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[Guide/Setup] 4-man party setup for S11

@Tempest: I'm using chinese znecro routine and they are using it running speed 100. I don't know how they handle the lag but they claim earning like 700b exp/h with that. If you want I can post here for you to have a look.
Sure mate, I will have to look at this new meta with znecro. It looks promising. As of the current builds, I am running 107's with this thread's build with some little modifications and getting about 500-600b/h. I am outta town atm and I should be back to think about diablo in 2-3 days.
 
Done dude, 1s before you :D

I tested the routine at 100 with 2/3 time with extremely lag (about 7 tps). If we can solve the lag issue this will be great for exp speed run.
 
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Anyone happen to get stuff like this in DB :
Code:
2017-09-04 22:45:15,744 [Main Bot Thread] INFO  DefaultLogger (null) - [Trinity 2.270.7] [Avoidance]  Created new Avoidance from Grenadier_Proj_mortar_inpact-208368 RActorId=-1587740621 (Mortar, Immune: False)
2017-09-04 22:45:15,869 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.270.7] [Death] Waiting...
2017-09-04 22:45:16,009 [Main Bot Thread] INFO  DefaultLogger (null) - [Trinity 2.270.7] [Avoidance]  Created new Avoidance from Grenadier_Proj_mortar_inpact-208381 RActorId=-1586888514 (Mortar, Immune: False)
2017-09-04 22:45:16,323 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.270.7] [Death] Waiting...
2017-09-04 22:45:16,606 [Main Bot Thread] INFO  DefaultLogger (null) - [Trinity 2.270.7] [Avoidance]  Created new Avoidance from Grenadier_Proj_mortar_inpact-208429 RActorId=-1583742849 (Mortar, Immune: False)
2017-09-04 22:45:16,631 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.270.7] [Death] Waiting...
2017-09-04 22:45:16,930 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.270.7] [Death] Waiting...
2017-09-04 22:45:17,213 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.270.7] [Death] Waiting...
2017-09-04 22:45:17,580 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.270.7] [Death] Waiting...
2017-09-04 22:45:17,906 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.270.7] [Death] Waiting...

Makes my 2 dps stand still like dumb, losing time & GR completion. It happens many time actually, just 10min ago rift was at 50% completion but no time left. Except by putting nothing in avoidance tab, meaning necros will die to anything from elites :s
 
Sure mate, I will have to look at this new meta with znecro. It looks promising. As of the current builds, I am running 107's with this thread's build with some little modifications and getting about 500-600b/h. I am outta town atm and I should be back to think about diablo in 2-3 days.

Do u use Esoteric gem on dps ? over 102 gr my dps die too many time. ( without esoteric ).
Wd run with phiragna + totem or Sacrifice and Grasp of the Dead ??
Go u skip annt elite ? ( arcane or something ).
Thanks Fedez
 
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Do u use Esoteric gem on dps ? over 102 gr my dps die too many time. ( without esoteric ).
Wd run with phiragna + totem or Sacrifice and Grasp of the Dead ??
Go u skip annt elite ? ( arcane or something ).
Thanks Fedez
Yes, Esoteric on both dps. WD with piranha+totem, I only skip minions. Might be ok to skip juggernauts as well but I tend to see they are dragged around and eventually when the juggernauts are at 1% they get finally left behind. Cluster size around 14 how.
 
Yes, Esoteric on both dps. WD with piranha+totem, I only skip minions. Might be ok to skip juggernauts as well but I tend to see they are dragged around and eventually when the juggernauts are at 1% they get finally left behind. Cluster size around 14 how.

Wd esoteric/enforcer/pain ?
Necro esoteric/enforcer/trapperd ?
Solanium in cube for a Monk ?
:PP
Thanks Fedez
 
@FEDEZ Yes on all counts. Actually got Solanium for both, zmonk and zbarb.

On a different note. I have tried to replace LoN WD by the second Rathma necro. The second nero is quite poorly geared - 2.5M dps. I have put ClusterSize=30 and I could run 105 with about 3-4 mins left. This is almost the same performance as the original OP setup (My LoN WD is top geared). Need to confess that 2 Rathma glass cannons in the party are cool but less stable, they have hard times to move through such large ClusterSize and thus die more often. Trinity's navigation moving forth and back does not help either. Maybe I should run smaller ClusterSizes for the current state of navigation, but again 2 Rathama's do not excel in killing trash.

