 10 Devours in rows, it's 10/(number of attacks/s), say it's 5s with 2 attacks/s. Measure time you need to cast 10 Bone Spears, it's again 5s. And finally measure time needed to cast 10 Devours and 10 Bone Spears, alternating. It should be again 5s.
 
Back
Top