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Necromancer - Lazystorm 0.4.1

Swe

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Joined
Apr 8, 2014
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This is a build for well, speed farming stuff, this is not a build for pushing GR's with.

Thanks to Bantou, Xzjv, Nesox, qvazmir and Lothan, without them this wouldn't be possible.

CHANGELOG:
0.1.5 Public release
0.1.6 Spelling errors + Changed mini Blood Rush to 30f
0.2.2 Devour added + minor fixes (Devour doesn't know what rune and will use simple logic sofar) - deleted
0.2.3 Devour bugfix - deleted
0.2.4 Added destructable powers (bonearmor + bonespirit) - deleted
0.2.4.1 Smallbugfixes - deleted
0.2.5 Devour Runes added, should now use Devour to regain Essence or HP if running cannabalize, or just almost all the time while running Satisfied - deleted
0.2.6 Small Buggfixes.
0.3.1 Optimizations by qvazmir (Bone Spirit & Devour)
0.3.4 Bone Armor fixes
0.4.0 GS/LotD/Sim/BoneSpear compability added, they are provided as is atm, do tell what more you'd want them to do.
0.4.1 - Bone Armor refresh timer setting

I give you, the lazystorm build:

My Settings:
T12 (I don't oneshot whites on T13)
Cluster: 20
Bone Armor: 1
HP 60% (whatever you think you need)
Bone Armor Timer: 10s
Use Bone armor: yes


Items:
Blind Faith
Wisdom of Kalan
Nemesis Bracers
Briggs Wrath
Ring of Royal Granduor
Krysbin
Goldwrap (Might switch to Twilight Hour)
Trag'oul's Corroded Fang
Lost Time
Inarious Gloves/Feet/Leg/Hands/Shoulder
Leg Gems:
Poison/Pain/Trapped
Cube:
In-Geom
Frostburn (or anything)
Worst of Briggs/RoRG/Krysbin


Skills:
d8c4a3d6118a059a44a06d5b07997dd8.png



Itemlist for trinity for this build:
Code:
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Last edited:
Lets say that, it probably won't need any updates until well, later :p
 
Thanks for sharing
Has someone tried this out?
If so, could someone tell us the GR lvl, speed and gear stats? :)
 
I personally ( and i think thats intended ) use this routine for Key and Nephelem Rift grind, and some fast GR ( up to 55 ) for Gem leveling. Keep in mind that this build needs CHC.
 
I'm guessing this is DB beta only ? As it spews a bunch of errors and prevents Trinity from loading on DB release for me.
 
Did you remove the folders, CompiledAssemblies and Routines in the DB main folder?
 
CompiledAssemblies yes, the other one not.. will try it again, thanks
 
Would this routine works if I chose to run it with the inarius set instead of all the random legendaries? So basically, that lazystorm build in its original form?
 
Work very good i like it. Thank you for the effort man!

Would this routine works if I chose to run it with the inarius set instead of all the random legendaries? So basically, that lazystorm build in its original form?
Works with inarius set
 
can u add devour (cannibalize), or tell me, what's wrong there:
protected TrinityPower Devour()
=> new TrinityPower(Skills.Necromancer.Devour);
#region Helpers / Conditions

protected bool ShouldDevour()
{
if (Player.CurrentHealthPct < 0.95)
return true;

return false;
}
#endregion
protected bool TryCorpsePower(out TrinityPower power)
{
TrinityActor target;
Vector3 position;
power = null;
if (ShouldDevour())
power = Devour();

return power != null;
}
 
it's useless, u are always with full essence (dark reaping), 80% of time u are just runing around and can heal with devour (cannibalize)
 
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