As the last step I will replace either zmonk or zbarb by the znecro. For this, I am still not sure what is the role of znecro? I can see it can pop globes like a popcorn during the LotD but with even 80% CDR (I seem to be reaching with Blood is Power passive and Borrowed Time rune of Decrepify) it casts LotD every 24s. It's 55% downtime. Maybe I need to kill an elite pack in between so In-geom procs, but you don't kill an elite pack every 24s. Beyond the globes I have hard time to justify replacement of zbarb or zmonk in my party by the znecro. Znecro does not seem to bring enough to the table. Is there anything I am not seeing? I need to understand this in order to write a meaningful combat routine for the znecro member.
 
@FEDEZ Yes on all counts. Actually got Solanium for both, zmonk and zbarb.

On a different note. I have tried to replace LoN WD by the second Rathma necro. The second nero is quite poorly geared - 2.5M dps. I have put ClusterSize=30 and I could run 105 with about 3-4 mins left. This is almost the same performance as the original OP setup (My LoN WD is top geared). Need to confess that 2 Rathma glass cannons in the party are cool but less stable, they have hard times to move through such large ClusterSize and thus die more often. Trinity's navigation moving forth and back does not help either. Maybe I should run smaller ClusterSizes for the current state of navigation, but again 2 Rathama's do not excel in killing trash.

As the last step I will replace either zmonk or zbarb by the znecro. For this, I am still not sure what is the role of znecro? I can see it can pop globes like a popcorn during the LotD but with even 80% CDR (I seem to be reaching with Blood is Power passive and Borrowed Time rune of Decrepify) it casts LotD every 24s. It's 55% downtime. Maybe I need to kill an elite pack in between so In-geom procs, but you don't kill an elite pack every 24s. Beyond the globes I have hard time to justify replacement of zbarb or zmonk in my party by the znecro. Znecro does not seem to bring enough to the table. Is there anything I am not seeing? I need to understand this in order to write a meaningful combat routine for the znecro member.


Thanks tempest.
Wd is amzing trash killer, for me is better dont use oculus option for wd stay always in 10 yardo from monk ( for the santuary ) wd dont move olso he heal your self very fast and kill trash fast. Lowerd energy reserve to 75% for a wd and use 2 toxin gem for Zsupports.
Now i run 102 in 6/12 mins dependo on map. Wd use all 3 dps gems NEcro use Oculus options and esoteric trapped and enforcer.
Thanks so much for help. let me see new upgrade.
Is possible change the setting for the monk and stay on oculus ring.
Thanks and sorry for my bad english :OP
 
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If only i had decent gear on my LoN WD. I tried a team with zbarb + rathma + WD but WD dies to anything that hit him in GR90 :(
 
As the last step I will replace either zmonk or zbarb by the znecro. For this, I am still not sure what is the role of znecro? I can see it can pop globes like a popcorn during the LotD but with even 80% CDR (I seem to be reaching with Blood is Power passive and Borrowed Time rune of Decrepify) it casts LotD every 24s. It's 55% downtime. Maybe I need to kill an elite pack in between so In-geom procs, but you don't kill an elite pack every 24s. Beyond the globes I have hard time to justify replacement of zbarb or zmonk in my party by the znecro. Znecro does not seem to bring enough to the table. Is there anything I am not seeing? I need to understand this in order to write a meaningful combat routine for the znecro member.

The key is the zodiac ring. The routine must spend one resource-spending attack so it reduces the cooldown. On the chinese znecro build that dqtsf user posted in page 4 of this thread, the resoruce-spending attack is mainly death nova. In another builds that are used by people, is bone spear.

I've been using your modified files in a 3 characters party. I'm using now 2 rathma necros and 1 znecro and it's working pretty well, but it's not perfect. If you can achieve a better znecro build, that would be amazing.
 
The key is the zodiac ring. The routine must spend one resource-spending attack so it reduces the cooldown. On the chinese znecro build that dqtsf user posted in page 4 of this thread, the resoruce-spending attack is mainly death nova. In another builds that are used by people, is bone spear.

