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[Guide/Setup] 4-man party setup for S11

@pimpampum
Exploding Palm is cast as the last priority consumer, however, it costs 40 spirit, while the other cost 50 (Mantra, Cyclone Strine). If you set your % spirit reserve such that it is higher or equal 50 spirit, it will cast the Exploding Palm only of the other 2 consumers are restricted by your repeating delays. Still lowest hps target might even work for the non-Gungdo setups, since this is the target most probably being burned down by the Necro.

@FEDEZ
Fedez, mate, with 2-set Uliana, just take the Exploding Palm off your cast bar and use something useful instead, like the Blinding Flash :) Last time I checked Exploding Palm did not need to be an active skill for Uliana 2-set bonus.
EDIT: Ah, I realized you want the rune. It can be probably reached with fine tuning of the spirit reserve to give a reserve between the Exploding Palm and Cyclone Strike. Kinda annoying since you have to consider your resource cost reductions. I think it is safe to heck the 2-set Uliana bonus and turn the cast off if active. No setup in settings. Do you see any drawback in this logic?

PS: Stop bringing good ideas or I will never finish the Lancer Necro setup!
 
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I have added the monk+Uliana to the 1.2 version. Redownload if you want to use it. It is now in my active setup. Loosing 25% on monk's AS for generator seems to be a good trade off to get +15% damage on the whole pack. Especially because I don't use AS-based healing from Mantra.
 
I have added the monk+Uliana to the 1.2 version. Redownload if you want to use it. It is now in my active setup. Loosing 25% on monk's AS for generator seems to be a good trade off to get +15% damage on the whole pack. Especially because I don't use AS-based healing from Mantra.

Could you update the D3Planners to what exactly you are using? Thanks Tempest :)
 
Tempest...thanks for this man...Was wondering what are you follower distances?
 
Loosing 25% on monk's AS for generator seems to be a good trade off to get +15% damage on the whole pack. Especially because I don't use AS-based healing from Mantra.

Yeah.... but is it worth losing 12,5% CDR through Leoric's Crown + the empty jewelry slot on Kanai's (which I personally use with Overwhelming desire)?

I tried the Ulianna setup long time ago and returned to gungdo for EP spreading, as it was better overall for the monk.

I look forward to hearing your opinion once you've had more time to test U2 Zmonk yourself!
 
@BestWarOCE Hopefuly I will get some time to update planners tonight, maybe write down all the variations of builds that work with the routines. I am a bit burried IRL for the following 7 days though.
@drizzle206 I think mostly default values, I am sending messages with 225ms frequency (down from default 300, I don't think it changes much), follow distance 10y, catch-up distance 30-40y. The catchup must be larger than 25y. If you want to tighten the party more you need to untick Oculus buffs. DPSs try to use Oculus circles up to 25y around the leader (monk) and you don't want to catch-up and turnoff combat in the circle and run to the leader, get into combat again, detect the circle and run away again, etc...
@pimpampum In my case this is a bracers issue. I cannot afford Leoric's on monk. Your party needs Strongarms and Nemesis. I tried Nemesis on zbarb but I was missing Shrines because by the time zbarb (still fastest group member) activated them, monk was already too far ahead. Nemesis on monk solved it. Strongarms need to be on a "mobs tossing" character - only zbarb and zmonk qualify. And lastly, I am using Aquila cubed for zmonk, because while the monk is unkillable when the fight starts he gets killed sometimes when he passes through packs that don't activate combat. Remember, I am aiming for GR 110 farm.
 
In my case this is a bracers issue. I cannot afford Leoric's on monk. Your party needs Strongarms and Nemesis. I tried Nemesis on zbarb but I was missing Shrines because by the time zbarb (still fastest group member) activated them, monk was already too far ahead. Nemesis on monk solved it. Strongarms need to be on a "mobs tossing" character - only zbarb and zmonk qualify. And lastly, I am using Aquila cubed for zmonk, because while the monk is unkillable when the fight starts he gets killed sometimes when he passes through packs that don't activate combat. Remember, I am aiming for GR 110 farm.

Absolutely agree on the bracers part; it's better to have them on the party leader than the zbarb. But that's not related to changing the 2-piece Uliannas to leoric's crown and something else (illusory boots is often a good choice, or going with Inna's boots and freeing up the Rorg slot in kanai's cube).
The gain from EP is noticeable but is additive; +15% ; is not as strong as other buffs like oculus, companion, or Strongarms itsef which are multiplicative. And anyways,your routine it still casts EP on the elites and RG , even without gungdo or ulianna's 2 piece for spreading it.

My point is that the gain from not using Ulianna's 2 set and using those slots for other bonuses / gear pieces overweight the benefit. At least that's what I've always felt with my zmonk, and I've been using him for years now.

It's a personal opinion, but one that has been based on long time zdps botting experience. Of course, it can be biased.
 
