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[Guide/Setup] 4-man party setup for S11

How do I remove the command of the followers of anmdare in the oculus ring?
i tried to remove oculus ring from the support... the survive of dps is realy better...
thanks Fedez
 
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I have added some of the ideas you had here guys, see the Changelog. At the moment I am starting to ignore Inarius + Bone Ringer Necro, although it's in push meta. I found it less suitable for a stable high GR farming because its melee skeletons die too quickly in 100+ affixes, despite of what https://us.battle.net/forums/en/d3/topic/20757706310 says (24 hits rule).

Now about the survival you are fightning with. My WD has about 1G+ toughness in the middle of fire outside the Inner Sanc, about 2G+ while in Inner Sanc. This all with 870k hps. When fighting small elite pack of 3 mobs, they toughness is about 600k outside Sanc, due to Swampland Attunement not being stacked. I am not even running Spirit Vessel with WD - never dies. Toughness numbers for the Necro are about half of WD ones - Necro needs Final Service and even then dies sometimes (usually about 4/hr). All these numbers are for running 106's with 2.3k para.

When I look on typical fight there is almost no melee damage once the fight starts, because the mobs are perma frozen and stunned. Furious Charge barb is usually enough. So only real threat comes from Affixes. On 100+ I found I really need Esoteric gem actually to set Avoidance. I am using just Molten Core (80%), Orlash (70%), Arcane (60%). The rest of affixes is ignored.
EDIT: My WD parameters when standing solo in town: 24k Int, 5M damage, 90% SB damage, 80% cold damage, 870k hps, 250k toughness, all resists 3k+.

Some general tips:
- 2 Efficacious gems (damage bonus and damage reduction stack, additive)
- Mantra of Healing, I like Time of Need rune
- Don't kill minions (first Trinity page settings)
- Inner Sanc with Intervene rune, I know it's not META, still Temple of Protection does little with zbarb in your party
- Somewhat tankier WD setup (about 20-25% less damage) can be made with Barber equipped and Sacred Harvester in the cube (more armor from Soul Harvest and more damage reduction through bracers)

PS: Fedez, default settings (slider positions that come with the files) are what I am running.
 
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Im running with bbv ghost trance so my necro can use pain enhancer to reach higher breakpoint for the mages. I dont have perfect gear, if I had more attackspeed I could go with slam dance and still reach the 18fps bp I guess. For now it works on 105 for me, para 1800
 
Im running with bbv ghost trance so my necro can use pain enhancer to reach higher breakpoint for the mages. I dont have perfect gear, if I had more attackspeed I could go with slam dance and still reach the 18fps bp I guess. For now it works on 105 for me, para 1800

hi how many area damage u have on wd/necro ??
cluster size ?
Thanks fedez
 
area damage 60%
cluster size: default (I think 11)

Also my necro has 0 death per hour whereas my wd sometimes dies.
Also the leader skips arcanes and juggernaughts as I think those are the most annoying packs.
 
area damage 60%
cluster size: default (I think 11)

Also my necro has 0 death per hour whereas my wd sometimes dies.
Also the leader skips arcanes and juggernaughts as I think those are the most annoying packs.


Thanks
Hp and sheet dps pls for Dps ?
can u link your d3 planner dps and monk
U use Tempest routine ?
thanks Fedez
 
If your WD is dying too much, really try swapping Trapped gem for Esoteric. Why the Trapped? Pain Enhancer is a no-brainer, because WD double dips off the attackspeed (Phantasm spirits scale damage of WD's AS, plus WD causes explosions faster when recasting fourth spirit). Also +120% AS in large packs helps to pre-Haunt much quicker.
As far as damage goes, Trapped and Enforcer are the same for WD, with a single difference, Trapped does not work on Juggernauts while the Enforcer does.
 
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Thanks for this!

@Tempest , would you be so kind to add usage of decrepify and frailty (curses) to the build?

Also, Siphon Blood pls! Dropping Bone Spikes in favour of SB always offer better botting results for me - the globe picking part is invaluable, helps with survivability and reduces the dependance on a Zdps barb by a big amount. I'm farming 100 without barb with 2 necro - 1 zdps monk - 1 impale DH, which is way off-meta ....and Siphon blood with the curses are the two things that would make your group routine so much better than any other necro routine.

Decrepify with daynte belt allows you to drop esoteric , and frailty is way too strong to not be used in a 2-necro group....actually, I consider it too strong to not be used in any group even with 1 necro. It's a 18% damage buff to the whole group, and Bloodrush is not necesary in most situations.
 
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Thanks for this!

@Tempest , would you be so kind to add usage of decrepify and frailty (curses) to the build?

Also, Siphon Blood pls! Dropping Bone Spikes in favour of SB always offer better botting results for me - the globe picking part is invaluable, helps with survivability and reduces the dependance on a Zdps barb by a big amount. I'm farming 100 without barb with 2 necro - 1 zdps monk - 1 impale DH, which is way off-meta ....and Siphon blood with the curses are the two things that would make your group routine so much better than any other necro routine.