I've been using your modified files in a 3 characters party. I'm using now 2 rathma necros and 1 znecro and it's working pretty well, but it's not perfect. If you can achieve a better znecro build, that would be amazing.
Thanks @destroyer57 . Yes, that must be it. There are 2 CD-based spells znecro seems to run, LotD and Blood Rush, so there there is a couple of seconds LotD CD can be shorten by.
 
1 thing you have overlooked about znecro is ahavarion proc on empowered shrine. That's additional 50% CDR in 10min.

@destroyer57: On zdps necro you have the option to choose between bone spear: crystallization for dps or death nova: blight for toughness. The chinese routine support both skill.
 
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1 thing you have overlooked about znecro is ahavarion proc on empowered shrine. That's additional 50% CDR in 10min.

@destroyer57: On zdps necro you have the option to choose between bone spear: crystallization for dps or death nova: blight for toughness. The chinese routine support both skill.

Thanks for the hint. About the ahavarion, it's not in the kanai cube in the pictures you posted on page 4 of this thread... So I supose that the chinese routine works also with the znecro build that uses the ahavarion wepaon on cube... Can you confirm that? Thanks!
 
varion and gloves of worship is proc on kill so it's doesn't matter what routines you use. Depend on what you're running (speed/push) you can set one of your zdps using this combo. I'm currently gearing my LoN doc so I run zdps doc with avarion speed on 95.
 
varion and gloves of worship is proc on kill so it's doesn't matter what routines you use. Depend on what you're running (speed/push) you can set one of your zdps using this combo. I'm currently gearing my LoN doc so I run zdps doc with avarion speed on 95.

Thanks, I'll try!
 
I have written Znecro routine, update 1.3 in OP. Routine is written according to my understanding of the class, which is possibly wrong. You can try to check it out and compare with what's available from chinese guys. My overall experience with it is underwhelming. There is possibly something I am not seeing but I cannot find a reason to have the Znecro in the party:

+ lotsa globes but OP setup is not globe starved. I can usually keep 10 skeletal mages on groups with the OP setup
+ LotD freezes mobs but 105+ mobs move through LotD (maybe after a while but they definitely move)
+ This is undisputable, 105 RG drops in seconds due to stacked crit + all the globes to feed Rathma necros

- squishy party member
- I still have few secs downtimes with LotD (70% CDR in town)
- extremely squishy party, Rathma necros keep dying on 105 all the time
- After few hours of testing I have yet to see my first Ahavarion proc

I am abandoning the idea of using Znecro. If you like the routine, feel free to use it. If you don't you will need to look elsewhere. I am looking for stability in high GR levels (105-110). Couple of mins GR's 90 are not in my focus as in that case Town Run is taking half of the cycle time, because autofollow/Trinity town runs are kinda long. I need highest rift with about 10-12 minutes time of completion and stability over days. I have decently working lancer which really kills stuff fast but it is lagging terribly. Still looking into it but I am afraid it looks as inability of DB to cast 30-60 spells per second. Normally you cast max 3 spells /s. This is due to weird high-speed semi-channel Corpse Lance mechanics. So at the moment I am back to the OP setup and I will try to look into some remaining autofollow issues:

1. Occasional group split right after relog with leader teleporting to A1 and follower remaining in the A5 (A5 only? or someone saw A2/A3?)
2. Town runs not kicking in for followers sometimes - possibly related to them being in unstuck moment because they waited for the leader who ports last.
3. When 100% GR progression is completed near a portal to the next level sometimes leader enters the next level too quick and never finds the RG that spawned on the previous level. GR or Nephalem rift times out in that case. This is probably Trinity issue.
4. Anything else you seeing guys?
 
I have written Znecro routine, update 1.3 in OP. Routine is written according to my understanding of the class, which is possibly wrong. You can try to check it out and compare with what's available from chinese guys. My overall experience with it is underwhelming. There is possibly something I am not seeing but I cannot find a reason to have the Znecro in the party:

+ lotsa globes but OP setup is not globe starved. I can usually keep 10 skeletal mages on groups with the OP setup
+ LotD freezes mobs but 105+ mobs move through LotD (maybe after a while but they definitely move)
+ This is undisputable, 105 RG drops in seconds due to stacked crit + all the globes to feed Rathma necros