@BestWarOCE Hopefuly I will get some time to update planners tonight, maybe write down all the variations of builds that work with the routines. I am a bit burried IRL for the following 7 days though.
@drizzle206 I think mostly default values, I am sending messages with 225ms frequency (down from default 300, I don't think it changes much), follow distance 10y, catch-up distance 30-40y. The catchup must be larger than 25y. If you want to tighten the party more you need to untick Oculus buffs. DPSs try to use Oculus circles up to 25y around the leader (monk) and you don't want to catch-up and turnoff combat in the circle and run to the leader, get into combat again, detect the circle and run away again, etc...
@pimpampum In my case this is a bracers issue. I cannot afford Leoric's on monk. Your party needs Strongarms and Nemesis. I tried Nemesis on zbarb but I was missing Shrines because by the time zbarb (still fastest group member) activated them, monk was already too far ahead. Nemesis on monk solved it. Strongarms need to be on a "mobs tossing" character - only zbarb and zmonk qualify. And lastly, I am using Aquila cubed for zmonk, because while the monk is unkillable when the fight starts he gets killed sometimes when he passes through packs that don't activate combat. Remember, I am aiming for GR 110 farm.

Just whenever you can, thank you :)
 
@Tempest...thanks for the answer to the follower distances :) and just like BestWarOCE said...whenever you get the chance...

Does Phlebotomize stack?..Spirit Barrage is using Phlebotomize and the Voo's Juicer also gets Phlebotomize (Spirit Barrage gains the effects of Phlebotomize and The Spirit is Willing runes)...
 
HI anyone have try to use manitudo rune ( last rune of spirit.. summon for spirt ).
Fedez
 
HI anyone have try to use manitudo rune ( last rune of spirit.. summon for spirt ).
Fedez
I have played with that about a month ago. To be honest, I don't know. Sometimes I had a feeling I see a difference but most of the time I did not. I think the Manitou bolts are single-target. So the napkin math says, that on 20 targets 3 Phantasms (aoe spell) do 750% / 5s * 20 * 3 = 9000% weapon damage damage per second. Manitou will do 6000% / 20s = 300% wdps giving a 3% increase. These numbers are then multiplied by 2.5 (for the Barber) and explode aoe. I am not sure how the Barber interacts with the Manitou rune, I think the rune is ignored becase Manitou never stops casting. So we are back to 1% increase. Most probably there is something wrong in this napkin math, there may be an interaction/mechanics I do not know about. Spirit Barrage is basically a bugged and weird spell with mixed pet/spell mechanics that makes LoN WD viable. Phantasms are pets (Mask of Jeram and Enforcer gems affects them) and they are not (Tasker and Theo has no effect).
TLDR; If Phelobotomize does not stack there should be no harm picking Manitou but don't expect much.

@drizzle206 I think it does not stack but it should not be difficult to test
 
@Tempest Thanks for sharing this amazing setup. Currently running 3 man group (my other "life time" key just expired) with 1 zbarb and 2 dps necro and really like it.

Just wondering are you using Yar? Sometimes leader teleport to act 1 and followers don't follow him. Is that autofollow issue or YAR?
 
Also get the issue where 3 followers are stuck in a different act to leader.
 
@Tempest Thanks for sharing this amazing setup. Currently running 3 man group (my other "life time" key just expired) with 1 zbarb and 2 dps necro and really like it.

Just wondering are you using Yar? Sometimes leader teleport to act 1 and followers don't follow him. Is that autofollow issue or YAR?
what's your necros build ? are they both standard rathma ? didn't try double necro but i assume double LotD is a waste cuz they'll both cast it at the same time ?
 
what's your necros build ? are they both standard rathma ? didn't try double necro but i assume double LotD is a waste cuz they'll both cast it at the same time ?
Both my necro don't use lotd because I have barb cc them most of the time. Repalce lotd with blood rush for more toughness and smooth gameplay.
 
Both my necro don't use lotd because I have barb cc them most of the time. Repalce lotd with blood rush for more toughness and smooth gameplay.
yeah my bad i'm used to bot solo nec xD and Tempest's routine does not support Lotd !
 
yeah my bad i'm used to bot solo nec xD and Tempest's routine does not support Lotd !
For solo there are some very good routines out there can push you 100+. Bantou's and other Chinese routines.
 
For solo there are some very good routines out there can push you 100+. Bantou's and other Chinese routines.
yup i'm using bantou's for solo, my main nec can do GR94. I want to make a team of 3 working but no matter what i have some issues... Except for the leader (tried zbarb and zmonk), the 2 dps followers (double necro or necro + LoN WD) are most of the time doing litteraly nothing, just letting mobs hitting them freely and not even trying to follow the leader which is busy packing mobs.
 
yup i'm using bantou's for solo, my main nec can do GR94. I want to make a team of 3 working but no matter what i have some issues... Except for the leader (tried zbarb and zmonk), the 2 dps followers (double necro or necro + LoN WD) are most of the time doing litteraly nothing, just letting mobs hitting them freely and not even trying to follow the leader which is busy packing mobs.
Are you using Tempest's modified autofollow? My team running 98~99 for gem update and speed 95 for exp.

zbarb 1300 para
Necro 1: 4.0m sheet dps (2500 para)
Necro 2: 2.7m sheet dps (1600 para)

Builds are exactly the same as page 1 except my barb's using nemesis bracer instead of strong arm.

Also, have you tried to increase tps (tick per second) in db? I found my bots running more consistent with high tps.
 
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