Decrepify with daynte belt allows you to drop esoteric , and frailty is way too strong to not be used in a 2-necro group....actually, I consider it too strong to not be used in any group even with 1 necro. It's a 18% damage buff to the whole group, and Bloodrush is not necesary in most situations.
I have added all 3 spells to the Necro. Frailty and Decrepify is done very simply, routine just keeps the main target debuffed and the rest is taken care of by the size of the area spell curses. It could be done better (Frailty making sure everything below 25% hps is debuffed and Decrepify making sure you get your 20 stacks before Simulacrum). Overall the build is not terribly bad, it runs about 2-3 GRs lower for my group setup. Necro dies more often getting stuck in packs of mobs without the Bloodrush. Siphon Blood seems inferior to Bone Spikes, if you got the zbarb, due to the lower essence generation.
Your post, however, made me try a slight modification of the original Rathma Necro build with Devour replaced by Decrepify (Borrowed Time rune) and passive Life from Death replaced by Blood is Power. Two 20% CDRs bring Simulacrum down to 1 minute and I am seeing somewhat faster rifts. Twist also opens, as you wrote, tankier Necro option with the Daynte belt.
Let me know how the routine works for you.
 
mRjZE5

ss1.webp

Tried that setup following your idea, but essence generation was non-existant. Had to dismiss it in 2 rifts.

Changed Bloodrush to Devour (also returned to Blood is life passive) and result seems good overall. I wouldn't dare to say if better than your original setup or not, but the necros won't die and overall time seems similar.

I miss bloodrush because the way you found to make if search for inner sanctuary and oculus ring buffzones is amazing, but for a Non-barb setup, this might be better.

I actually have thought about making a support Necro with both curses and siphon blood as a 3rd necro and use your original build for pure dps necros. It might make the best 100 speedfarm setup.

Problem is I don't think that any current routine supports the usage of 2 different curses on the same build.


On a different note, my zdps monk is using Gungdo Gear bracer (he cannot die on 100, so using spirit guards was unnecesary, and the DH is the shrine picker with nemesis)

It would be amazing if you could add an option for Exploding palm to be used on the lowest health enemy only, as a checkbox for it in the routine.

The way it is used now, it spams Exploding palm far too often causing spirit issues: I've seen multiple situations where the active mantra couldn't be cast due to being out of spirit.
 
mRjZE5

Tried that setup following your idea, but essence generation was non-existant. Had to dismiss it in 2 rifts.
At least now I know who is dominantly responsible for my globes, the zbarb! I am also seeing the Necro is less stable without the Devour (less healing, lower hitpoints without the Satiated rune), gain is 30% damage reduction and amazing 1 min Simulacrum. Remember, our Necro build multiplies damage by 4 during the Simulacrum and brings twice as many skeletal mages per cast.

Changed Bloodrush to Devour (also returned to Blood is life passive) and result seems good overall. I wouldn't dare to say if better than your original setup or not, but the necros won't die and overall time seems similar.

I miss bloodrush because the way you found to make if search for inner sanctuary and oculus ring buffzones is amazing, but for a Non-barb setup, this might be better.

I actually have thought about making a support Necro with both curses and siphon blood as a 3rd necro and use your original build for pure dps necros. It might make the best 100 speedfarm setup.

Problem is I don't think that any current routine supports the usage of 2 different curses on the same build.
Maybe I don't understand you here but the 1.2 build should have Necro casting Decrepify and Frailty if both present as active skills.

On a different note, my zdps monk is using Gungdo Gear bracer (he cannot die on 100, so using spirit guards was unnecesary, and the DH is the shrine picker with nemesis)

It would be amazing if you could add an option for Exploding palm to be used on the lowest health enemy only, as a checkbox for it in the routine.

The way it is used now, it spams Exploding palm far too often causing spirit issues: I've seen multiple situations where the active mantra couldn't be cast due to being out of spirit.
I will take a look on this. Currently yes, if there is enough spirit, the Monk should try to put Exploding Palm on anything that is close to the primary target, to prevent screen jumping. Are you saying your monk ignores the spirit reserve set in the routine settings? Or maybe you zeroed it because you don't use Aquilla? Try to put 20-30% there and monk should use generators more. You are still probably right that it is not necessary to burn spirit through Exploding Palm while it could be used to cast more Mantras.
I will take a look on the minimal hps idea.
 
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Maybe I don't understand you here but the 1.2 build should have Necro casting Decrepify and Frailty if both present as active skills.

Wasn't aware of that. Then, I guess that your routine can be used for a support Necro? Very tempted to try this, seems to be the go-to build for speedfarming.


I will take a look on this. Currently yes, if there is enough spirit, the Monk should try to put Exploding Palm on anything that is close to the primary target, to prevent screen jumping. Are you saying your monk ignores the spirit reserve set in the routine settings? Or maybe you zeroed it because you don't use Aquilla? Try to put 20-30% there and monk should used generators more. You are still probably right that it is not necessary to burn spirit through Exploding Palm while it could be used to cast more Mantras.
I will take a look on the minimal hps idea.

With the gungdo bracers, EP will spread to all targets the on-death explosion hits. Therefore, the correct usage with the bracers is to cast EP in the lowest-health mob, that will be the fastest to die and spread the debuff to all the grouped mobs. With just 1 cast (2 for safety) should be enough to every mob cluster.

Yep, I don't use Aquila so I reduced the spirit reserve to a low amount; I'm trying with a higher amount now but....will it use the "reserved" pool to cast mantra? Cause, it wouldn't solve the issue otherwise.

To make it clearer, the issue is like this:

full spirit - does normal rotation just fine and then spreads EP to lots of mobs emptying spirit. Since spirit is < the required spirit to cast mantra, it won't be recast until next rotation. But active mantra should have a much higher priority than Exploding palm anyhow.


PD: Switched back to your original build with Bloodrush and Bone Spikes and adapted the DH to a full support DH , and I'm doing 100 with 6-8 minutes to spare. Over 450 bph xp, without hoarded keys.

Probably support Necro, Zdps barb, Zdps wiz or zdps DH provide similar results; your setup is amazing, man. /hats off
 
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hi, any possibility to add zdps monk routine do not cast exploding palm ?? ( i use uliana helmet and pant )
Thanks Fedez
 
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