- squishy party member
- I still have few secs downtimes with LotD (70% CDR in town)
- extremely squishy party, Rathma necros keep dying on 105 all the time
- After few hours of testing I have yet to see my first Ahavarion proc

I am abandoning the idea of using Znecro. If you like the routine, feel free to use it. If you don't you will need to look elsewhere. I am looking for stability in high GR levels (105-110). Couple of mins GR's 90 are not in my focus as in that case Town Run is taking half of the cycle time, because autofollow/Trinity town runs are kinda long. I need highest rift with about 10-12 minutes time of completion and stability over days. I have decently working lancer which really kills stuff fast but it is lagging terribly. Still looking into it but I am afraid it looks as inability of DB to cast 30-60 spells per second. Normally you cast max 3 spells /s. This is due to weird high-speed semi-channel Corpse Lance mechanics. So at the moment I am back to the OP setup and I will try to look into some remaining autofollow issues:

1. Occasional group split right after relog with leader teleporting to A1 and follower remaining in the A5 (A5 only? or someone saw A2/A3?)
2. Town runs not kicking in for followers sometimes - possibly related to them being in unstuck moment because they waited for the leader who ports last.
3. When 100% GR progression is completed near a portal to the next level sometimes leader enters the next level too quick and never finds the RG that spawned on the previous level. GR or Nephalem rift times out in that case. This is probably Trinity issue.
4. Anything else you seeing guys?

Thanks dude awesome for barb now being accepted as leader when not using a monk :).
One question that has not been answered (here and in a thread i created) : in DB have you or anyone else ever encountered the "created new avoidance [Affixe]" thing ? my team doesn't clear rift (or spend 30min in it before making new game) correctly and i can't even try to push higher rift because my 2 dps are standing still watching whenever there's an elite nearby while leader regroup mobs. Removing all avoidance in trinity is an option but DPS will still dies.
 
Avoidance messes fights quite a bit. I don't remember seeing your "avoidance created" messages. I think those are passive and generated by avoidance objects. They should not affect combat. However, I do not use a single 100% hps avoidance. So they kick in only when getting damage. Even 1-2 lev. 105 Molten Core explosions can be survived with Esoteric.
 
hmm, i'll try to change the health % to see if that fix it a bit.

few lines from my last logs when it happened for Plagued:
Code:
2017-08-24 18:17:56,048 [Main Bot Thread] INFO  DefaultLogger (null) - [Trinity 2.270.7] [Avoidance]  Created new Avoidance from monsterAffix_Plagued_endCloud-33689 RActorId=-113508301 (Plagued, Immune: False)
2017-08-24 18:17:56,049 [Main Bot Thread] INFO  DefaultLogger (null) - [Trinity 2.270.7] [Avoidance]  Created new Avoidance from monsterAffix_plagued_groundGeo-33690 RActorId=-113442744 (Plagued, Immune: False)
2017-08-24 18:17:56,060 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.270.7] [Avoidance]  Avoidance Local PctAvg: 0.76 / 0.20 PctTotal=60.37 / 3.00 Highest=19 / 1 (79 Nodes, AbsHighest=21)
2017-08-24 18:17:56,061 [Main Bot Thread] INFO  DefaultLogger (null) - [Trinity 2.270.7] [Avoidance]  Waiting for avoidance to clear (out of combat)
2017-08-24 18:17:56,090 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.270.7] [Avoidance]  Avoidance Local PctAvg: 0.76 / 0.20 PctTotal=60.37 / 3.00 Highest=19 / 1 (79 Nodes, AbsHighest=21)
2017-08-24 18:17:56,091 [Main Bot Thread] INFO  DefaultLogger (null) - [Trinity 2.270.7] [Avoidance]  Waiting for avoidance to clear (out of combat)
2017-08-24 18:17:56,157 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.270.7] [Avoidance]  Avoidance Local PctAvg: 0.76 / 0.20 PctTotal=60.37 / 3.00 Highest=19 / 1 (79 Nodes, AbsHighest=21)
2017-08-24 18:17:56,158 [Main Bot Thread] INFO  DefaultLogger (null) - [Trinity 2.270.7] [Avoidance]  Waiting for avoidance to clear (out of combat)
It does that for every affixes and the character stops moving.

I dont have time now to starts my team but later i'll definetly reduce HP avoidance on all and will update.
 
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